Agent Mulder 0 Posted September 11, 2005 Share Posted September 11, 2005 I just wanted to put in my MPG-Videos in the main.scm but it seems like there is no such command, is it? Is there any way to play videos in the game? TiA! Link to post Share on other sites
Demarest 24 Posted September 11, 2005 Share Posted September 11, 2005 Nope. All cutscenes you see are either compiled animation sequences or SCM directed action. Link to post Share on other sites
angrymule 0 Posted September 11, 2005 Share Posted September 11, 2005 Could you tell me how to move defined objects using scm opcodes? Say for instance... The AIRPLAN model. Link to post Share on other sites
random_download 0 Posted September 11, 2005 Share Posted September 11, 2005 You could use 01BC: put_object @0 at $73 $74 $75 In a loop I guess, but I think there is an opcode for moving things along paths (though I may be wrong). Link to post Share on other sites
angrymule 0 Posted September 11, 2005 Share Posted September 11, 2005 (edited) Could I do the math/maths to create a parabola for the object to follow in a loop or should I investigate path movement further? EDIT: I think this might work??? 034E: move_object $objectID, X1, Y1, Z1, X2, Y2, Z2, int (0)- moves an object (XYZ2 = speed), can be used inside "if" to check if this object moved completely Edited September 11, 2005 by angrymule Link to post Share on other sites
Agent Mulder 0 Posted September 11, 2005 Author Share Posted September 11, 2005 Okay. Is it possible to write files (f.e. savegame files) by modifiyng the main.scm? E.g. if you want to save some own-defined-variables? Or can I leave the game and run another programm to write these files or play an MPG-video? Link to post Share on other sites
Demarest 24 Posted September 11, 2005 Share Posted September 11, 2005 What? People write code that sets their own variables all the time and the save game keeps it. That's what the save is for. I must not understand what you're asking. Link to post Share on other sites
Agent Mulder 0 Posted September 11, 2005 Author Share Posted September 11, 2005 What? People write code that sets their own variables all the time and the save game keeps it. That's what the save is for. I must not understand what you're asking. I mean, is it possible that I save some things in the savegame files, wich are not built in by Rockstar? If that is possible than how can I modify the savegame-saving? And if it is not possible than is there any other way to write informations in other files? Sorry for my bad English, but its just-..... I try to make you understand me but its difficult, if your not from America! Link to post Share on other sites
Demarest 24 Posted September 11, 2005 Share Posted September 11, 2005 The save game is a memory dump. It contains variable values, pickup locations, thread quantity, addresses, current positions, etc. It does what it does and is fully hardcoded. Code only save "bring up the save screen" and then checks to see if the engine has given control back to the code. Unless you replace one of the intro vids or right an external EXE to somehow take over the video overlay when something happens in game and afterwards bring focus back to the game, you're not going to get an MPG into the game. Link to post Share on other sites
Agent Mulder 0 Posted September 11, 2005 Author Share Posted September 11, 2005 ...an external EXE to somehow take over the video overlay when something happens in game and afterwards bring focus back to the game... How? How can I write a external program that finds out what happens in game? or how can I make the main.scm call an EXE? Link to post Share on other sites
random_download 0 Posted September 11, 2005 Share Posted September 11, 2005 If you look in the memory address topcis you will see that there is a memory address for the main.scm block. This is the whole scm file loaded into memory byte for byte. You can have the scm write to a variable and have the external program check the address for that variable, and when it changes do something. Link to post Share on other sites