Null-And-Void Posted September 14, 2005 Share Posted September 14, 2005 hey people, im new and i need help with a mod i was hoping to make, but i can't figure it out, i want to make the reflections on cars look like the reflections on the ps2 version because it looks shinier and better, can anyone help me with this? thanks Link to comment Share on other sites More sharing options...
DexX Posted September 14, 2005 Share Posted September 14, 2005 not possible. Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 14, 2005 Author Share Posted September 14, 2005 so we can't make a mod that replicates the effect? Link to comment Share on other sites More sharing options...
DexX Posted September 14, 2005 Share Posted September 14, 2005 no. you'd have to edit the shaders the game uses, which are inside the exe/slus on ps2 (editing exe isn't really possible). Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 14, 2005 Author Share Posted September 14, 2005 i thought it had to do with the vehicle.txd Link to comment Share on other sites More sharing options...
DexX Posted September 14, 2005 Share Posted September 14, 2005 the vehicle.txd just controls the images, which are already identical to the ps2 ones. R* coded the game differently, so there was one image it no longer uses for reflections. Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 14, 2005 Author Share Posted September 14, 2005 and we can't bring back that image? Link to comment Share on other sites More sharing options...
DexX Posted September 14, 2005 Share Posted September 14, 2005 R* coded the game differently, so there was one image it no longer uses for reflections. the image is there, its vehiclespecdot64. you can place it over either other reflection image (xvehicleenv128 (body textures on cars), or vehicleenvmap128 (glass and chrome)). but when you place it over the other reflection images, it wont look the same. Like i said, they coded the game a bit differnetly for the PC. so instead of using the vehiclespecdot64 image for a reflection, it does per-vertex specular lighting, which is technically more accurate. Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 14, 2005 Author Share Posted September 14, 2005 so theres no way to make a similar effect? Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 17, 2005 Author Share Posted September 17, 2005 what about placing it over the whiteish clear reflection that all cars have Link to comment Share on other sites More sharing options...
DexX Posted September 17, 2005 Share Posted September 17, 2005 that "whiteish clear reflection" isn't an image, its specular lighting, data thats calculated based on how you look at the car, and the position of the world light. but there is no image for it. its based on math. the only control for it, is the intensity setting, and thats stored in each material of the vehicles. Link to comment Share on other sites More sharing options...
Null-And-Void Posted September 17, 2005 Author Share Posted September 17, 2005 and there is no way we can recreate this effect? Link to comment Share on other sites More sharing options...
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