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CJ changing spawn location and other


GTA_gangstar

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im making a mod and i want to know how to spawn cj at a differnt spot how do you do this.and i also want to get rid of the start bit were it tells you you are at liberty city airport i want to get rid of that so it doesnt come up when i start a new game

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you will need to open and edit the main.scm and do it there, are you a beginner? i'd imagine so frm the post, its gunna be a little tough but it will be possible, check out the tutorials section of the forum tounge2.gif

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Open up Main.scm and serch for " :INTRO_753". Replace the coordinates with your own.

The code should look like this:

 

 

:INTRO_75300A1: put_actor $3 at  89.636600 1923.971000  17.926280

 

 

To spawn there, skip the intro where you are in an airport. If you watch the whole intro, you will spawn in your normal location.

 

To unlock the islands, go here: http://www.gtaforums.com/index.php?showtop...0entry3101930

 

To open up all the shops, look for "07FB: set_interior 'CARLS' accessible". Change all the 0's to 1's. 0 = closed, 1 = open.

 

 

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I try not to pull rank at all, but you need to slow WAY down. If nothing else, this is all covered elsewhere. If you're serious about coding, great. We could always use more good coders. But you have to crawl before you walk before you run, know what I mean? In addition to reading the Builder's readme, I suggest you read the threads of this forum. The ones where a problem was presented, fawned over, and eventually bested will be of particular importance. Likewise, maybe download a few SIMPLE code mods and see how they were done. Make sure you understand each concept presented to you. If you do not, research it. If an effective effort still leaves you wondering, then by all means post on it.
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After setting the player's angle, use the set camera behind player command. Otherwise he'll immediately spin around to whichever way the camera's pointing. Well at least in GTA3/VC he did. In SA, the engine's more flexible, but I still think forces that during warping.
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