GTA san Posted September 14, 2005 Share Posted September 14, 2005 how do i edit only the alpha channel in a texture? Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 14, 2005 Share Posted September 14, 2005 yea, alphas are crazy in txd workshop... I think they actually must[/u] be tga format to work on both, because I cannot import over in bmp. (most stuff I do is really small when it comes to 2d, mspaint bmp suffices. Black pixel for a doorway blackout here, something else there. Hopefully we'll get cleared up about this. I was too geeked to ask, but now that you have, I'll join you Link to comment Share on other sites More sharing options...
fuckindumass Posted September 15, 2005 Share Posted September 15, 2005 OK, if using photoshop for your .bmp needs, simply change the format, default is windows, change it to os/2 when saving, and the TXDWorkshop god will be pleased and smile upon you Link to comment Share on other sites More sharing options...
GTA san Posted September 15, 2005 Author Share Posted September 15, 2005 thanks, now some of my trees are black on the x axis but not on the y why is this so? Link to comment Share on other sites More sharing options...
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