Xune Posted August 31, 2005 Share Posted August 31, 2005 (edited) In an attempt to break into modding SA I decided to have a look at how the game worked when running on a striped main.scm, specifically Steve-m's one that acompanies the map cleaner program. During play I came across some oddities that I wasn't expecting, for example parked cars were spawning, which I thought only happened if they were told to via the scm. A variation on that theme was cars were spawnig in police station car parks, however they were not police cars. Can someone explain why this is occuring? EDIT: And yet vehicles like the Bullet that spawns in SF and the two NRG's in LS are still present. Are these spawn points hard coded some of which are controlled via the scm and others allowed to spawn cars at random? Edited August 31, 2005 by Xune Link to comment Share on other sites More sharing options...
Opius Posted August 31, 2005 Share Posted August 31, 2005 Things like garages and some parked cars can be controlled through the map files as well as the SCM. Link to comment Share on other sites More sharing options...
Xune Posted September 1, 2005 Author Share Posted September 1, 2005 Thanks for clearing that up. I appreciate the time for what must be a simple matter. To take things further, is it possible for commands in the scm to over-ride those laid down in the map file. For example forcing what would normaly be a random spawn point to only spawn a specific car, or for that matter not at all? Link to comment Share on other sites More sharing options...
Opius Posted September 1, 2005 Share Posted September 1, 2005 I doubt it. What MAY work is creating a generator at the exact same spot as the one defined through the map files, in the hope that the scripted one takes priority over the map-defined one. Link to comment Share on other sites More sharing options...
dertyjerzian Posted September 2, 2005 Share Posted September 2, 2005 (edited) It actually is possible. You should take a look at the IPL topic, started by Space Einstien in the map section. There, IPL car spawning is outlined by Hammer 83.. But... There are what I have dubbed "ghost paths" in the game, and perhaps those are ghost spawns. At a certain area in my map-cleaned installation, as I drive up some of the varius roads I have created there are sometimes lines of vehicle driving along in a line with no ground under them. Strange, but true. Understandable as at about the exact same places in the original game I've seen cars driving in the air. Edited September 2, 2005 by dertyjerzian Link to comment Share on other sites More sharing options...
Xune Posted September 3, 2005 Author Share Posted September 3, 2005 Very interesting, I've bookmarked that for future reference (I'm currently trying to unravel another problem). Thanks dertyjerzian. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now