Yucksy Posted September 16, 2005 Share Posted September 16, 2005 Everytime i try to play VC-MP,the game freezes right after the loading screen and i never have played yet I get this to Link to comment Share on other sites More sharing options...
Statico Posted September 16, 2005 Share Posted September 16, 2005 That's the same error (address) that I get when I try to play with an .flt file that I have compiled with the source. Even if I haven't changed anything. I believe it is DirectX related, as it crashes before the chatbox is drawn. Link to comment Share on other sites More sharing options...
Yucksy Posted September 16, 2005 Author Share Posted September 16, 2005 can someone help us? Link to comment Share on other sites More sharing options...
Statico Posted September 17, 2005 Share Posted September 17, 2005 Ok, I've discovered that it crashes on the line: D3DXCreateTextureFromFileEx(m_pDevice, m_pTextureFileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &m_pTexture); But I'm no DirectX man, so I don't understand what it is/does. Maybe spookie could shed some light. Also, VC-MP 0.1a worked, so something's changed to do with the directx that my system doesn't like Link to comment Share on other sites More sharing options...
jacob. Posted September 17, 2005 Share Posted September 17, 2005 I replicated your problems by backing up my vc-mp.flt. Fixed them by removing the backup. Make sure you have no other FLT, DLL, or ASI being injected! Link to comment Share on other sites More sharing options...
wugglez Posted September 18, 2005 Share Posted September 18, 2005 if your problem is directx related use a different version of directx i use 9.0c and vc-mp runs fine on my computer Link to comment Share on other sites More sharing options...
Statico Posted September 18, 2005 Share Posted September 18, 2005 Nah it's what Jacob said I was talking to him in IRC. When I compiled 0.1c I backed up the original flt in case I broke it (vcmp-orig.flt) and it was therefore loading 2 flt files. Link to comment Share on other sites More sharing options...