Jump to content

Suburb/Area Names


mageezer

Recommended Posts

I would like to disable all of the neighbourhood/zone names that appear in the bottom left of the screen when you enter an area. The reason is so I can make better looking movies in san andreas. It takes far too long to delete all the names in the gxt files so I was wondering if there's something i can change in the main.scm to stop checking what area i'm in or something, or is it hardcoded?

 

I'd also like to do the same for car names too.

 

BTW: I tried making the fonts transparent (with a black alpha txd) but that makes menus unreadable and it gets rid of the radio station names too which i'd like to keep.

Edited by mageezer
Link to comment
Share on other sites

Or you could blank out a file. I forgot which file, could be the info.zon. Or make a loop with a blank text priority opcode. Edited by spaceeinstein
Link to comment
Share on other sites

But if that removed the zones, it would remove the cars too, and I'm not convinced it would work anyway and they use something similar to the text_draw commands.
Link to comment
Share on other sites

It's okay, I went through and blanked all the names out in the gxt file, like demarest suggested. Took me ALL FRIGGIN' NIGHT but it's done now. If anyone wants to do the same and cant be bothered going through manually, just tell me and ill get the gxt file hosted someplace.

Link to comment
Share on other sites

Good looking out. You should host it anyways. Basically, any time you front a bunch of effort to accomplish something others might be interested in doing, you might as well release it. Allow me to be the first to both thank and congratulate you for your efforts colgate.gif
Link to comment
Share on other sites

Note: I tested the repeated text priority method (not on purpose, it was a side from something else I was testing) and it does stop text but also stops car names (didn't notice radio stations).
Link to comment
Share on other sites

 

Note:  I tested the repeated text priority method (not on purpose, it was a side from something else I was testing) and it does stop text but also stops car names (didn't notice radio stations).

Oh Y................ inlove.gif

 

Do you think this would work in Vice? Is this a constantly running thread? Think it might be adaptable for the GTA Studios stuff? Will it wash my windows? biggrin.gif

 

If you have said code, could you drop it here, or PM it to me? I assume it's a simple loop, but the trouble would be not having it interfere with Vice Studios Text. Hmmmm....

 

Tanky muchy! ph34r.gif

 

EDIT: Now that I think about it, I could probably run it along side the VS text loop. If VS text is set to be ON, then the priority text loop goes bye bye. If VS text is OFF (like it is when filming), it could run all the time... blink.gif

Edited by ceedj

I'm actually not against democracy though. I'm against things I think are f*cking stupid. I think this is f*cking stupid. - Sweets

Link to comment
Share on other sites

A simple crappy thing I made up:

 

:Text

0001: wait 250 ms

00D6: if 0

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££Text

00BC: text_highpriority 'BLANK' 500 ms 1 ;

0002: jump ££Text

 

This should work in Vice City. It'll interfere with every text that'll use a text priority. If this doesn't work, then I sucked at this.

Link to comment
Share on other sites

  • 1 month later...
random_download

@spaceeinstein: It may be better to remove the player_defined check, because it is not needed and it would stop the text opcode from running when you get wasted/busted (enabling that text) and also if the text appears whislt the player is getting in a car (not sure if it does) then the text opcode would not execute then either.

Link to comment
Share on other sites

I tryed removing the text in info.dat or something - the file located in (GTA SA/data and in the file named info) I am not 100% sure it worked, i will test it and get back to you guys soon.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.