Kam Posted September 2, 2005 Share Posted September 2, 2005 Sorry for the dulpicated question, it seems I saw them somewhere but I can't find it now! I need to know the defination of 'anim' and 'txdp' section in SA IDE. And what are the use for? Thanks in advance. Link to comment Share on other sites More sharing options...
GTASan Andreas CJ Rules Posted September 3, 2005 Share Posted September 3, 2005 well anim = animations, the game has put them all into txd's anyway. but u can take anim's and put them in inst to get that animated object. (SPRUNK POLE) Link to comment Share on other sites More sharing options...
djjack Posted September 3, 2005 Share Posted September 3, 2005 (edited) Hi Kam!!! Now import correct ! I am very happy Edited September 3, 2005 by djjack Link to comment Share on other sites More sharing options...
DiCanio Posted September 3, 2005 Share Posted September 3, 2005 TXDP = TXD Parent not sure if the use is known there was a post recently (by Steve M I think) which mentioned them but can't find it at the moment wwwwandrarijaz 1 Link to comment Share on other sites More sharing options...
steve-m Posted September 3, 2005 Share Posted September 3, 2005 anim = animated map objects same as the objs section, except for an additional .ifp name after the .txd name, so: ID, dffname, txdname, ifpname, drawdist, flags txdp = txd parent, to extend texture packages with generic textures txdname, txdparentname If a texture for an object isn't found in the assigned txd, and there is a parent txd specified, the game looks there for the texture. Might even work hierarchical, haven't tested yet (parent of parent of txd). wwwwandrarijaz 1 Link to comment Share on other sites More sharing options...
Hammer83 Posted September 4, 2005 Share Posted September 4, 2005 Also to note is that there were 760 txdp's in PS2 data files and only 23 in PC version. So I guess it was working as some kind of resource optimization for PS2. PC version obviously can handle the game without hierarchical txd structure. wwwwandrarijaz 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now