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texture convert


GTA_gangstar

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how do you convert textures, i want to convert a texture to San Andreas from Vice City any ideas.

 

i am using the txd workshop 3.7

Edited by GTA_gangstar
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In TXD Workshop 3.7 there's a small box in the lower right of the window that says either GTA3, Vice City, or San Andreas. Open the model's txd, change the box (drop down menu) so it says San Andreas and save.

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i have zmodeler 1.07b and 2.04. in zmodeler 1.07 i have imported a dff file (hunter) and save it it then i opened it with zmodeler 2.04 and when i try to export it i get this message (Scene Root doesn't contain "hunter.dff" node. file:GTAExport.cpp line:60) can someone help me

 

 

Edited by GTA_gangstar
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Yes take a look at the list of objects to the right, under all the commands.

See how the first node or dummie that is listed is named Hunter.dff then everything

else goes underneath that, well you must have the center node in the scene

named hunter.dff and that same thing at the very top of the objects list, or

in other words its the hierarchy of the dff.

That should get it to export the dff right.

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Make sure you have the right or the same name of the texture

of the hunter in both the material editor of zmod, and in the

txd of the hunter.

 

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When you have the model open in zmod.

Take a look at the material editor.

You should have a texture named hunterbody8bit256a[spec]

listed.

Make sure that this same texture you have here, is in the

txd of the hunter.

Now thats the name of the texture not the txd,

The txd should have the name hunter.txd, which contans a texture

named hunterbody8bit256a.

Edited by Daalyman05
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Check your email gangstar.

See what that does.

 

Gangstar.

Check your email sent you

another dff and txd to try out.

Edited by Daalyman05
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