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VC-MP Projects


f34r

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Well I thought that I would make a thread that would be useful for developers/teams can post here on there current or planned projects with the VC-MP source code that they plan to intgrate. Bascially keep track of projects and what fetaures the dev teams are planning to implement. As it is still early days I do not expect many new teams have decided yet. But this thread is here to make sure that all planned modifications will be posted here!

 

Thankyou.

 

f34r

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That's simple, just remove the files & references to anticheat.cpp & anticheat.h

And maybe change the checksum for the scm to fit with the LC scm.

 

It's times like this I wish I had the patience to learn C/C++ when I first had the idea. Source just annoys me and gives me one heck of a headache if I look at it too long.

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That's simple, just remove the files & references to anticheat.cpp & anticheat.h

And maybe change the checksum for the scm to fit with the LC scm.

 

It's times like this I wish I had the patience to learn C/C++ when I first had the idea. Source just annoys me and gives me one heck of a headache if I look at it too long.

Same for me. I was looking at it for a second, I understood a little since all I know is hello world stuff. I got a headache reading it lol.

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Guys programming isn't that easy, you need years of study to learn what you need to improve VC-MP... i guess biggrin.gif

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ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA
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ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA

n00b.

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ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA

Ever thought about the possibility that some modifications might be more well-known than other? That good modifications might be officially announced on the website? No, you didn't? Why am I not surprised?

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F34r you're right, people must work together because small releases won't be that famous.

Besides there are only a few programmers in the "community", so that working together is a "must-do".

 

I'm wondering what will happen out of that project really.

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Can I request a pin on this thread please. Mainly, so that we can keep track of upcoming and "in-progress" projects please?

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Nobody knows what will come of this. I suggest everyone stop trying to guess.

 

It may be of interest to some of you that the way VC:MP works is also useful for those developing San Andreas multiplayer mods.

 

This means that us releasing the VC:MP could eventually lead to higher quality SA multiplayer mods.

 

kthx.

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ffs theres just gonna be loads of little vcmp's running about all over the place now...i'm forgetting all of this and just gonna play MTA:SA

Have fun playing MTA by yourself.

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Would just like to say, I'm working on adding health pickups. Mike's helping me find my way around the source a bit, telling me where things are, but there are some things that I need to work out (especially having never used RakNet/RPC before), for example, where the ini is parsed to make it ScriptExecute compatible, and creating my own things like m_SpawnInfo (m_Pickups).

 

I'm writing a documentation along the way so whether it gets finished or not, it can still be used.

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Would just like to say, I'm working on adding health pickups. Mike's helping me find my way around the source a bit, telling me where things are, but there are some things that I need to work out (especially having never used RakNet/RPC before), for example, where the ini is parsed to make it ScriptExecute compatible, and creating my own things like m_SpawnInfo (m_Pickups).

 

I'm writing a documentation along the way so whether it gets finished or not, it can still be used.

My reccomendation, an addable entry in the INI such as:

 

 

PICKUP #PICKUP_TYPE #X #Y #Z

 

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Yeah, that's what I'm hopefully planning on using in the end.

I got the server to compile a bit ago, with most of what will be needed to be added. Now I've gotta get the parse routine in the client, make it recognise the pickup lines, and execute the SCM command.

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