mageezer Posted September 23, 2005 Share Posted September 23, 2005 (edited) I would like to disable all of the neighbourhood/zone names that appear in the bottom left of the screen when you enter an area. The reason is so I can make better looking movies in san andreas. It takes far too long to delete all the names in the gxt files so I was wondering if there's something i can change in the main.scm to stop checking what area i'm in or something, or is it hardcoded? I'd also like to do the same for car names too. BTW: I tried making the fonts transparent (with a black alpha txd) but that makes menus unreadable and it gets rid of the radio station names too which i'd like to keep. Edited September 23, 2005 by mageezer Link to comment Share on other sites More sharing options...
Demarest Posted September 23, 2005 Share Posted September 23, 2005 is it hardcoded? Yes. Your best bet is to blank out (not delete) each GXT entry. Backup first! Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 23, 2005 Share Posted September 23, 2005 (edited) Or you could blank out a file. I forgot which file, could be the info.zon. Or make a loop with a blank text priority opcode. Edited September 23, 2005 by spaceeinstein Link to comment Share on other sites More sharing options...
Y_Less Posted September 23, 2005 Share Posted September 23, 2005 But if that removed the zones, it would remove the cars too, and I'm not convinced it would work anyway and they use something similar to the text_draw commands. Link to comment Share on other sites More sharing options...
mageezer Posted September 23, 2005 Author Share Posted September 23, 2005 It's okay, I went through and blanked all the names out in the gxt file, like demarest suggested. Took me ALL FRIGGIN' NIGHT but it's done now. If anyone wants to do the same and cant be bothered going through manually, just tell me and ill get the gxt file hosted someplace. Link to comment Share on other sites More sharing options...
Demarest Posted September 24, 2005 Share Posted September 24, 2005 Good looking out. You should host it anyways. Basically, any time you front a bunch of effort to accomplish something others might be interested in doing, you might as well release it. Allow me to be the first to both thank and congratulate you for your efforts Link to comment Share on other sites More sharing options...
Y_Less Posted September 24, 2005 Share Posted September 24, 2005 Note: I tested the repeated text priority method (not on purpose, it was a side from something else I was testing) and it does stop text but also stops car names (didn't notice radio stations). Link to comment Share on other sites More sharing options...
ceedj Posted September 28, 2005 Share Posted September 28, 2005 (edited) Note: I tested the repeated text priority method (not on purpose, it was a side from something else I was testing) and it does stop text but also stops car names (didn't notice radio stations). Oh Y................ Do you think this would work in Vice? Is this a constantly running thread? Think it might be adaptable for the GTA Studios stuff? Will it wash my windows? If you have said code, could you drop it here, or PM it to me? I assume it's a simple loop, but the trouble would be not having it interfere with Vice Studios Text. Hmmmm.... Tanky muchy! EDIT: Now that I think about it, I could probably run it along side the VS text loop. If VS text is set to be ON, then the priority text loop goes bye bye. If VS text is OFF (like it is when filming), it could run all the time... Edited September 28, 2005 by ceedj I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 28, 2005 Share Posted September 28, 2005 A simple crappy thing I made up: :Text 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££Text 00BC: text_highpriority 'BLANK' 500 ms 1 ; 0002: jump ££Text This should work in Vice City. It'll interfere with every text that'll use a text priority. If this doesn't work, then I sucked at this. Link to comment Share on other sites More sharing options...
Tackleberry Posted November 15, 2005 Share Posted November 15, 2005 (edited) Has anyone made a GXT which remove all the text in the game? (SA) Btw, I made a thread about my request/question: http://www.gtaforums.com/index.php?showtop...0entry3320613 Edited November 15, 2005 by Tackleberry Link to comment Share on other sites More sharing options...
random_download Posted November 15, 2005 Share Posted November 15, 2005 @spaceeinstein: It may be better to remove the player_defined check, because it is not needed and it would stop the text opcode from running when you get wasted/busted (enabling that text) and also if the text appears whislt the player is getting in a car (not sure if it does) then the text opcode would not execute then either. Link to comment Share on other sites More sharing options...
jarjar Posted November 16, 2005 Share Posted November 16, 2005 I tryed removing the text in info.dat or something - the file located in (GTA SA/data and in the file named info) I am not 100% sure it worked, i will test it and get back to you guys soon. Link to comment Share on other sites More sharing options...
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