AlexMark Posted September 21, 2005 Share Posted September 21, 2005 I added a cilinder in the bonnet of a police car, but i found it a lot higher than i had expected! Like.. mirrored. Any solution to correct the problem? And how can i apply a personalized texture to it? Some screenshot appreciated, thanks. Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/ Share on other sites More sharing options...
Augh Posted September 22, 2005 Share Posted September 22, 2005 Please take some time out to learn the basics of your model program before requesting screenshot directions for the most basic commands This stuff you should know before even attempting to apply 3d tools to a model, honestly. Cheers Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3211745 Share on other sites More sharing options...
pinky Posted September 22, 2005 Share Posted September 22, 2005 Actually Augh this is a Z-Modeller glitch and not covered in tuts. Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times. Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff. Hopefully that should do the trick. Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3212312 Share on other sites More sharing options...
Augh Posted September 23, 2005 Share Posted September 23, 2005 Haha I hear you on the geometry thing man, fair enough. I was really kinda motivated to posting by the wery generalised texturing question though. Feel free to check me when you need to again though *scratches forehead Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3212996 Share on other sites More sharing options...
dertyjerzian Posted September 23, 2005 Share Posted September 23, 2005 Actually Augh this is a Z-Modeller glitch and not covered in tuts.Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times. Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff. Hopefully that should do the trick. heh, chalk one up for Pinky. But remember, we don;t use zmod Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3213051 Share on other sites More sharing options...
Suction Testicle Man Posted September 23, 2005 Share Posted September 23, 2005 Actually Augh this is a Z-Modeller glitch and not covered in tuts.Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times. Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff. Hopefully that should do the trick. Actually, to me it sounds as if the guy placed the cylinder using the top view, onto the bonnet. This obviously only provides X and Z axis coordinates for the object, so it assumes the default axis position on the Y axis. You simply have to move it down to the position you want it. The same goes for placing an object in the side view, the Z axis position is not supplied by the tool, so it also assumes default axis position. The glitch you describe I have not once encountered, though your explanation is a little confusing. Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3213723 Share on other sites More sharing options...
AlexMark Posted September 23, 2005 Author Share Posted September 23, 2005 So what's the procedure to make an object added solid? Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3213872 Share on other sites More sharing options...
Suction Testicle Man Posted September 23, 2005 Share Posted September 23, 2005 So what's the procedure to make an object added solid? Solid? In terms of what? Post a screenshot so I know what you mean. Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3213888 Share on other sites More sharing options...
AlexMark Posted September 23, 2005 Author Share Posted September 23, 2005 Heres: if put CJ on the car, he won't hit the letters. They are like ethereal. They can be seen but cannot be hit! How to make them solid? Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3213988 Share on other sites More sharing options...
Mark Posted September 23, 2005 Share Posted September 23, 2005 You need to edit the col information in the file. Easiest way to do so is the add to the "Collision" object I would guess, trace out the letters using faces made for that object...I'm not sure though, thats just a guess, I've never edited SA collision data before myself. - GTAuron Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3214008 Share on other sites More sharing options...
AlexMark Posted September 23, 2005 Author Share Posted September 23, 2005 I found the way to create col model with zmodeler2! Thanks anyway men! If someone has my problem, let contact me! Link to comment https://gtaforums.com/topic/216604-zmodeler2-make-added-objects-like-mirrored/#findComment-3214586 Share on other sites More sharing options...
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