XBOX99 Posted September 5, 2005 Share Posted September 5, 2005 anyone else who is really annoyed over the double textures invible polygon bug most notible when 2 tre/palm tre semi transparent edges overlap or when u look trogh a car window over water u only se the deep and not the water etc.. where the textures are over echother thes become invisible... can you make the trees opaqe so the alpha clipping is sharp? Link to comment Share on other sites More sharing options...
DexX Posted September 5, 2005 Share Posted September 5, 2005 heh, you don't want the tree leaves to be opaque, trust me. i think increasing the texture size might fix it (editing the image after re-sizing it would help too), otherwise its one of the inevitable side effects of alpha blending in gta. Link to comment Share on other sites More sharing options...
Opius Posted September 6, 2005 Share Posted September 6, 2005 San Andreas is the only game in the series to have decent support for multiple alpha images in view, and even it still has quirks. Link to comment Share on other sites More sharing options...
XBOX99 Posted September 6, 2005 Author Share Posted September 6, 2005 so then "alpha testing" and not "alpha blending" how to make a hack 2 force that ,that would sertenly make everything look damn nice! :] Link to comment Share on other sites More sharing options...
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