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Connor Macinnes

What GTA: San Andreas SHOULD have

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It's a cheat, though, and that adds to a cheat stat. I'd rather not save with cheats used. Great for just general exploration without the hunger, but not for progressional roleplaying, because in the end, you'd be saving the game with an active cheat, which also adds a "Times cheated" to your stats.

The only work-around that I've discovered is by using a real time mod, that sets hours to hours, and minutes to minutes, and thus it will take 48 real hours for the hunger feature to ever be a problem. Still, that is a 3rd party fix for it.

 

I'm talking from the perspective of an original unmodded game without needing to use cheats.

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TheSantader25

Well the ability to disable such a feature in the game is sort of cheating as well... Am I right? 

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As a disable feature, I wouldn't call it cheating. It's something everyone will have access too, unlike cheats that at the very least would need to be researched or would require a cheat book for (If those even exist anymore, though I remember the old cheat books for games). If I was to see it in a certain way, I'd say it would be more of a difficulty setting rather than cheating.

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