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Zmodeler2 make added objects like mirrored


AlexMark

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I added a cilinder in the bonnet of a police car, but i found it a lot higher than i had expected!

 

Like.. mirrored.

 

Any solution to correct the problem?

 

And how can i apply a personalized texture to it?

 

Some screenshot appreciated, thanks.

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Actually Augh this is a Z-Modeller glitch and not covered in tuts.

Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times.

Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff.

Hopefully that should do the trick.

 

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Haha I hear you on the geometry thing man, fair enough. I was really kinda motivated to posting by the wery generalised texturing question though. Feel free to check me when you need to again though wink.gif

 

*scratches forehead rampage_ani.gif

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Actually Augh this is a Z-Modeller glitch and not covered in tuts.

Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times.

Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff.

Hopefully that should do the trick.

lol.gif heh, chalk one up for Pinky.

 

But remember, we don;t use zmod tounge.gif

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Suction Testicle Man
Actually Augh this is a Z-Modeller glitch and not covered in tuts.

Some times this occurs and it seems to be purely down to what order you place objects into the dff node, its happened to me a few times.

Use the unlink option on the dff and then attach your cylinder to the cars bonnet using the attach comand, remembering to click on the cylinder first and then its target so it reatains the targets name and axis. Then place all the parts back into the dff node, save and export to dff.

Hopefully that should do the trick.

Actually, to me it sounds as if the guy placed the cylinder using the top view, onto the bonnet. This obviously only provides X and Z axis coordinates for the object, so it assumes the default axis position on the Y axis. You simply have to move it down to the position you want it.

 

The same goes for placing an object in the side view, the Z axis position is not supplied by the tool, so it also assumes default axis position.

 

The glitch you describe I have not once encountered, though your explanation is a little confusing.

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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Suction Testicle Man
So what's the procedure to make an object added solid?

Solid? In terms of what? Post a screenshot so I know what you mean.

 

 

If at first you don't succeed, you fail, and the test will be terminated.

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Heres:

 

user posted image

 

if put CJ on the car, he won't hit the letters. They are like ethereal. They can be seen but cannot be hit!

 

How to make them solid?

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You need to edit the col information in the file. Easiest way to do so is the add to the "Collision" object I would guess, trace out the letters using faces made for that object...I'm not sure though, thats just a guess, I've never edited SA collision data before myself. - GTAuron

 

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I found the way to create col model with zmodeler2!

 

Thanks anyway men!

 

If someone has my problem, let contact me!

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