angrymule Posted September 10, 2005 Share Posted September 10, 2005 Without giving too much away the intro to my mod has a plane crashing and I've seen that the plane landing in the intro scene to Vice City uses it's own cutscene animation - I couldn't just copy and modify what they have done since I don't know if anyone has ever managed to edit cuts.img. I'll get to the point. Is there a combintion of opcodes I can use to create the AIRPLAN model in the sky, then move it to specified points along some sort of path at a certain speed before reaching the end and stopping (this is where I could do all the fire effects etc). Help would be much appreciated. Also if you wish to be a part of this mod then PM me but I'm only after modelers and scripters. Link to comment Share on other sites More sharing options...
angrymule Posted September 11, 2005 Author Share Posted September 11, 2005 Anyone??? Link to comment Share on other sites More sharing options...
ZAZ Posted September 16, 2005 Share Posted September 16, 2005 I tried it in the past for VC. AIRPLAN drive to xyz It was not succesful. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Y_Less Posted September 17, 2005 Share Posted September 17, 2005 It is possible, the AIRPLAN is a model/object not a vehicle, the best way would be to look into the original code and see how they got Cortez's boat to move along its path. Link to comment Share on other sites More sharing options...
angrymule Posted September 19, 2005 Author Share Posted September 19, 2005 I've done it with xyz movement. Simple simple. I even added fire. What? A crashing plane you say? Exe! Link to comment Share on other sites More sharing options...
ZAZ Posted September 19, 2005 Share Posted September 19, 2005 It is possible, the AIRPLAN is a model/object not a vehicle, the best way would be to look into the original code and see how they got Cortez's boat to move along its path. Nice Tip 0400: create_coordinate $1C0 $1C1 $1C2 from_object $2CA offset -.277 -16.662 3.15201BB: store_object $2CA position_to $1C0 $1C1 $1C2 Can we do that with the SA aircraftcarrier? Is it an objekt ? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Demarest Posted September 19, 2005 Share Posted September 19, 2005 You mean put object. And you should be using locals Link to comment Share on other sites More sharing options...
ZAZ Posted September 19, 2005 Share Posted September 19, 2005 (edited) I thought of put too, but the examble is the original code from "All Hands On Deck!" VC/MB1.3 $2CA is the ship from Cortez Edited September 19, 2005 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Y_Less Posted September 19, 2005 Share Posted September 19, 2005 That mission uses paths, the opcode stores the position, it doesnt upate it. Link to comment Share on other sites More sharing options...
ZAZ Posted September 19, 2005 Share Posted September 19, 2005 Can t find an opcode to move the Cortez's Yacht. Anyway, put objekt must be possible. But whats the name of the SA-aircraft carrier -objekt ? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Y_Less Posted September 19, 2005 Share Posted September 19, 2005 http://vc-db.webtools4you.net/?search=wanderer&show=all Cortez's yacht uses those. Link to comment Share on other sites More sharing options...
ZAZ Posted September 19, 2005 Share Posted September 19, 2005 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 20, 2005 Share Posted September 20, 2005 What? You don't know what to do with those? Look at the mission (and maybe a little from the LC mod). Link to comment Share on other sites More sharing options...
Y_Less Posted September 20, 2005 Share Posted September 20, 2005 Yeah, Patrick used them on the Liberty City train and its a little easier to see whats going on with his code as its al in one place, in VC the code is spread between MAIN and the mission. Link to comment Share on other sites More sharing options...
ZAZ Posted September 21, 2005 Share Posted September 21, 2005 Iam only wondering about the code. I never saw it. It seems like...cant find words Now Iam interessting for SA. Can I use it for SA ? And is it possibel to define the aircraft carrier as an objekt ? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Y_Less Posted September 21, 2005 Share Posted September 21, 2005 Those OpCodes are not used in SA, they have a much more flexible scripted sequence system which is quite advanced. Link to comment Share on other sites More sharing options...
chaosislife Posted March 22, 2006 Share Posted March 22, 2006 Ok this is just a pointless amusing observation post Did anyone else happen to notice that angrymule posted this topic about planes crashing on 9/11?( or near enuf anyhow) irony or a grand master plan? hmmmmm... Link to comment Share on other sites More sharing options...
Y_Less Posted March 22, 2006 Share Posted March 22, 2006 Ok this is just a pointless amusing observation post Did anyone else happen to notice that angrymule posted this topic about planes crashing on 9/11?( or near enuf anyhow) irony or a grand master plan? hmmmmm... Was there are point in bumping a months old topic to post that? No-one really cares and I doubt they cared at the time either. If you have something constructive to add to this, PM me and I'll unlock it again, if not, don't bother doing this again. Locked. Link to comment Share on other sites More sharing options...
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