Mouzerball1000 Posted September 5, 2005 Share Posted September 5, 2005 (edited) Mod changed. Look at my last post for details for the "new" mod idea. Edited September 17, 2005 by Mouzerball1000 Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 7, 2005 Share Posted September 7, 2005 I really wish Demarest would've read this Link to comment Share on other sites More sharing options...
Augh Posted September 7, 2005 Share Posted September 7, 2005 I thought it would be about the "holding my guts, arg im dying and at low hp" effect animations/stances in RE. THAT woulda been pretty neat imo. This seems kinda random though. Why insert RE's health items into a GTA key command? Why not some other system or... o_O And why did they change RE herb mixes so they no longer look exactly like ready to go bong mixes? That ruined everything. Giving homies bongs I could see the logic behind definitely, but not this. Whu Link to comment Share on other sites More sharing options...
Mouzerball1000 Posted September 9, 2005 Author Share Posted September 9, 2005 Really, the only reason I'm doing this is cuz I like RE, but this is just for messing around with. That's why I really want to be TOLD how to do it, so I could learn to code this way, perfect it and tweak it just the way I want it. So if anyone could tell me just how to do a few till I get the hang of it... Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 10, 2005 Share Posted September 10, 2005 And why did they change RE herb mixes so they no longer look exactly like ready to go bong mixes? That ruined everything. Giving homies bongs I could see the logic behind definitely, but not this. yay. PM me back, bastard! My bong will be released with a bunch of other supplemental weapons with a funny twist soon. Link to comment Share on other sites More sharing options...
Mouzerball1000 Posted September 17, 2005 Author Share Posted September 17, 2005 I think I'm going to change this mod around completely. Instead, I want it to say FINE in green when about full health, CAUTION in yellow when you have minor wounds, CAUTION in red/orange when you have bad wounds, and DANGER in blood-red when you are about to die. And, as an added "bonus", add BLEED is red also which happens when you are shot a few times then you bleed alot like when you're stabbed with a knife, but it fades over time, and POISON which drains health VEEERY SLOWLY, and happens if you eat too much, don't eat at all, or eat bad food that might have food poisioning, which happens at random. Then, create 3 new items that are in the special item slot, and they are Blue Herbs, Red Herbs, and Green Herbs. You can combine them to increase effect, or add an effect and when you find another herb, press TAB to combine them. It really doesn't require much work. just some texturing, a small bit of coding, and a very small bit of modelling. Thanks for whoever does this for me. If you want to, add the stances (thanks, Augh for that idea) for the two cautions and danger mode. Link to comment Share on other sites More sharing options...
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