Scrag Posted September 2, 2005 Share Posted September 2, 2005 Scrag here, i want to put interiors on for every building in the game. (It will only be twice the size as it is now) so it will be cool as long as you have the PC power requirements. So does anyone know how to do this. Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 2, 2005 Share Posted September 2, 2005 You need to slow down and start reading more. What you want to do is impossible to do correctly. Possible, but no one would waste their time cutting doors into the buildings of sa and re-doing their colision libraries(which we are currently incapable of) and placing all those doors... the list really does go one much more... I know how to do it, and efficiently, except I often need help placing entrance markers, but I wouldnt waste my time modding the sa map in such a way. doubt others will either. sorry. I read in your topic about Texas Chainsaw that you dont have "hours of time to spend on your computer" Then you do not have the time to mod in any worthwhile way, let alone add a single interior. Sorry, it's just the truth. You might make some shirts or speed up a car, but yu wont do anything worth releasing/installing. Only personal little do-dads. Read around a bit, you know, when you have the time? 5 object limit to add to SA too, you'd never get ONE interior in. Too many parts to one room. Link to comment Share on other sites More sharing options...
madness.productions Posted September 2, 2005 Share Posted September 2, 2005 In the Robbery missions you can get into 80% of the houses. Just need to know how to code that in. Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 2, 2005 Share Posted September 2, 2005 Nah, it's just a couple of repeated rooms Most places in Codename The Grove will be enterable from the start of the game, keep your eye out for the next video, it's rad and narly. Link to comment Share on other sites More sharing options...
Fireman Posted September 2, 2005 Share Posted September 2, 2005 Well I did put all hidden interiors in, but why the hell do you want burglary houses to be open they are soo boring, and your IPL will end up above 6000000 gb. Anyway, I don't have much to mod anymore since I'm back to school. -Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
GTASan Andreas CJ Rules Posted September 3, 2005 Share Posted September 3, 2005 its sooooo easy. it will take sum time tho. is this a request or just asking. if its request then i MAY do it for u (it will take a few week tho) Link to comment Share on other sites More sharing options...
Fireman Posted September 3, 2005 Share Posted September 3, 2005 its sooooo easy. it will take sum time tho. is this a request or just asking. if its request then i MAY do it for u (it will take a few week tho) a few weeks comeone after what I've taught you it only takes 5 days -Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
GTASan Andreas CJ Rules Posted September 8, 2005 Share Posted September 8, 2005 well u know me. i start making a mod and i stop and make a different mod. then after a few weeks i go back to my original mod Link to comment Share on other sites More sharing options...
Augh Posted September 10, 2005 Share Posted September 10, 2005 I think I'm with Jerz on this... If you're saying within 5 days to a couple (couple = 2, by the by) weeks, you can code, model, texture and implement interiors for all the buildings in the entire state, I'll believe it when I see it. Of course, you could do a sortof kludge hacky job on the scripts which generate the generic reused house interiors for the robbery missions, but that's not really entirely the same. Well, maybe it's vaaaaugely along similar lines, but a pretty quick and dirty temporary solution at best. Why does everyone always want to go completely nuts and mod EVERYTHING at once. Why not pick a cool location with save spots only annoyingly far away, and build a new safe house? If you wanna make a room interior there's your chance. If you wanna add generic interior that gets reused to most all of the buildings... it's there already o_O Not much point. Cheers Link to comment Share on other sites More sharing options...
Fireman Posted September 10, 2005 Share Posted September 10, 2005 I think I'm with Jerz on this... If you're saying within 5 days to a couple (couple = 2, by the by) weeks, you can code, model, texture and implement interiors for all the buildings in the entire state, I'll believe it when I see it. Of course, you could do a sortof kludge hacky job on the scripts which generate the generic reused house interiors for the robbery missions, but that's not really entirely the same. Well, maybe it's vaaaaugely along similar lines, but a pretty quick and dirty temporary solution at best. Why does everyone always want to go completely nuts and mod EVERYTHING at once. Why not pick a cool location with save spots only annoyingly far away, and build a new safe house? If you wanna make a room interior there's your chance. If you wanna add generic interior that gets reused to most all of the buildings... it's there already o_O Not much point. Cheers Oops I thought he only ment putting markers in, making interiors will take like 3 days a interior so you will be busy for a pretty long time + Almost nobody made any interior for Gta SA yet (except for me ) and it doesn't look that good, because I did everything through IPL's. -Slurp Slurp, Hmmm... Sprunk! Link to comment Share on other sites More sharing options...
rootmanback Posted September 11, 2005 Share Posted September 11, 2005 if you want, you can make rusty brown ring doghnuts enterable n have an interior itself if you really want a few buildings to have sum interiors. Link to comment Share on other sites More sharing options...
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