Suction Testicle Man Posted September 9, 2005 Share Posted September 9, 2005 (edited) I decided to write a quick tutorial on it, as nobody seems to be able to find info anywhere else. Righto, first things first, you need the xvehicleenv128.tga reflection map that comes with SA. It's in the vehicles.txd, or if you're spasticated, you can find it here. It looks like this: Please don't attempt to texture this to your car, as it is in gif format. As long as you have THIS file loaded into your z3d file, you won't have to add it to the car's txd. San Andreas will simply read it straight out of the vehicles.txd, which is handy. Now we move onto the second stage. I am going to give this little box thing an SA-style reflection map: It's not a car, but your car will work the same way. First thing you have to do is right-click the box's object on the right, and click 'Properties': A dialogue box will pop up. You want Mesh > Vertices > Format > UV Channels, which you set to 2: Now click OK. Your box/car/whatever can now cater for two UV channels, the first of which will be whatever you have mapped to it, and the second of which will be the SA reflection map. Next we need to set up the material in the Materials Editor. Press E. Now find the texture that is going to have this second refmap (probably your main body texture) in the drop-down list. Scroll to the very bottom of all the options. You're going to enter a new texture layer, so make sure a row has it's box ticked on the left, and click the 3-dotted button. Click Add at the bottom of the Textures Browser, browse to your copy of the xvehicleenv128.tga, click Open, then click OK. You should have a texture layer like I have above, except the material will probably be something other than Default Material, and you'll have other texture layers (like one for your body map and UV Channel #1). Now for your texture layer, where it says Apply as:, click Edit... As shown above, change the Apply texture as: option to Low-level environment map, and the Use UV mapping: option to Manual UV #2, then click OK. Click OK again to exit the Materials Editor. You're almost finished now. Select all your objects in object mode (Select > All), and go Surface > Mapping > Edit UV. Tap the space bar to turn selected mode on (should be red at the bottom of the screen), and click in either the left of right viewpoints (depending on which you have enabled - make sure it's one of the side views though). A dialogue box like this should pop up: Choose the Remove mapping option, and make sure only Channel #2 is ticked. Then press OK. Now again click on the side view with the Edit UV tool, and this time leave it on Create/Edit UV. Set it to Edit UV Channel map #2 and Already mapped vertices behaviour to Generate New: Your model should appear in the UV Mapper window like so, after you click the Materials button at the bottom of the UV Mapper window and click your material (you can also click Objects here and select which object you want to edit): Edited November 29, 2008 by Suction Testicle Man Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/ Share on other sites More sharing options...
Suction Testicle Man Posted September 9, 2005 Author Share Posted September 9, 2005 (edited) Deselect all the objects outside the UV Mapper using the Select > None tool, and make sure selected mode is off at the bottom. If your model does NOT appear in the UV Mapper click the Material box underneath, and choose your body material, or whatever material you set the 2nd UV Channel texture layer on. This happens when the objects you edited the UV of has multiple materials assigned to it. My UV Mapper's current positioning has my box right in the brown area, so thus, my box is brown: Simply use the scale and move tools to move the object(s) down to the right place on the UV Mapper. And you're done. Now do that to your cars and stop releasing them with disgusting Auto-sphere maps on their 1st UV Channels, it looks like sh*t. Edited November 29, 2008 by Suction Testicle Man Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3176944 Share on other sites More sharing options...
Sylvania Posted September 9, 2005 Share Posted September 9, 2005 Uhm Thanks much for listening your awesome Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3176948 Share on other sites More sharing options...
Daalyman05 Posted September 9, 2005 Share Posted September 9, 2005 Or you can just edit the texture itself, for a quick and painless change. I have my as grayscale, pretty cool effect for all autos in the game. Btw nice tutorial. Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3178951 Share on other sites More sharing options...
Suction Testicle Man Posted September 12, 2005 Author Share Posted September 12, 2005 Or you can just edit the texture itself, for a quick and painless change.I have my as grayscale, pretty cool effect for all autos in the game. Btw nice tutorial. The tutorial is written for those wishing to add the SA style reflections to their own scratch model, not the original SA cars. Glad you all like it, I hope it's useful. Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3185394 Share on other sites More sharing options...
Daalyman05 Posted September 12, 2005 Share Posted September 12, 2005 Yes, yes it was very helpfull. Anything that helps is a sure plus. Thank you. Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3185474 Share on other sites More sharing options...
Mark Posted October 26, 2005 Share Posted October 26, 2005 *BUMP!* Sorry that was a huge bump, but I just found this and found it f*cking awesome, so I felt like bumping it for others to find a little easier bite me . - GTAuron Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3278512 Share on other sites More sharing options...
.Victom Posted June 13, 2006 Share Posted June 13, 2006 Sorry for the bump, but this is a really good tutorial and people need to use this. Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3737774 Share on other sites More sharing options...
epoxi Posted July 8, 2006 Share Posted July 8, 2006 Hmm...I haven't got the preset "Low level environment map," what am I doing wrong? ...or what can I use instead? Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-3774158 Share on other sites More sharing options...
jos116 Posted January 27, 2007 Share Posted January 27, 2007 Sorry for this bump. Hmm,nice tut. But Zmod always seam to f*ck up my models, lol. Thats why i'm asking, is there any ways for doing it in 3DS Max? I'm prepared to try anything. If yes, please PM me . Thanks in advance, Jos Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-4031532 Share on other sites More sharing options...
jos116 Posted February 3, 2007 Share Posted February 3, 2007 Another bump, doh.. Well, i try'd exporting in in 3DS Max and then doin the reflection's in Zmod. But, the texture properties window seam to be different then the tut. Also, the 'aply image as' dropdown list is empty.. What version are you using if i may ask? Meh, i realy want to get a hang of that reflection . Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-4038678 Share on other sites More sharing options...
GaduS! Posted May 12, 2007 Share Posted May 12, 2007 (edited) deleted post Edited June 3, 2007 by GaduS! Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-4233546 Share on other sites More sharing options...
Chong McBong Posted October 27, 2008 Share Posted October 27, 2008 BUMP. thanks STM, very useful, i wish i found this years ago... quite an amusing read as well Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1058617668 Share on other sites More sharing options...
ThaDoggfather Posted November 3, 2008 Share Posted November 3, 2008 BUMP. thanks STM, very useful, i wish i found this years ago... quite an amusing read as well dammit!! i wanted to bump it this year Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1058632535 Share on other sites More sharing options...
laguna Posted April 14, 2009 Share Posted April 14, 2009 Does anyone knows how to do the same using 3ds max?? Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1059141031 Share on other sites More sharing options...
yukun3r Posted June 29, 2014 Share Posted June 29, 2014 What happened to the pictures of this post? DannyT251 1 Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1065694912 Share on other sites More sharing options...
//XP// Posted June 29, 2014 Share Posted June 29, 2014 What happened to the pictures of this post? Nice bump,bro Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1065695799 Share on other sites More sharing options...
fastman92 Posted July 2, 2014 Share Posted July 2, 2014 What happened to the pictures of this post?They expired. Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1065715897 Share on other sites More sharing options...
DannyT251 Posted April 28, 2015 Share Posted April 28, 2015 Can somebody reupload them? Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1067387749 Share on other sites More sharing options...
Automan Posted April 29, 2015 Share Posted April 29, 2015 ZM2 does the reflections to SA, with respect to the light, unfortunately, only 3dsmax. The reflex is access, as opposed to what suffused / matte / satin SA. We have to import a vehicle original SA and replace its material... So, at least ZM2, the problem does not arise: it is useless to do it! XD Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1067390995 Share on other sites More sharing options...
Timjab Posted August 14, 2016 Share Posted August 14, 2016 Any video tutorial for this? Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1069013409 Share on other sites More sharing options...
Retired Posted October 5, 2016 Share Posted October 5, 2016 please update this tutorial please ,i really wanted know about this tutorial , since those pictures are expired i'm like blinded dont know what i should to do :3 Link to comment https://gtaforums.com/topic/214786-adding-sa-style-reflections/#findComment-1069120716 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now