/Pavel/ Posted August 29, 2005 Share Posted August 29, 2005 I've just wanted to add another ex.script to my mod and it just won't work . I've already successfully added three ex.scripts and now this fourth one gives me a lot of trouble. First it doesn't pass the status check (if ex_script_status == 0), like it's already running, but it's not, then when I delete that check game freezes, but doesn't crash, it acts like a loop without a wait command, but I've checked the script an no wait command is missing. So, I think the limit of ex.script is 82 of them... Noooo! Please tell me I'm wrong. If it's true then... I'll go crazy. .Where am I gonna write the script I need? Please share your experience with ex.scripts. Have anyone managed to add more that three ex.scripts? Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 29, 2005 Share Posted August 29, 2005 Did you try the SCM debug? Just to make sure? Link to comment Share on other sites More sharing options...
Un3462 Posted August 29, 2005 Share Posted August 29, 2005 http://www.gtaforums.com/index.php?showtop...0#entry2976038 Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 29, 2005 Share Posted August 29, 2005 Oh. Then delete unused external scripts, like GF_SEX and HOME_BRAINS. Link to comment Share on other sites More sharing options...
Demarest Posted August 29, 2005 Share Posted August 29, 2005 @CyQ: For us mortals, you should sh*t down and make a pinned thread or a post in a pinned topic outlining all such things. Because of you, I used to know things like max parked cars in 3/VC and such, but have since forgotten. Things like that. I know it would help a lot of people. Link to comment Share on other sites More sharing options...
/Pavel/ Posted August 29, 2005 Author Share Posted August 29, 2005 Yep, the limit is 82. That's just great! Well, guess I'm gonna have to find another way to do it. Thanks for the help guys. Link to comment Share on other sites More sharing options...
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