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Need something coded in...


Mouzerball1000

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Mouzerball1000

Mod changed. Look at my last post for details for the "new" mod idea.

Edited by Mouzerball1000
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I thought it would be about the "holding my guts, arg im dying and at low hp" effect animations/stances in RE. THAT woulda been pretty neat imo.

 

This seems kinda random though. Why insert RE's health items into a GTA key command? Why not some other system or... o_O

 

And why did they change RE herb mixes so they no longer look exactly like ready to go bong mixes? That ruined everything. Giving homies bongs I could see the logic behind definitely, but not this.

 

Whu rampage_ani.gif

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Mouzerball1000

Really, the only reason I'm doing this is cuz I like RE, but this is just for messing around with. That's why I really want to be TOLD how to do it, so I could learn to code this way, perfect it and tweak it just the way I want it. So if anyone could tell me just how to do a few till I get the hang of it...

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And why did they change RE herb mixes so they no longer look exactly like ready to go bong mixes? That ruined everything. Giving homies bongs I could see the logic behind definitely, but not this.

lol.gif yay. PM me back, bastard! wink.gif

 

My bong will be released with a bunch of other supplemental weapons with a funny twist soon.

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Mouzerball1000

I think I'm going to change this mod around completely. Instead, I want it to say FINE in green when about full health, CAUTION in yellow when you have minor wounds, CAUTION in red/orange when you have bad wounds, and DANGER in blood-red when you are about to die. And, as an added "bonus", add BLEED is red also which happens when you are shot a few times then you bleed alot like when you're stabbed with a knife, but it fades over time, and POISON which drains health VEEERY SLOWLY, and happens if you eat too much, don't eat at all, or eat bad food that might have food poisioning, which happens at random. Then, create 3 new items that are in the special item slot, and they are Blue Herbs, Red Herbs, and Green Herbs. You can combine them to increase effect, or add an effect and when you find another herb, press TAB to combine them.

 

It really doesn't require much work. just some texturing, a small bit of coding, and a very small bit of modelling. Thanks for whoever does this for me. If you want to, add the stances (thanks, Augh for that idea) for the two cautions and danger mode.

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