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steve-m

Compiled Path Nodes

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pingdanlantian

But i cant open your website , can U upload it to the forum? thanks

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steve-m

If you want to use my tool instead, just run the exe (without parameters) and it'll create a set of empty node files in the same directory.

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pingdanlantian

Thak U very much , I,m working on a plan for "War of GTA in the Internet bar",it's a race

 

I want more chinese know and love GTA, it's my dream. I worry about the Government preventing my plan.

 

Do u know MED? Is it essential in Map model?

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dertyjerzian
Do u know MED? Is it essential in Map model?

MEd is very useful, but not essential.

 

@steve: Anything new on your path tool?

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LordReco

Thak U very much teþekkürler saol smile.gif

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Tjong

Hi i'm new here and if i'm wrong in this theme i'm sorry

 

I just want to ask if there is a possibility to get the coordinates of the points between the cars are moving and the connections of this point to others

and can i decompile it in a .txt file?

 

thx Tjong

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rjcnz333

Hi, guys. I`m making bots for MTA SA DM (multiplayer for GTA SA), and my purpose is to make them to emulate the road traffic. I decompiled standart path files and as a whole have understood its structure. But I still can`t get one moment: Why the node will have only one Link ID, if it is connected with 2 or more other nodes? How to find another nodes with which our node is linked? I need to collect all nodes and navi-nodes in one array, and store for each node IDs of all nodes it connected with.

 

Also I will be glad if someone can explain me GTA paths system from the beginning, especially in Russian, so I will be sure I do all correctly.

 

Sorry for bad English, I`m from Russia alien.gif

Edited by rjcnz333

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Andrew

Unpinned topic, topic is included in forum header.

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NTAuthority

Some information on path node flag bits 16-19 and their relation to paths.ipl. These values relate to 'Flag3' in paths.ipl, which contains a floating point value of which the purpose is was unknown. These bits are the value of the following formula:

 

 

floor(flag3 * 15)

 

 

The usual one (1) indeed comes out to 15 (1111). Other examples used for this are 1 (1.5, floor() makes it 1, 0001) and 0.5 (official nodes contain 0111, 7 -- 0.5 * 15 = 7.5, floor(7.5) = 7, 7 = 0111). Knowing these values, and that the different values used indeed differ between VC and SA may help somebody with figuring out what this value does... it might be some sort of multiplier smile.gif

 

These also, possibly, correlate to 4 of the unknown bits of the node flag in IV...

 

EDIT: it's the spawn chance.. which was known since 2006, strangely.

EDIT2: also, not every path from VC can be converted to SA unchanged, some ped paths have a width of > 32... but it might be VC already ignores those.

Edited by NTAuthority

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MeapydayCax

Hi Seldaek,

 

What I want to do is disable the function or set an option that does not generate compiled files in the compiled directory...

I.E. -> Run all files without compiling to a file, parse each view every time... ???

 

Does anyone know if it is possible to stop generating the compiled files???

 

Thanks

 

Rajah

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