skaterboy Posted September 3, 2005 Share Posted September 3, 2005 Dear Anyone lol I was Hoping someone could help me out by telling me how to create seat properties on a Tram (or on any Vehicle) Link to comment Share on other sites More sharing options...
SeaNorris. Posted September 3, 2005 Share Posted September 3, 2005 I think its in the script, so you'd have to start a new game to use it Link to comment Share on other sites More sharing options...
BenMillard Posted September 4, 2005 Share Posted September 4, 2005 Seat properties are part of the DFF object and are only available to proper vehicles. They are attached to the animated doors via a "dummy" in the DFF file. These dummies are arranged into a heirarchy. As far as I know, the trams are not a proper vehicle; they are basically a map object which gets sent around path nodes by the game engine. They don't even have wheels. I do not think it would be possible to make them rideable like the train is. However, if a custom collision mesh (normally just called a "COL") was created for them, you could hollow out the inside and make the doorways non-solid. This would allow the player to jump into the tram as it went past. I have ridden around on top of a tram by jumping from the roof of a truck, so riding around inside should work by making a new collision mesh for it. Link to comment Share on other sites More sharing options...
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