Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA VI

      1. St. Andrews Cathedral
    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

I need some more help


Carmo

Recommended Posts

i have made a mission where u have to take the cars to a location and then they spawn in my show room i have done all i now and compile then when i go on new game when it fully loads and the man appears the game crashes can anyone help

Link to post
Share on other sites
Other than to say something's faulty with your code, nope. What happened when your code was in a stripped SCM? For that matter, where is your code?
Link to post
Share on other sites

yes i got the original main.scm to work so im adding my mission to that the mission quit big and theres quit alot to it but i think i now what the problem is what integer values and floating-point values because i think ive got to add them. thanks for all the help.

Link to post
Share on other sites
MadHacker04

@Carmo: we need your code if we should tell you where the problem is ....

 

EDIT:\\ sry i saw that you've already fixed it

 

--- greetz ---

MadHacker04

Edited by MadHacker04
Link to post
Share on other sites

All the garages are established in the beginning of code. You should check it out to see how. A garage as far as code is concerned is merely a cube with special attributes. In terms of a garage you store vehicles in, its attribute is that it will record the last 4 vehicles deposited in it and recreate them when you approach them.

 

In game, these cubes are contained by what we would call a garage. The door opens when you get near because that map object is established in the EXE as a garage door. So if you wanted to add a garage (and VC could only have one more from the original amount), it would have to be an existing one, OR it would have to be one with a garage door whose map name is identical to one of the existing garages. I do NOT know if duplicates can exist. OR you can just establish a cube in an open parking lot. Of course doing it this way looks odd because the vehicles only appear when the game believes the would be garage door should be open. With a little bid of coding, you could force the issue under such circumstances by using the open garage and close garage commands (0360 and 0361).

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.