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Eclipse_nl

[REL]GTA N00bmode V2.0

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wauzie
Hmmz, the V key looks nice.

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careca

what i need to do to make the menu to only open with the 2 keys pressed?? :S v and another one...

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wauzie
what i need to do to make the menu to only open with the 2 keys pressed?? :S v and another one...

I think the If isn't right, it should be like this:

 

 

:MAIN_1520001: wait  0 ms00D6: if  30256:   player $2 defined80DF:   NOT   actor $3 driving00E1:   key_pressed  0  400E1:   key_pressed  0  13004D: jump_if_false ££MAIN_152015D: set_gamespeed  0.004D7: lock_actor $3 in_current_position  101B4: set_player $2 frozen_state  0 (frozen)

 

 

There are 4 conditions, wich means you have to choose the code:

 

 

00D6: if  3

 

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lancingluke

this mod is so fun smile.gif but it really freezes the game when i create homeis holding deonators and cameras mad.gif

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wauzie

Do you mean that the game crashes when you create a homie when you're holding a camera/detonator?

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lancingluke

 

Do you mean that the game crashes when you create a homie when you're holding a camera/detonator?

no i mean it crashes when i have a detonater and create a homie then when the go to attack an enemy it freezes the game

Edited by lancingluke

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careca

hi! Wauzie! Thank You!! biggrin.gif i learn't something today! biggrin.gif (is it learn't that u say??)

 

about the crash...my game also crashes...it's easy to understand why...(i guess)

well, the homies apear with the same weapon u got, so...if u have a detonator, they will spawn with a detonator,

when they want to atack someone, they use the detonator...but their detonator hasn't got any bomb "connected"

 

bang! a crash! this is just my explanation...what i can't explain is what happens in the script that crashes the game...

:S

 

(sorry for my bad english!!)

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wauzie

Hmm, nice bug report wink.gif.

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careca

hey! im just wondering...why the homies don't spawn with an specific weapon??? it was nice to avoid the bug...and...

u could choose any weapon... tounge.gif well... almost! lol

 

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wauzie

Whell, we thought it would be boring...so we created this code:

 

 

:body_load1

0470: $BODY6 = actor $PLAYER_ACTOR armed_weapon unknown

0247: request_model $BODY6

 

 

009A: $BODY3 = create_actor  4 $BODY5 at $BODY0 $BODY1 $BODY2

01B2: give_actor $BODY3 weapon  $BODY6 ammo  99999

 

$Body6 = You're weapon

$Body3 = Homie

$Body5 = Type of Homie (there are 3 types of homies)

$BODY0 $BODY1 $BODY2 = Homie Coördinate

 

You could use this code in stead of our:

 

 

009A: $BODY3 = create_actor  4 $BODY5 at $BODY0 $BODY1 $BODY2

01B2: give_actor $BODY3 weapon  #MINIGUN ammo  99999

 

But that's boring tounge.gif.

Edited by wauzie

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careca

maybe some ppl don't think that...like me...tounge.gif

 

Thanks a lot!! biggrin.gif

 

maybe it was not so boring if each one of the 3 types of homies could spawn with its own weapon (different weapon)

 

hmmm i will see where i should put the code...don't know yet if the code is for the 3 homie types or for each one...

 

tounge.gifbiggrin.gif

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bksianzz

my game keep crashing for no reason.... esp when i finish a mission or during a cutscene, i only enable infinte player, superbikeskill,carflip mode

Edited by bksianzz

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careca

sorry but, if it crashes is for some reason!

are u sure it is because of this mod?

maybe u can give a try by replacing the original files and check if it crashes...

(in case u have more things changed, modified ide files and so on)

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careca

got one idea for the possible next noobmode...a button or a button combination to inflate tires...

it happened to me and still happening...when i try to get in any car...if i have wanted level, the cops eventualy shoot at the tires and then the tire is allways deflated...i would like to inflate the tires! biggrin.gif i'll post this on the requests...

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wauzie

You mean a Stinger Drop mod? rolleyes.gif

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Jackie Flannery
You mean a Stinger Drop mod? rolleyes.gif

I think he means to have the ability to re-inflate the tyres after they have been shot out.

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bksianzz

i had no problems when i was playing the original version... but when i use noobmode it keeps hanging during cutscenes, end of missions... etc its always during mission

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Eclipse_nl

Yes, we know...

It was very hard to put the whole n00bmode and all the missions in one game without crashes.

If the game crashes you have to disable all mods and try again. smile.gif

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careca

 

I think he means to have the ability to re-inflate the tyres after they have been shot out.

 

precisely! i already have "stinger drop mod" tounge.gif

 

anyway, i searched for an opcode to inflate the tires, and all i found is to deflate...sad.gif

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bksianzz

can someone advise me which mode will most likely to cause crash? so that i will try to disable it

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wauzie

The Infinite Actor mod.

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careca

How can i enable some mod by default? I.E. bikeskillmod enabled when the game starts...

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wauzie

That's very simple. When a mod isn't enabled the variable is set to 0. When it's activated it's set to 1. So you have to set the 0 to 1 (in the beginning of the main i think).

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bksianzz

where to change 0 to 1?

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wauzie

A few lignes below:

 

 

;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'

 

 

This:

 

 

$ON_INFACTOR = 0 $ON_BIKESKILL = 0  $ON_BULLET = 0 $ON_CARFLIP = 0$ON_BLOWUP = 0 $WANTEDLEVEL = 0  $ON_NOS = 0    $ON_SPRBRAKE = 0 $ON_UBERMENU = 0 

 

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careca

Nice!! Thanks again man! i realy like the support u give to ur mod biggrin.gif

 

EDIT: i don't have this

 

 

$ON_INFACTOR = 0$ON_BIKESKILL = 0  $ON_BULLET = 0$ON_CARFLIP = 0$ON_BLOWUP = 0$WANTEDLEVEL = 0  $ON_NOS = 0    $ON_SPRBRAKE = 0$ON_UBERMENU = 0

 

 

anywhere...i have\use the stripped version...so i added that to the script...and, nothing happens, no effect...i changed the bikeskill thing to 1 and the carflip to 1 and i fall off the bike and the car still upside down for as long as i want...sad.gif

Edited by careca

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bksianzz

which file do i edit?

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Eclipse_nl

I've declared those variables afther this line:

 

 

0318: set_latest_mission_passed 'noob_1'

 

 

These are the variables:

 

 

$ON_INFACTOR = 0 $ON_BIKESKILL = 0  $ON_BULLET = 0 $ON_CARFLIP = 0$ON_BLOWUP = 0 $WANTEDLEVEL = 0  $ON_NOS = 0    $ON_SPRBRAKE = 0 $ON_UBERMENU = 0$ON_INFCAR = 0  0004: $Eclipse_CARSPAWN = #TURISMO

 

 

Beceause you've a decompiled version, you'll see numbers.

But if you edit the first variable after "set_latest_mission_passed", the Infinite Actor will be turn on.

And so on.

 

PS: This wouldn't work with all mods in the n00bmode.

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bksianzz

where can i edit them? which file to open?

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wauzie
where can i edit them? which file to open?

Main.scm (GTA sa\data\scripts) with Missionbuilder.

A few lignes below:

 

 

;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'

 

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