sueey Posted September 3, 2005 Share Posted September 3, 2005 i have already written the code ,now i have a fu**ing problem.that is how to make a marker that when i walk into,the code will run,Need any other code to the new marker?[/color=blue] Waitng online!!! Link to comment Share on other sites More sharing options...
DaEllum67 Posted September 3, 2005 Share Posted September 3, 2005 This should do the trick. :label0001: wait 0 ms00D6: if 000FF: actor $PLAYER_ACTOR 1 ()near_point_on_foot $your_X $your_Y $your_Z radius 1.2 1.2 2.0004D: jump_if_false ££labelyour code here Link to comment Share on other sites More sharing options...
Demarest Posted September 3, 2005 Share Posted September 3, 2005 i have already written the code ,now i have a fu**ing problem.that is how to make a marker that when i walk into,the code will run,Need any other code to the new marker?[/color=blue] Waitng online!!! You know, those interested in coding actually read around and see what we're talking about. They don't just pop in when they heve the next of the most basic of questions. So I'm wondering, when you read this, what part of using spheres as triggers left you with questions? Likewise, when you wonder how to do something, why do you never think "well in the game, they did a similar thing here, so I'll check that code out?" Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now