f34r Posted September 7, 2005 Share Posted September 7, 2005 Well I thought that I would make a thread that would be useful for developers/teams can post here on there current or planned projects with the VC-MP source code that they plan to intgrate. Bascially keep track of projects and what fetaures the dev teams are planning to implement. As it is still early days I do not expect many new teams have decided yet. But this thread is here to make sure that all planned modifications will be posted here! Thankyou. f34r Link to comment Share on other sites More sharing options...
caytchen Posted September 7, 2005 Share Posted September 7, 2005 Maybe somebody could set up some forum for developers to disucss Link to comment Share on other sites More sharing options...
njr1489 Posted September 7, 2005 Share Posted September 7, 2005 Lets talk about LC-MP first. Who is going to do it though Link to comment Share on other sites More sharing options...
Statico Posted September 7, 2005 Share Posted September 7, 2005 That's simple, just remove the files & references to anticheat.cpp & anticheat.h And maybe change the checksum for the scm to fit with the LC scm. It's times like this I wish I had the patience to learn C/C++ when I first had the idea. Source just annoys me and gives me one heck of a headache if I look at it too long. Link to comment Share on other sites More sharing options...
njr1489 Posted September 7, 2005 Share Posted September 7, 2005 That's simple, just remove the files & references to anticheat.cpp & anticheat.hAnd maybe change the checksum for the scm to fit with the LC scm. It's times like this I wish I had the patience to learn C/C++ when I first had the idea. Source just annoys me and gives me one heck of a headache if I look at it too long. Same for me. I was looking at it for a second, I understood a little since all I know is hello world stuff. I got a headache reading it lol. Link to comment Share on other sites More sharing options...
Statico Posted September 7, 2005 Share Posted September 7, 2005 It wasnt too bad until I noticed the 50+ classes... Link to comment Share on other sites More sharing options...
thenight Posted September 7, 2005 Share Posted September 7, 2005 Guys programming isn't that easy, you need years of study to learn what you need to improve VC-MP... i guess Link to comment Share on other sites More sharing options...
Ratt Posted September 8, 2005 Share Posted September 8, 2005 ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA Link to comment Share on other sites More sharing options...
thenight Posted September 8, 2005 Share Posted September 8, 2005 ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA n00b. Link to comment Share on other sites More sharing options...
Squiddy Posted September 8, 2005 Share Posted September 8, 2005 ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA Ever thought about the possibility that some modifications might be more well-known than other? That good modifications might be officially announced on the website? No, you didn't? Why am I not surprised? GTA mods VC hud GTAreactor ~ DeviantArt ~ Link to comment Share on other sites More sharing options...
Jfk003 Posted September 8, 2005 Share Posted September 8, 2005 F34r you're right, people must work together because small releases won't be that famous. Besides there are only a few programmers in the "community", so that working together is a "must-do". I'm wondering what will happen out of that project really. Link to comment Share on other sites More sharing options...
caytchen Posted September 8, 2005 Share Posted September 8, 2005 I just set up a forum located at http://vcmpdev.vc.funpic.de/ , i think that will be better than here.. i will posting some basic tutorials soon there Link to comment Share on other sites More sharing options...
f34r Posted September 8, 2005 Author Share Posted September 8, 2005 Can I request a pin on this thread please. Mainly, so that we can keep track of upcoming and "in-progress" projects please? Link to comment Share on other sites More sharing options...
kyeman Posted September 9, 2005 Share Posted September 9, 2005 Nobody knows what will come of this. I suggest everyone stop trying to guess. It may be of interest to some of you that the way VC:MP works is also useful for those developing San Andreas multiplayer mods. This means that us releasing the VC:MP could eventually lead to higher quality SA multiplayer mods. kthx. Link to comment Share on other sites More sharing options...
{DBC}Lance Posted September 9, 2005 Share Posted September 9, 2005 QUOTE (Ratt @ Sep 8 2005, 19:48)ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA http://www.gtaforums.com/index.php?showtopic=213857&st=0 you just don't seem to get it do you...... if you come back, you're a moron Link to comment Share on other sites More sharing options...
Cam Posted September 9, 2005 Share Posted September 9, 2005 ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA Have fun playing MTA by yourself. Link to comment Share on other sites More sharing options...
Statico Posted September 10, 2005 Share Posted September 10, 2005 Would just like to say, I'm working on adding health pickups. Mike's helping me find my way around the source a bit, telling me where things are, but there are some things that I need to work out (especially having never used RakNet/RPC before), for example, where the ini is parsed to make it ScriptExecute compatible, and creating my own things like m_SpawnInfo (m_Pickups). I'm writing a documentation along the way so whether it gets finished or not, it can still be used. Link to comment Share on other sites More sharing options...
f34r Posted September 11, 2005 Author Share Posted September 11, 2005 Noice Static (Yes "Noice!"). Link to comment Share on other sites More sharing options...
jacob. Posted September 11, 2005 Share Posted September 11, 2005 Would just like to say, I'm working on adding health pickups. Mike's helping me find my way around the source a bit, telling me where things are, but there are some things that I need to work out (especially having never used RakNet/RPC before), for example, where the ini is parsed to make it ScriptExecute compatible, and creating my own things like m_SpawnInfo (m_Pickups). I'm writing a documentation along the way so whether it gets finished or not, it can still be used. My reccomendation, an addable entry in the INI such as: PICKUP #PICKUP_TYPE #X #Y #Z Link to comment Share on other sites More sharing options...
Statico Posted September 11, 2005 Share Posted September 11, 2005 Yeah, that's what I'm hopefully planning on using in the end. I got the server to compile a bit ago, with most of what will be needed to be added. Now I've gotta get the parse routine in the client, make it recognise the pickup lines, and execute the SCM command. Link to comment Share on other sites More sharing options...
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