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The_Grudge

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Interesting that you released the source, I'm looking forwards to see what'll happen to this.

Edited by The_Grudge
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Releasing the source? Who said that? Give me a link to it. I think you mean how we will be able to play with mods. They will release a version that has a server side anti cheat checks.

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Releasing the source? Who said that? Give me a link to it. I think you mean how we will be able to play with mods. They will release a version that has a server side anti cheat checks.

Um, ok?

 

http://www.sa-mp.com/...

 

And if your slow: http://www.sa-mp.com/download.php...

 

And if you are the most stupid person I've even seen: http://www.sa-mp.com/files/vcmp_src_01c.zip...

Edited by The_Grudge
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Since this doesn't leave us with enough time to maintain VC:MP, we've decided to give out the VC:MP 0.1c source code

 

Read the site man =/

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Yeah, I just read it now. Now I have to ask this...

 

 

May I ask why you released the source of 0.1c, not the comiled version?
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Because they wont be working on it..

 

I would say if they had a compiled version then everyone would just use it and the source would be forgotten about and never changed...

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This has upsides and downsides.

 

Upside:

Developers who know what they are doing, release one or two improved versions, with added extras/improved sync whatever. Notice the one or two which leads to the downside.

 

Downside:

A rush of coders/members download the source, add their name in the credits, remove the anti-cheat and release. 10 different versions are released in a week, perhaps some with noticable improvements. But none with all the improvements that the others have.

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Yeah, it looks like it can potentially get very disorganized. Hopefully there will be one mod that really stands out and that everyone uses.

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The Source... Why?

 

You're asking why the source was released? We released it so that other people can maintain it and do some creative stuff themselves. Yes, people can get around the anti-cheat this way, but this wouldnt stop us from releasing the source code... You should be very greatful that the source code was released. Don't take it the wrong way. But of course, there will always be people who are ungreatful for releasing something like this. If you were a programmer you would most likely understand and appriciate such acts like this.

Edited by Camaro d00d
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The Source... Why?

 

You're asking why the source was released? We released it so that other people can maintain it and do some creative stuff themselves. Yes, people can get around the anti-cheat this way, but this wouldnt stop us from releasing the source code... You should be very greatful that the source code was released. Don't take it the wrong way. But of course, there will always be people who are ungreatful for releasing something like this. If you were a programmer you would most likely understand and appriciate such acts like this.

Oh, I guess we forgot about thanking you..

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The Source... Why?

 

You're asking why the source was released? We released it so that other people can maintain it and do some creative stuff themselves. Yes, people can get around the anti-cheat this way, but this wouldnt stop us from releasing the source code... You should be very greatful that the source code was released. Don't take it the wrong way. But of course, there will always be people who are ungreatful for releasing something like this. If you were a programmer you would most likely understand and appriciate such acts like this.

Oh, I guess we forgot about thanking you..

Dont thank me, kyeman did most of the work.

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The Source... Why?

 

You're asking why the source was released? We released it so that other people can maintain it and do some creative stuff themselves. Yes, people can get around the anti-cheat this way, but this wouldnt stop us from releasing the source code... You should be very greatful that the source code was released. Don't take it the wrong way. But of course, there will always be people who are ungreatful for releasing something like this. If you were a programmer you would most likely understand and appriciate such acts like this.

Oh, I guess we forgot about thanking you..

Dont thank me, kyeman did most of the work.

Ok, I guess we forgot thanking "y'all". suicidal.gif

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Two absurd direction changes in one week.

 

I, along with 75% of the community, aren't exactly looking forward to this 6 player co-op mod for San Andreas (but I'm not going there), and now you've completely ruined our only alternative.

 

Who's going to take over? Who's going to sift through all of this complicated code? Who's going to release a playable version of VC-MP that people will actually use?

 

Nobody.

 

Releasing the source isn't going to excuse dropping a great piece of work. We were all looking forward to the future versions with new and exciting features... but I guess the best we'll ever settle with now is 0.1b with a few minor bug fixes, if any third party "team" is even going to bother with it.

Edited by Blue Zircon
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Two absurd direction changes in one week.

 

I, along with 75% of the community, aren't exactly looking forward to this 6 player co-op mod for San Andreas (but I'm not going there), and now you've completely ruined our only alternative.

 

Who's going to take over? Who's going to sift through all of this complicated code? Who's going to release a playable version of VC-MP that people will actually use?

 

Nobody.

 

Releasing the source isn't going to excuse dropping a great piece of work. We were all looking forward to the future versions with new and exciting features... but I guess the best we'll ever settle with now is 0.1b with a few minor bug fixes, if any third party "team" is even going to bother with it.

Well, 50% of the community wants CO-OP, the other wants DM. What are we supposed to do? We decided to do something different. Who says we're never going to release a SA-MP deathmatch...? Exactly. CO-OP is our primary goal at the moment, because its not the same old, boring DM. Deal with it.

 

You're only assuming that nobody will release their own version of VC-MP. What facts do you have on that?

 

We're not dropping VC-MP. We are merely stopping development on VC-MP at the moment because we can NOT work on two things at once, once our san andreas version has been sorted, we'll work on VC-MP again.

 

Some people are too god damn demanding "I want this, I want that", if we dont put it in, you cry about it. Learn to appriciate other people's work for once.

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Sounds interesting that you released the source code. Maybe a group of people can form to make a new team that works on VC:MP that is officially joined with you. Maybe not tho still cant wait to see what happens. Perhaps ppl should post there skills and then potential team leaders with a vision in mind that is dedicated can look for people to join from a recruitment topic perhaps.

 

Still I kinda was thinking a better way to tackle SA:MP and VC:MP at the same time would be just to get more people on the team or something or to find some ppl that you could trust the source code to and advise them on how it should be developed from ur main goals for it and they could have carried on the work.

 

Nvm... Its good news as it allows people to dedicate to it while ur current team develops sa mp.

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Two absurd direction changes in one week.

 

I, along with 75% of the community, aren't exactly looking forward to this 6 player co-op mod for San Andreas (but I'm not going there), and now you've completely ruined our only alternative.

 

Who's going to take over? Who's going to sift through all of this complicated code? Who's going to release a playable version of VC-MP that people will actually use?

 

Nobody.

 

Releasing the source isn't going to excuse dropping a great piece of work. We were all looking forward to the future versions with new and exciting features... but I guess the best we'll ever settle with now is 0.1b with a few minor bug fixes, if any third party "team" is even going to bother with it.

Well, 50% of the community wants CO-OP, the other wants DM. What are we supposed to do? We decided to do something different. Who says we're never going to release a SA-MP deathmatch...? Exactly. CO-OP is our primary goal at the moment, because its not the same old, boring DM. Deal with it.

 

You're only assuming that nobody will release their own version of VC-MP. What facts do you have on that?

 

We're not dropping VC-MP. We are merely stopping development on VC-MP at the moment because we can NOT work on two things at once, once our san andreas version has been sorted, we'll work on VC-MP again.

 

Some people are too god damn demanding "I want this, I want that", if we dont put it in, you cry about it. Learn to appriciate other people's work for once.

50% of the community? Yeah, sure. Keep telling yourself that.

 

I say no one's releasing new versions because I know so. How do you suppose everybody is going to support and play the work of the very few experienced programmers in this community, anyhow, especially if the changes are only minor?

 

If you're "merely stopping the development" for now, why did you release the source code in its entirety?

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Zircon: Take a moment to look at exactly what you're saying. How exactly can you speak of which you do not know, how can you directly justify that of which has not happend at this point of time. How can you be the judge on how this project will turn out.

 

 

Quite frankly i don't care, as most of the SA-MP team doesn't care about what you have to say. If you don't like the direction we're headed, then go somewhere else. If you're afraid of 'what could be' - go somewhere else. Either that, or stfu and wait for us to release something.

 

One thing has come from this, our so called 'loyal fans' arn't so loyal after all, we say we're taking a differant path, and so suddenly everyone feels like they've been betrayed, like we've stolen from them, or broken something which is theirs. Just to clear and clarify one thing, 'We do not work for the GTA Community'. Kyeman and the team don't get paid for this, all we get out of our hard work is actually being able to play GTA with other people online, but somehow along the line you guys get the idea that we're to maintain some 'level' of quality and performance, which is supposed to live up to other multiplayer games.

 

Understand - that this is our project, we choose which direction we go, and what is created, if you don't like it, sure you can express you're upset, but will it change anything? Not really.

 

Now to clear up the VC-MP source code release debate:

 

Originally kyeman started this project to create a multiplayer modification for GTA: San Andreas, however whilst waiting for GTA: SA to be released, he perfected his VC version. Understand this:

we've been focused on working on SA-MP since it was released, sure we've done some work on it, but the majority of our time has been put into VC-MP, fixing bugs which came out after the initial release. Working on VC-MP has delayed our work on SA-MP by around 2 months, the release of the VC-MP source code is so that hopefully a team will form from within the GTA community to continue the work on VC-MP while we work on our once intended project, SA-MP.

 

And finally, just so we're all level here information wise, VC-MP was never intended on being released. Yet all we get is complaints… funny that.

 

So all in all, if you don't like it, go somewhere else, all you're doing is slowing us down with garbage.

 

-jax

 

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CO-OP is our primary goal at the moment, because its not the same old, boring DM. Deal with it.

 

 

Some people are too god damn demanding "I want this, I want that", if we dont put it in, you cry about it.

 

 

One thing has come from this, our so called 'loyal fans' arn't so loyal after all, we say we're taking a differant path, and so suddenly everyone feels like they've been betrayed, like we've stolen from them, or broken something which is theirs.

 

 

if you don't like it, sure you can express you're upset, but will it change anything? Not really.

 

 

So all in all, if you don't like it, go somewhere else

 

And here lies the core of the problem, straight from your mouths.

 

You've quit listening to the community.

 

And you wonder why people complain. This is our mod too. dozingoff.gif

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I didn't say we contributed anything to the development of the mod.

 

We're the ones who play it.

 

You make this for us. Where's the logic in ignoring or critcizing everything we suggest?

Edited by Blue Zircon
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Zircon:

 

Do you really think we're code slaves to a community of GTA:VC fans? Wake up dude.

 

I created this mod because I wanted to play Vice City as a multiplayer. I'm also nice enough to release it to the public free of cost. Vice City is now over 2 years old. And really, VC:MP is not as popular as you might think. I've written non-game software that is more popular than VC:MP.

 

We've now reached a point where VC:MP has to take a back seat while we consider the enormous task of also turning San Andreas into a multiplayer game.

 

If there's enough interest in Vice City multiplayer, people may decide to create derivatives of VC:MP. If not, we will make minor updates to it as we develop SA:MP.

 

I'm really getting sick of people complaining. Infact, some of you have quite some nerve complaining about a free peice of software for which you did nothing.

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rumors are that you guys got stuck and you're releasing the source becase you could'nt do any more with it.......... dunno if that's true or not but thats what I've heard

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rumors are that you guys got stuck and you're releasing the source becase you could'nt do any more with it.......... dunno if that's true or not but thats what I've heard

No, they're going back to work on SA-MP, the mod's original intentions. How bloody hard is that to understand? We probably wouldn't even have a working VC-MP today if it weren't for the Hot Coffee drama.

 

This source.. it'll take hours of staring at code to comprehend even the basics. What I'm interested in doing is expanding functionality of RCon, such as moving players around (MovePlayer(player,x,y,z); MoveCar(car,x,y,z); etc) and creating callbacks for when player's enter vehicles, die, and so on. Although.. without any type of organization here, I almost fail to see the point in trying.

 

On the flip side - there's so much gamehacking-related goodness in here. Thankyou.

Edited by jacob.
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zirc just ingnore it/them...they made it for themselves wow.gif....good thing is that there is another gta multiplayer team who doesn't do "things" for themselves but for the community....now with release of source code for vc-mp>>>1. # of cheaters goes sky high

2. /me is gonna shot myself if there gonna show up some "new team" and finish it up(vc-mp)....

 

cough cough...co-op....now u are maybe good at coding and sh*t, but zirc isn't little punk with two days gta multiplayer exp....and he made his point very clear about this co-op idea, and i am 100% agree with him....now i'm looking forward to see your co-op mod and how fun its gonna be to shot dumb ass bots or drive around with your friend in beautiful world of bots inlove.gif

 

zirc - respect

 

ps its your forum, u can ban me or whatever...but i'm gonna say what i think cause i wanna so, anyway no offence, peace out suicidal.gif

Edited by Bob_TDH
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ps its your forum, u can ban me or whatever...but i'm gonna say what i think cause i wanna so, anyway no offence, peace out

that's what Camaro, jax and kyeman were trying to tell you, you can complain if you want to, but it won't really have an impact on the development of the mod.

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Firstly, this is not the place to discuss SA:MP co-op. You're a troll for doing so, as you're changing the discussion matter to support your own ideals.

 

If you want a mod written a particular way, then learn how to do it yourself. That's what I did. I didn't sit around on the MTA forums complaining.

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