YeTi Posted September 4, 2005 Share Posted September 4, 2005 (edited) YeTi's n00b San Andreas Coding Tutorial I have decided to write a coding tutorial for San Andreas mainly because there aren’t many out there and the ones that are out there don’t explain the code very well. I hope to clear that up in this tutorial. I would just like to point out I have mainly edited my original Vice City coding tutorial so some buts of it might not make sense if you can just point them out I will correct the mistake. The Tools. Just click the tool name to download. I've uploaded BW's San Andreas Mission Builder 0.33 and San Andreas Place Manager onto my site because in this tutorial I will be using the versions on my site and it will be easier to understand using these versions. BW's San Andreas Mission Builder 0.33 San Andreas Place Manager San Andreas (I’ve used version 1.0) Notepad Is Sometimes Handy Aim What I aim to teach you in this tutorial is how to: Place Pickups (bribes, health etc.) How To Understand How The Basic Code Step 1 Backup Right now you have downloaded all of the required tools I strongly recommend that you back up a couple of files. The files I suggest you back up are: main.scm script.img default.ide peds.ide vehicles.ide If you used the default San Andreas install directory it will be: C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\data Now default.ide peds.ide vehicles.ide can all be found in here by scrolling down the page. But main.scm and script.img will be in a separate folder in the data directory called “script”. C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\data\script if you have installed San Andreas somewhere different just follow the directory’s from Grand Theft Auto San Andreas. Create a folder in My Documents called “Original San Andreas Files”. Now copy all of the listed files into there. Now remember where that is because if you f*ck a file up you will be glad you have made the backup it will save you from having to reinstall the game. Step 2 Configuring San Andreas Mission Builder 0.33 Before we can use San Andreas Mission Builder 0.33 we need to configure it a bit and set it up ready for use. Firstly download San Andreas Mission Builder 0.33 then unzip it into My Documents. I suggest renaming it to San Andreas Mission Builder 0.33 but it is not required it just makes things easier to understand. Now you have unzipped it the first thing we will do is configure a file called SASCM.INI It will be in the newly unzipped folder. Open it with notepad. To do this right click it then select Open With then in the window that pops up select notepad. Now scroll right down to the bottom of the file and press enter to start a new line. Now copy and paste this into the new line: 0A4A=2,%1h% %2h% 0A4B=0, Then save and exit the file. Now we need to copy and paste a few files into the San Andreas Mission Builder 0.33 go into your San Andreas data folder: C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\data And copy the following files into San Andreas Mission Builder 0.33’s folder: default.ide peds.ide vehicles.ide Now while we are in the data folder we also need to copy and paste another folder that is in there. Look for a folder called “script”. You guessed it copy and paste that into San Andreas Mission Builder 0.33’s folder. That’s all the configuring done. Step 3 Decompiling The Mission Script Now this is a little more complicated than in previous versions of Mission Builders. Firstly run SABuilder03.exe which can be found in the San Andreas Mission Builder 0.33’s folder. Wait for it to load and then select File in the top left corner of the program. Select Open File from the list that drops down. Now you are greeted with an Open File window this involves a little explaining on how to open the file correctly so here I go. First of all in the bottom left corner of the Open File window you should see a drop down box which allows you to select a file type to open at the minute it should be set to: Text Document (*.txt) Just click the little downward facing arrow and select: All Files (*.*) From the list. Now you need to look at the window on he right you’ll see a folder directory listing and on the left a file directory listing. Now we want to open the file main.scm so select the folder script from the folder directory. This will now update the file directory with the latest files available in that folder. As you can see there are two files: main.scm and script.img Select main.scm and click Ok. Now a new window pops up. Look towards the bottom of the new window and you will see the text <new folder> click here delete any text in the text box and type Original SCM Make sure the folder directory is selected on San Andreas Mission Builder 0.33 and click Create Folder. Now you’ll notice that a new folder has been added called Original SCM. Select this in the folder directory and click Ok. This will now begin decompiling the main.scm file. Don’t worry about the time it takes it does take a long time to complete and it may even go white as though it has crashed but do not worry it has not just leave it and when it is done it will display a little report. Just click ok on this report and close San Andreas Mission Builder 0.33. Step 4 Pickups Right so we will start with pickups as you know a pickup is bribes, health etc. First we will find and open our decompiled mission script. Go into My Documents and open the San Andreas Mission Builder 0.33 folder scroll down and look for a folder called Original SCM. Open it. When you do you will see a folder called Tables and a text file called Main. Leave the Tables folder alone (it contains files that are required to recompile you’re main.scm file when you have added your code) but the file Main is a decompiled main.scm. So open it in any word processing program. Right so now we will find the code for creating pickups and edit it to place our own pickups in-game. Click Edit then scroll down and click Find and type in bribe. It should highlight the word bribe in this sentence: DEFINE OBJECT BRIBE This is not what you want so click find next. It should highlight this line now: 0213: $3345 = create_pickup #BRIBE type 15 at 2743.0 1316.0 8.0 This is the right code. Right so now I will explain each of the bits of this code: 0213: this bit is called and opcode. Basically an opcode is a name type. 0213: is a unique code name for the bribe pickup. Every thing has got a unique opcode. There should be a full list of opcodes in San Andreas Mission Builder 0.33’s folder. $3345 this is basically just a name that rockstar has given to that line of code. =create_pickup this is what the code does it is creating pickup. #BRIBE this is what pickup the code is creating it is creating a bribe pickup. type 15 this is just if the code makes the pickup free or not I THINK that 15 is free and 1 is not free so: type 15 should be a free pickup and type 1 should be a buyable pickup. at 2743.0 1316.0 8.0 is the position in the game 2743.0 is the x position in the game 1316.0 is the y position in the game 8.0 is the z position in the game. Right so that is all of that code explained I hope you understood it? Now let’s put our own bribe pickup in the game ok? Copy all of the code line and then just add a new line underneath the original code (you can do this by pressing enter but make sure that none of the code is highlighted), then paste your copied code into your newly created space. It should just fill in the line and not add another but it sometimes does if it does just go to the end of your added line and press delete. Right so now let’s edit our code. You need to leave the opcode as it is because as I said before it’s unique to pickups and is needed in the game. $3345 = this bit we will change as I said before it is the name that rockstar has given to this line of code so lets give our new line of code its own name. Let’s call it $mybribe1= ok you need to leave the $ sign in front of the name. so now our code should look like this 0213: $mybribe1 = create_pickup #BRIBE type 15 at 2743.0 1316.0 8.0 You need to leave create_pickup #BRIBE type 15 this bit as it is because if you remember it is telling the game to create a bribe pickup and make it free. But this bit we will alter at 2743.0 1316.0 8.0 If you remember this is the position in the game so because we are adding our own pickup we don’t want it in the same place as the proper one do we? No of course not. This is were SA Place Manager comes in handy. Load it up and you should be greeted with a screen like this: Now load up San Andreas with SA Place Manager running in the background. Roam around SA until you get to the required location. I chose here: Then ALT+TAB out of the game and in SA Place Manager click add place. You will then be greeted with this window You then need to click “Click here to insert your current in-game location”. That will then import your location like this: Now as you can see me co-ordintes are 2510.345 -1687.322 13.57044. So my code would be 0213: $mybribe1 = create_pickup #BRIBE type 15 at 2510.345 -1687.322 13.57044 Now your own added code should look like mine if you used my coordinates if not then the same but with different coordinates. Now we make sure the code is inserted correctly. We now need to test it. This will require recompiling the main.scm. To do this you need to open the main txt file. Then you click Run then Compile wait for it to finish. Then go into the Original SCM folder and copy main.scm and script.img. You then go into the directory and paste them over their originals in the script folder. Now go in-game and test. Remember to start a new game. You have to start a new game after every bit of editing in the main.scm file. Now as you can see it’s good. That’s it for this tutorial I have covered what I said I would I may write more later if I get bored. Please don’t flame me for this I know some bits are crap and there is likely spelling mistakes I have admitted that so please no flaming. Here are links to my two previous coding tutorials they may help you. Also is a link to part two of my sa coding tutorial. YeTi's VC Coding Tutorial Part One YeTi's VC Coding Tutorial Part Two YeTi's SA Coding Tutorial Part Two YeTi Edited October 26, 2005 by YeTi R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
alexrw Posted September 4, 2005 Share Posted September 4, 2005 great tutorial ty TIP:when you press okay to start decompiling the main.scm DON'T TOUCH SA mission builder, if you don't then you will be able to see its progress in the top-left corner of the screen Link to comment Share on other sites More sharing options...
YeTi Posted September 4, 2005 Author Share Posted September 4, 2005 Thanks. And as for the tip it is good i had noticed it before but i am seriously impatient . R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
51L3N7 4554551N Posted September 4, 2005 Share Posted September 4, 2005 I believe some pinnage is in order here YeTi, this guide looks great Link to comment Share on other sites More sharing options...
YeTi Posted September 5, 2005 Author Share Posted September 5, 2005 I believe some pinnage is in order here YeTi, this guide looks great Thanks but they won't pin it they will just add it to the tutorial archive like my last two. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
Vercetti Gangsta Posted September 5, 2005 Share Posted September 5, 2005 Nice tutorial, blah, blah, compliments, compliments. Oh yes, could be a good idea to add a link to your two previous coding tutorials and vice versa. Link to comment Share on other sites More sharing options...
YeTi Posted September 5, 2005 Author Share Posted September 5, 2005 Oh yes, could be a good idea to add a link to your two previous coding tutorials and vice versa. Yeah that is a good idea. Thanks i've done it now. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
Knife Posted September 5, 2005 Share Posted September 5, 2005 Nice tutorial, I will point people here when thay ask n00b questions. Link to comment Share on other sites More sharing options...
YeTi Posted September 5, 2005 Author Share Posted September 5, 2005 Thanks. I think i'll start work on part two soon. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
K-Dawgg007 Posted November 20, 2005 Share Posted November 20, 2005 (edited) I followed the instructions on decompiling .SCM's to the letter, but I still keep getting this STUPID error message: Opcode out of range: 3004h Address: 0000DAC6h WTF!!! PLEASE HELP! Edited November 20, 2005 by K-Dawgg007 Link to comment Share on other sites More sharing options...
YeTi Posted November 21, 2005 Author Share Posted November 21, 2005 I followed the instructions on decompiling .SCM's to the letter, but I still keep getting this STUPID error message: Opcode out of range: 3004h Address: 0000DAC6h WTF!!! PLEASE HELP! I used to get that message i can't remember how i solved it try using a fresh download of SA:MB and a fresh install of SA. If that doesnt work then im out of ideas. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
YeTi Posted November 21, 2005 Author Share Posted November 21, 2005 (edited) Whoops sorry DP . Edited November 21, 2005 by YeTi R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
Y_Less Posted November 21, 2005 Share Posted November 21, 2005 I followed the instructions on decompiling .SCM's to the letter, but I still keep getting this STUPID error message: Opcode out of range: 3004h Address: 0000DAC6h WTF!!! PLEASE HELP! I used to get that message i can't remember how i solved it try using a fresh download of SA:MB and a fresh install of SA. If that doesnt work then im out of ideas. Its caused by having an out of date ini with your builder, you can get the latest builder (and ini) somewhere, can't remember where (useful) but I know Craig and Dem both host a copy, I should too really. Link to comment Share on other sites More sharing options...
Y_Less Posted November 21, 2005 Share Posted November 21, 2005 Sorry, also a double post, odd. Link to comment Share on other sites More sharing options...
lupin3 Posted February 5, 2006 Share Posted February 5, 2006 Hy guys i have a problem with gta san andreas mission builder...i have puted in speedmeter in and when i want to open main.scm and put another mod, the mod speedmeter it isn't anymore... WHY...??? please help me... Link to comment Share on other sites More sharing options...
YeTi Posted February 5, 2006 Author Share Posted February 5, 2006 Hy guys i have a problem with gta san andreas mission builder...i have puted in speedmeter in and when i want to open main.scm and put another mod, the mod speedmeter it isn't anymore... WHY...??? please help me... Why did you post this in a tutorial? This tutorial isn't a Troubleshooting topic. As far as i'm aware the only Speedometer mods aren't scm mods they are DirectX Hooks contained within a .dll file. You copy and paste the .dll file into your game directory to use it. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
ARMax Posted February 10, 2006 Share Posted February 10, 2006 (edited) Hy guys i have a problem with gta san andreas mission builder...i have puted in speedmeter in and when i want to open main.scm and put another mod, the mod speedmeter it isn't anymore... WHY...??? please help me... yeh, it happens to me, it renames itself to be something else, mostly the script before with another number on it Also, i lost SAMB, can u send a new link, that one has died EDIT: its a bug, doesnt like links from external webs, go here http://yetigamemods.sphosting.com/gta/tools and click SAMB Edited February 10, 2006 by ARMax Link to comment Share on other sites More sharing options...
YeTi Posted February 10, 2006 Author Share Posted February 10, 2006 Also, i lost SAMB, can u send a new link, that one has died EDIT: its a bug, doesnt like links from external webs, go here http://yetigamemods.sphosting.com/gta/tools and click SAMB It's a problem with my host, it doesn't like clicks you can get it by right clicking the link and clicking Save Target As or Save Link As. I'll be switching hosts soon so that problem should be sorted out then. R.I.P. Chi Shingi Meiyo 21/09/2005 - 07/03/2007 Andolini Mafia Family 16/08/2008 - Current Link to comment Share on other sites More sharing options...
mrfish Posted August 2, 2006 Share Posted August 2, 2006 great, it helps a looooooot !! thanks! Link to comment Share on other sites More sharing options...
Dan001 Posted August 16, 2007 Share Posted August 16, 2007 Thank you YeTi, I found this post to be very useful and easy to understand...good job Link to comment Share on other sites More sharing options...
string227 Posted August 17, 2007 Share Posted August 17, 2007 Wait,if you edit the main.scm wouldint you have to start a new game.Even when you load a existing game? Link to comment Share on other sites More sharing options...
coin-god Posted August 17, 2007 Share Posted August 17, 2007 Wait,if you edit the main.scm wouldint you have to start a new game.Even when you load a existing game? Yeah. Link to comment Share on other sites More sharing options...
giddyup Posted October 5, 2007 Share Posted October 5, 2007 if you use 'type 1' to make it buyable how do you set the price? Great tutorial by the way Link to comment Share on other sites More sharing options...
GTAPlay4fun Posted November 1, 2007 Share Posted November 1, 2007 Help! Followed all step by step and decided to add the bribe right in front of CJ where he spawns when starting a new game. When starting a new game, the game crashes to desktop after running for about half a second(enough to see that the bribe IS in place). Any1 tell me what could I have done wrong? Link to comment Share on other sites More sharing options...
[MenaceMovies] Posted March 19, 2008 Share Posted March 19, 2008 (edited) Hi, I encountered some problems when using Sanny Builder 3 to compile the main.txt file. "Not enough actual parameters, expected 6 params." Here's my code. $mybribel = Pickup.Create(#BRIBE, 15, 422.7573, 422.7573, 422.7573) Help would be greatly appretiated, thanks. EDIT: I fixed it, I forgot to add the 15 before my coordinates EDIT: Another problem now. The pickup doesn't appear. The coordinates are correct because when I teleport to them (via Place manager) they work correctly. Just the pickup doesn't appear. Does any one know the reason for this? Edited March 19, 2008 by [MenaceMovies] Link to comment Share on other sites More sharing options...
PreciousWall Posted March 21, 2008 Share Posted March 21, 2008 thanks very much! Link to comment Share on other sites More sharing options...
Bad~Boy#17 Posted April 24, 2008 Share Posted April 24, 2008 I was wondering, could anyone post a list of objects that can be placed with this code. I don't want to add more bribes Link to comment Share on other sites More sharing options...
Deji Posted May 1, 2008 Share Posted May 1, 2008 (edited) I've been asking alot lately but im no good at modding!!! >.< Anyway I compiled my newest mod and it showed up with no problems... BUT after it compiled it said something about there not being enough memory... error... Memory beyond the defined range has been accessed. Use DEFINE MEMORY 47249 or higher to allocate enough memore. Then recompile --- Then after it says success... I believe this would mean that the thing wouldn't of compiled properly and missed out some things? It came up with the message during the 'Jumps' or something process... So how do I allocate enough memory? Do I have to edit a file? And If so, which one and where in the file do I put this 'DEFINE MEMORY 47259' (Or higher)? Big thanks to anyone who helps... Im creating something good... UPDATE: Figured It""" Edited May 1, 2008 by Deji Link to comment Share on other sites More sharing options...
Deji Posted May 1, 2008 Share Posted May 1, 2008 ' date='Mar 19 2008, 16:10'] Hi, I encountered some problems when using Sanny Builder 3 to compile the main.txt file. "Not enough actual parameters, expected 6 params." Here's my code. $mybribel = Pickup.Create(#BRIBE, 15, 422.7573, 422.7573, 422.7573) Help would be greatly appretiated, thanks. EDIT: I fixed it, I forgot to add the 15 before my coordinates EDIT: Another problem now. The pickup doesn't appear. The coordinates are correct because when I teleport to them (via Place manager) they work correctly. Just the pickup doesn't appear. Does any one know the reason for this? That code is 100% wrong... (Well, more like 60% wrong...) EXAMPLE OF WORKING CODE: 0213: $NAME = create_pickup #BRIBE type 15 at 2442.840 -1720.8540 13.770340 Just change the co ords and name per code... Hope this helps! Link to comment Share on other sites More sharing options...
PreciousWall Posted May 18, 2008 Share Posted May 18, 2008 (edited) i use this code and its working 0213: $3395 = create_pickup #BRIBE type 15 at 2510.345 -1687.322 13.57044 Edited May 18, 2008 by darkdude Link to comment Share on other sites More sharing options...
Recommended Posts