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Some issues me and mate has


Skeeter

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Ok i play biker he plays cop in my ini i made.

 

Right now same weapons but everytime i shoot him with shotgun he goes down but hes saying he never gets knocked down by shotgun fire but i clearly see him go down.

 

Also when i shoot at him with shotgun he appears down but is still moving all over so cant shoot him right. He seems to have no trouble knocking me down and killing me. As his weapons always hurt me, but when i fire fight at him his health never goes down i mean i can shoot 5 shots of shotgun in him and he still ok and doesnt get hurt.

 

Im woundering if the animation (knocking down with fire) is sync'd properly as i dont think it is. Can you please confirm if it is or not dev team if u have a few mins to answer this?

 

Dont get me wrong the release is good but i can only play this with stunts and stuff, as deathmatch is just hard to play like this at the mo.

 

 

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The shotgun is synched horribly. The VC-MP team have no idea how to fix it. It is pretty ridiculous. It is synched worse than the M60 in .5.

 

I find it funny how people were bashing the MTA team so much when this was first released. They will eat their words though. VC-MP is complete bollocks. Sure, you can see people's walking animations nicely :rol: and the m60 does a zillion damage per bullet, but so what? The mod is poorly done.

 

Has anyone tried adding a Chainsaw to their server? Not even that or a bat is synched right. Not to mention the fact that the server list does not work! Features that MTA had working perfectly do not work here! Laugh! And the SA-MP team had the balls to make a thread in the devlog mocking the MTA team because they fix bugs. God forbid SA-MP did. :sarcasm:

 

kyeman also made a mention somewhere that this was made for LAN play between a few friends after complaints of the server list not working. :sarcasm: Right, that is why you tried to make it possible for 50 player servers to work. Basically you had the vision, but you have no idea how to complete it, so now you are starting to doubt yourself and come up with excuses as to why nothing works. If you cannot get anything working on VC-MP why will it work on SA-MP? You are transfering the code afterall. SA-MP will be just a new map, the same crappy synch, and planes. Wow. :bbq:

 

At least with MTA, we know they can make something good if they put the effort into it. We will also have the SDK and have moddable gameplaying enviornments. Not a gaming enviornment where nothing works, and the stuff that works constantly crashes. I tried setting up a server once, I looked at the R-CON. Enough said. :D

 

Anyway I don't play VC-MP anymore, seeing as it was a huge disappoinment. Go ahead, lock this, delete it, ban me, god forbid someone criticize something here. Laugh.

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Have you ever played MTAVC 0.1?

 

I did and I can tell you stfu.

 

Edit, for the VC-MP development team: don't care about this ass lickers, they are newbies and they don't know anything about the team they are supporting.

Edited by thenight
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whatweallsay, you really should listen to everything before you make posts like that.

 

Firstly, VC:MP was never meant to be released, but people the community wanted us to release what we had, so we did. We wanted to just get it released and move back to SA:MP, our original goal. This release wasn't intended for public servers, as we said, because we haven't had the time to put effort into it as we were concentrating on our main goal of SA:MP.

 

There's issues with the chainsaw, bat, and some other weapons. If you had read the help file you wouldn't be surprised by that.

 

We didn't make a thread in MTA's blog, mainly because threads don't exists in blogs.

 

We do fix bugs, as you would know if you listened to everything, as I said earlier.

 

We didn't try to make it for 50 players, we recommended that no-one went above 32, and now that is enforced.

 

Evidently we can get things working on VC:MP, you said so yourself that some parts worked nicely, so your argument is slightly flawed in that respect. SA:MP won't be the same, we'll be devoting far more time to it, unlike VC:MP.

 

But hey.. why did I even bother taking the time to reply to you? We don't need to justify ourselves to ungrateful idiots such as yourself, so go do what you want, but not here.

 

 

@Skeeter:

 

Currently the knock-down animations aren't properly syncronised, we did test out some code to fix this just before release, but it caused other problems and we didn't have time to fix it unfortunately.

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You sir, are an idiot. Learn how to use smilies. sigh.gif

 

 

The VC-MP team have no idea how to fix it.

 

Says who? Says this nobody who knows nothing? Yeah. We know how to fix anything, its simply not a priority right now.

 

 

It is synched worse than the M60 in .5.

 

Obviously you're playing in a server with a sh*te connection, or you're an idiot.

 

 

The mod is poorly done.

 

Lets see you make something better.

 

 

Basically you had the vision, but you have no idea how to complete it, so now you are starting to doubt yourself and come up with excuses as to why nothing works.

 

Excuse me, but who is this coming from again? Oh yeah, I remember, this idiot that doesnt know what he's talking about -- know what you're talking about some time instead of making assumptions..

 

 

SA-MP will be just a new map, the same crappy synch, and planes. Wow.

 

It's sync*, and name a mod that has better sync than us, please. smile.gif

 

 

Anyway I don't play VC-MP anymore, seeing as it was a huge disappoinment.

 

Yeah, there are alot of ungreatful people like you that dont show appriciation for people's work. Keep in mind, that VC-MP wasnt supposed to even be released!

 

Edited by Camaro d00d
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Enough said.

 

It is obvious you've not been in the community long enough to respect what a work in progress is.

 

As they've stated numerous times, in threads, topics and even the included help file. "Don't expect perfection, this is a beta." Even though this is the first version, it is plain to see the effort entangled with the mod. I hate to compare this with MTA, but, just measure things up.

 

MTA: No Sync'd Anims

VC-MP:75% Sync'd Anims

 

MTA:Cars, Helis and Bikes Sync'd

VC-MP:Cars, Helis, Bikes, Boats and Planes.

 

MTA: Large Lag in nearby servers

VC-MP: Negligible Lag in servers overseas

 

MTA: Frequent Crashes over short spans of time

VC-MP: Well, I've played for 2hours straight with no crashes.

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Please dude, go F*CK yourself, make a better mod, come back then. angry.gif

They've done a incredible job with VC-MP, and if I had the possibility i'd thank them personaly for all the fun I'm having with their mod. smile.gif

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The shotgun is synched horribly. The VC-MP team have no idea how to fix it. It is pretty ridiculous. It is synched worse than the M60 in .5.

 

I find it funny how people were bashing the MTA team so much when this was first released. They will eat their words though. VC-MP is complete bollocks. Sure, you can see people's walking animations nicely  rolleyes.gif and the m60 does a zillion damage per bullet, but so what? The mod is poorly done.

 

Has anyone tried adding a Chainsaw to their server? Not even that or a bat is synched right. Not to mention the fact that the server list does not work! Features that MTA had working perfectly do not work here! Laugh! And the SA-MP team had the balls to make a thread in the devlog mocking the MTA team because they fix bugs. God forbid SA-MP did.  sarcasm.gif

 

kyeman also made a mention somewhere that this was made for LAN play between a few friends after complaints of the server list not working.  sarcasm.gif  Right, that is why you tried to make it possible for 50 player servers to work. Basically you had the vision, but you have no idea how to complete it, so now you are starting to doubt yourself and come up with excuses as to why nothing works. If you cannot get anything working on VC-MP why will it work on SA-MP? You are transfering the code afterall. SA-MP will be just a new map, the same crappy synch, and planes. Wow.  bbq.gif

 

At least with MTA, we know they can make something good if they put the effort into it. We will also have the SDK and have moddable gameplaying enviornments. Not a gaming enviornment where nothing works, and the stuff that works constantly crashes. I tried setting up a server once, I looked at the R-CON. Enough said.  biggrin.gif

 

Anyway I don't play VC-MP anymore, seeing as it was a huge disappoinment. Go ahead, lock this, delete it, ban me, god forbid someone criticize something here. Laugh.

@ whatweallsay

 

Dude please dont hijack my topic and flaming these guys, this is the best mp mod for vc. Mta had even worse problems and that has i think been in development longer so they should have really been better than vc:mp which it isnt. Vc:mp is really smooth and great to play for the most part. Also about the crashing at least vc:mp has a crash report system where as i dont think i remember seeing one for mta so they have made reporting bugs and fixing them alot faster i think in this respect. Oh about how many players you can have in a server well be sensible and relise it is a beta and there are limits and since this was never to be made full release i think getting about 20-30 people limit on a server is rather good.

 

If you dont like vc:mp then go play mta and dont come back here as its obvious ur a mta fanboy. And NEVER post like this again in one of my topics you stupid F*uck. Make your own next time, in fact please dont, go and post somewhere else cos quite frankly with that post you made I very much doubt anyone here will want you here from now on.

 

--

Has anyone tried adding a Chainsaw to their server? Not even that or a bat is synched right. Not to mention the fact that the server list does not work! Features that MTA had working perfectly do not work here! Laugh! And the SA-MP team had the balls to make a thread in the devlog mocking the MTA team because they fix bugs. God forbid SA-MP did.  sarcasm.gif

--

 

Er you do relise that hand weapons dont work because they were not meant to as stated in the help section of the tool.

 

 

 

@ mikechml

 

Thanks for reply about the fall down animation sync i was woundering about

 

 

 

-- in general about my original post

 

Oh and a quick note that i do actually play dm with a mate and sometimes its fab and great to play which the weapons work great, sometimes they don't which im not sure why, maybe its me hosting a private server. I just like to say i think weapons are great and especially better than mta as in that game i could NEVER shoot and kill anyone dont ask me why as i dont know. But when im having a good day in vc:mp i can usually beat my mate smile.gif

 

Oh and error 404 made a post after this post and i just wish to say about his comment on making our own ini. This is a absolutly fabulous feature of VC:MP im enjoying making my own gamestyles such as rooftop madness and destruction derby mode. This is great for making your own little world that you can share with others.

Edited by Skeeter
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The shotgun is synched horribly. The VC-MP team have no idea how to fix it. It is pretty ridiculous. It is synched worse than the M60 in .5.

 

I find it funny how people were bashing the MTA team so much when this was first released. They will eat their words though. VC-MP is complete bollocks. Sure, you can see people's walking animations nicely  rolleyes.gif and the m60 does a zillion damage per bullet, but so what? The mod is poorly done.

 

Has anyone tried adding a Chainsaw to their server? Not even that or a bat is synched right. Not to mention the fact that the server list does not work! Features that MTA had working perfectly do not work here! Laugh! And the SA-MP team had the balls to make a thread in the devlog mocking the MTA team because they fix bugs. God forbid SA-MP did.  sarcasm.gif

 

kyeman also made a mention somewhere that this was made for LAN play between a few friends after complaints of the server list not working.  sarcasm.gif  Right, that is why you tried to make it possible for 50 player servers to work. Basically you had the vision, but you have no idea how to complete it, so now you are starting to doubt yourself and come up with excuses as to why nothing works. If you cannot get anything working on VC-MP why will it work on SA-MP? You are transfering the code afterall. SA-MP will be just a new map, the same crappy synch, and planes. Wow.  bbq.gif

 

At least with MTA, we know they can make something good if they put the effort into it. We will also have the SDK and have moddable gameplaying enviornments. Not a gaming enviornment where nothing works, and the stuff that works constantly crashes. I tried setting up a server once, I looked at the R-CON. Enough said.  biggrin.gif

 

Anyway I don't play VC-MP anymore, seeing as it was a huge disappoinment. Go ahead, lock this, delete it, ban me, god forbid someone criticize something here. Laugh.

The shotgun is synced horribly? What the hell are you talking about? In my, and most peoples experience, each weapon is synced VERY WELL. I haven't seen a single issue with weapon aim being off (except on laggy people, but that's to be expected). The reason the M60 kills you really fast is not because they increased the damage per bullet, but because like the other weapons, IT IS VERY WELL SYNCED. Everything in terms of weapon aim sync, player movement sync, and vehicle movement sync FAR SURPASSES what MTA currently has to offer. I honestly don't see where the hell you are coming from regarding poor weapon synchronization.

 

Sure, there are several weapons that don't work (like the chainsaw), but 1) who the hell cares as long as all the useful weapons are synced, and 2) this is just the SECOND VC-MP release - have you seen the second MTA-VC release? Btw, you can get a list of weapons that work properly here. Regarding the server browser, it is unfortunate that it doesn't always work properly, but to me it is a trivial issue. There's no question that MTA has a nicer client, with a chat box and even a built in server browser, but what matters to me most is what's actually IN the game.

 

Something that you just happened to leave out of your post was the custimizable .ini's in VC-MP. Here you are bitching about not being able to use chainsaws in your server.. but in MTA you can't even make a custom server! You always have the exact same cars, characters, spawns, and weapons in MTA.

I'm sorry, but your sh*tty rant about VC-MP makes no sense.

Edited by erorr404
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I try to avoid posting here as much as possible, and this is a prime example of why. Any of the developers will gladly admit that this is far from perfect, but you're sitting here arguing that MTA is providing the better experience, without mentioning the fact that they've had over two and half years of development time behind it. True, they have come a long way, but you do realize that in that same stretch of time a normal development group composed of no more then half a dozen programmers can create an entirely new game from the ground up. And no, this isn't an attack on MTA, just a rebuttle.

 

And there's a major difference between constructive criticism and the crap you throw out all the while trying to masquerade it with the false precept of the aforementioned form of criticism. You're sitting here bitching about how we do nothing right, and how we can't even get the simplest of tasks completed, which is laughable. You're just being an ignorant little prick who thinks he sits atop everyone else, so please excuse me for not bowing to your awe-inspiring intellect. You're the type of person who could sit and watch a porno and go onto some forum and bitch about how the story was flawed.

 

The most ironic part is that much of your criticism is correct, it's just the fact that you choose to put it in such a negative tone. The reason certain aspects of the game aren't synchronized properly is due to the methodology in which it's done, which is largely to cut down on the consumption of bandwidth. If you want every little segment of the gameplay synchronized then you'd be pushing one mbit of traffic a second on a larger server. So yes, certain things aren't completely synchronized, but that's merely a sacrifice in the ultimate picture.

 

Frankly I don't understand your comment about this being poorly done. I wasn't under the impression that you had cvs access, but perhaps I've been falsely informed. Until you actually see the innards you really have no right to describe the state of the internal workings. And I'm sorry so many people have told you to go make your own mod, clearly the fact that you can't get the rcon utility working displays your complete lack of computer intellect, especially since the context in which you used it was completely oblivious. Setting up a server takes nothing more then the push of a button, the remote console utility is only required if you want to access your server from a remote location, of course I'm sure you already knew that as well, right?

 

Ultimately, it's people like you who make working on a modification like this worth while. I hope you understand why.

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The shotgun is synched horribly. The VC-MP team have no idea how to fix it. It is pretty ridiculous. It is synched worse than the M60 in .5.

 

I find it funny how people were bashing the MTA team so much when this was first released. They will eat their words though. VC-MP is complete bollocks. Sure, you can see people's walking animations nicely rolleyes.gif and the m60 does a zillion damage per bullet, but so what? The mod is poorly done.

 

Has anyone tried adding a Chainsaw to their server? Not even that or a bat is synched right. Not to mention the fact that the server list does not work! Features that MTA had working perfectly do not work here! Laugh! And the SA-MP team had the balls to make a thread in the devlog mocking the MTA team because they fix bugs. God forbid SA-MP did. sarcasm.gif

 

kyeman also made a mention somewhere that this was made for LAN play between a few friends after complaints of the server list not working. sarcasm.gif Right, that is why you tried to make it possible for 50 player servers to work. Basically you had the vision, but you have no idea how to complete it, so now you are starting to doubt yourself and come up with excuses as to why nothing works. If you cannot get anything working on VC-MP why will it work on SA-MP? You are transfering the code afterall. SA-MP will be just a new map, the same crappy synch, and planes. Wow. bbq.gif

 

At least with MTA, we know they can make something good if they put the effort into it. We will also have the SDK and have moddable gameplaying enviornments. Not a gaming enviornment where nothing works, and the stuff that works constantly crashes. I tried setting up a server once, I looked at the R-CON. Enough said. biggrin.gif

 

Anyway I don't play VC-MP anymore, seeing as it was a huge disappoinment. Go ahead, lock this, delete it, ban me, god forbid someone criticize something here. Laugh.

You my friend are an idiot. I have been within the community ever since MTA's second ( I think it was) GTA: 3 release. I am no stranger to how long it takes to somewhat get the synchronisation that you see in VC:MP today. It has took 2 years of development time as Mike stated for MTA to come to a somewhat stable release. Thus still not to perfection as yet and never will because of the method that the teams use to synchronise features to work multiplayer, as the game itself was never made to support multiplayer.

 

It seems to me that you have been in the community for what a couple of months? Please remember that this is the VC:MP teams first release, anybody remember MTA's first release (using MTA as an example). I remember it like it was yesterday, the endless crashes I used to encounter, but I must say it was worth it for the sheer experience of playing "GTA Online".

 

These are my thoughts exatly on VC:MP's release right now there maybe a few niggly things wrong here and there but because of the sheer number of features that have been implemented into the release, subsequently driveby shooting, boats, skimmers etc (to name a few). It has brought a whole new experience to the world of GTA Vice City online. Of course there are bugs here and there it is a first release, what do you expect?

 

Well enough of my ramblings. The point I am trying to make is the fact that it is a first release why expect perfection on a BETA release. Next time read the manual, and also have a nice cup of "SHUT THE f*ck UP!"

 

Thankyou

 

f34r

 

P.S. Also at the remark "The VC:MP have no idea how to fix it" And I suppose you know how to fix the bug then with your amazing intellect and superioritry over others, yes?

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Nice reply Kriptos, if all the developlent team is good and "professional" like you we don't have tho wonder why this Multiplayer goes so well.

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Wow, everyone has an essay to write in reponse to that guy. Too bad no one will read them. confused.gif

Edited by erorr404
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If this mod is poorly done, then how could it be the most synced VC multiplayer mod released? Obviously this guy doesn't know what he is talking about.

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This person is a dedicated troll who registers here only for the purpose of making uninformed/negative posts. Eventually we'll figure out who it is.

 

I will however offer some words:

 

1) If MTA Blue for Vice City had been released VC-MP would not exist.

 

2) If I had 100% faith in the MTA team I would not be working on SA-MP.

 

3) The 50 player support was a consequence of code written by R*, not by us.

 

4) The shotgun is synced, however, in the single player code, that we obviously have to utilise, the knockdown is based on a random number generator. It's not ideal when writing a multiplayer game to have to deal with random elements across all machines. We try and address the issue by syncing the game's PRNG, but it doesn't work out in all cases.

 

5) VC-MP does not work by individually syncing attributes of the game. When I talk about "syncing," I'm merely translating problems into words people can understand. Noone in the community is an expert on writing multiplayer code and they should stop talking about "syncing" as if it's something they truely understand.

 

6) Some of the melee weapons not working is a consequence of the way the single player game is designed. I've spent several days alone working with the problems related to the collision model around the player which prevents these melee weapons from working. So far I've had no luck.

 

7) The server list not working is a result of 3rd party code that we used to try and overcome the problem of people joining empty servers. A master server system is not something that you can test with a few people. Unfortunately we did not see any problems with the master server code until it had over 20 servers listed. So far, our emails to ASE and Gamespy have gone unanswered. Rather than anyone trying to help us with this situation most people instead have complained.

 

We're writing a multiplayer game for a single player game that was not designed for it. Either play it and accept it for what it is, or don't play it.

 

whatweallsay:

 

You're free to criticize our mod. However, you're not free to spout nonsense stemming from low intellect. I pity you for the fact that your life seemingly has nothing better to offer you, other than registering at a forum for the sake of complaining and trolling about a freely available modification for a computer game.

Edited by kyeman
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Moose_The_Mooch

I fail to understand these small minds that try to cause trouble no matter what. VC-MP is what the GTA Vice City community has needed for about 2 years now. As many ppl have already said it has taken over 2 years for MTA to get to where it is now and how long have the VC-MP people been working for? About 6 months?

 

I take my hat of to the SA-MP team and they are a pritty dam good bunch of guys for releasing VC-MP when they were never going to release it in the first place, well... not before SA-MP anyway. My MTA server is offline now and i only have VC-MP server. THE ONE BIG THING THAT I LOVE ABOUT VC-MP IS HOW YOU CAN CUSTOMISE YOUR SERVER!!! I can put in as many Hunters, Sea sparrows, Cars, Gun etc etc as i want and MTA didn’t even have boats. And i can play VC-MP for a lot longer than MTA without it crashing, none of that Disconnected suspected trainer usage crap that pisses me off.

 

One thing i do like about MTA is the ASE server browser that is built into it. But in time the SA-MP team will have that fixed cos they are right on the ball. That troll needs to really think about where he is sticking his nose in other ppl's business cos he has no idea what he is talking about. I won’t even try to understand how VC-MP works but the SA-MP team have done one hell of a job and VC-MP is the only game i play now and it’s the only server i have.

 

whatweallsay go f*** yourself

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Eventually we'll figure out who it is.

Well, DooN from the MTA forums seems to use the term 'laugh', and also really likes the shotgun, so it could be him. monocle.gif

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