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A bit of information i need for a map


Flieboy101

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Hi im in the middle of crating a map at the moment which has reli crazy areas and stuff like that so i need to know how to change a coll file so that the vehicles will stay directly stuck to the ground, if i dont get this the mod is gonna be a huge flop.

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*sigh* The collision files aren't the place where gravity is stored.. in truth, the place where they are stored is in.. in.. THE MEMORY/HARDCODED! So, to sum it up... you can't do it via collision.. + if you want to hack the memory, I wonder how you are going to get the memory to change after you come into a invisible, unsolid, basicly non existent cube.

 

I hope I don't sound like a expert having problems trying to teach a stupid guy (not you, at least you know how to put map objects in). Sorry, but you'll have to change the gravity via memory.

 

Gravity keeps things down to land.. setting the gravity really high will result in not being able to get off the ground (aka no jumping) but that's the only way.

 

<end pointlessly long post>

 

Nipa

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OK thanks for you help Nipa its just i was lookinh at the suances air carrier mod and the cars will stay on there so i thought that it would work here.

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spaceeinstein
You can use mission coding. If car is within the other car's radius, attach car to other car. San An doesn't use very real gravity. And gravity in real life doesn't tie a car to another car. (For SA) Edited by spaceeinstein
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Sounds like a very good idea spacenstein i will use that for one of my mods, maybe for one im using to go to places at very fast speeds to places, which i mite be asking if we can put in sa-mp because apparently were gonna have jumping out of planes and this will be part of that.

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I saw a Spider-MAn-Car mod somewhere, that allowed you to drive up walls...

 

Study it and find what made this happen.

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You post doesn't make much sense, but i think you want to make cars "stick" to the ground.

 

Try messing with each car's weight

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Im gonna try the spiderman mod, and if i mess with the cars weight its more likely to not work.

 

PS do you know if theres any way you can edit what hydraulics or wotever uses the computer version of "R3" does.

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