Kam Posted September 11, 2005 Share Posted September 11, 2005 (edited) Tools you need: Kam's Map IO script Preperation: - Run the script, from GUI press "Get IPL info." button and select any ipl you want. - Now you have some infos. Press "List DFF" button so all dff file you needed will be listed in Maxscript Listener (F11 to call it out) - Create a folder and extract all dff from gta3.img to that folder. * Optional, extract all image from txd to that folder if you want to see textured objects in (G)Max. - Back to (G)Max and press "DFF Path" button (Top Left). Select the folder where all dff are located. TIP: You can check if any dff missing form that folder by prssing "Check Missing DFF" button. Import Map: - Select which game version you are going to import. - Select texture type if you want to see textured object in (G)Max. Now press the "IPL" button from Import group. - After a while, you map should be ready in (G)Max. But all models' infos.(IDs, texture pack etc) are missing! - So you have to import ide. Press the "IDE" button from Import group again. * Remember not all infos. are stored in ipl/ide pairs. You might need to import more than one ide! Working with your Map: TIP: Select all and freeze the objects to prevant move/edit any object accidentlly! - Create/import/merge your objects into (G)Max. - Select your objects one by one and form my MAP IO script -> Objects Properities, design your properities and press "Set" button to store the infos. into each object. - You can press the "Get" button to see all infos. in your object. - Since you can create marker objects(parked car, pickup item etc) in your map. They are unique objects form my MAP IO script. - From MAP IO script -> Map Objects Creation. Press any button you want. The marker object will be created and selected for you. - Move it to the location and goto Modify Panel, change any setting you wanted. * DO NOT rotate/scale the marker objects, use the angle/size spinner in Modify Panel instead. Export Map: - Make sure which game version you are going to export. - Select all objects you want to export - From MAP IO script -> IO Control press the "IPL"/"IDE" button to export the txt to Maxscript Listener - Copy and Paste these text into a .ipl/.ide and you are ready to test your new map ingame! Edited September 11, 2005 by Kam Link to comment Share on other sites More sharing options...
Huddy Posted September 11, 2005 Share Posted September 11, 2005 Thanks kam very nice just what i,ve been looking for good work cheers Link to comment Share on other sites More sharing options...
snakke Posted September 19, 2005 Share Posted September 19, 2005 hey kam i do what you say in this tutorial but the game crash when i want to see my map. What i did wrong? I have all make the pieces (COL , DFF , TXD) and they look fine in the software... Link to comment Share on other sites More sharing options...
butchered420 Posted December 8, 2005 Share Posted December 8, 2005 just a quick question, this map script seems to be very slow opening the map for GTAIII compaired to the other map editors out there, and those are loading textures at the same time....is there any way I can fix this? my system specs: Pentium D 830 (3.00GHz) 1GB Ram ATI Radeon x300 (for more full specs check out HP Media Center m7260n) Link to comment Share on other sites More sharing options...
elimn8 Posted January 19, 2006 Share Posted January 19, 2006 (edited) FIXED!!! Edited January 20, 2006 by elimn8 Link to comment Share on other sites More sharing options...
JJ son Posted October 10, 2012 Share Posted October 10, 2012 Does this works for android gta 3 liberty city map? Link to comment Share on other sites More sharing options...
JadenKorrCZ Posted October 11, 2015 Share Posted October 11, 2015 Hello I'm sorry I know this is very old topic but I have a problem with textures, I can't see my objects textured. I have one folder with all dff files from gta3.img, txd files and also all images extracted from all txd files and all is in one same folder. But when I import IPL file, map imports correctly, but when I press IDE file for import textures on my objects, nothing happens... (just camera in Max returns to "home") I dunno why. Please help... http://i.imgur.com/DrtfRge.png Link to comment Share on other sites More sharing options...
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