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Crashes when inserting this opcode:...


Kaarle

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0211: walk_actor_to_point $cop1 2022.221 -2640.527

 

 

when trying to use this with this:

 

 

009A: $cop1 = create_actor 6 280 1992.254 -2503.15  13.53912

 

 

it doesn't work.(crashes) help!? (my first time with "actor"codes)

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DEFINE VERSION SA 0.330002: jump ££Second_SegmentDEFINE MEMORY  13100; Equals Mission Builder type global variable range $2 to $10939;40145:Second_Segment0002: jump ££Third_SegmentDEFINE OBJECTS  5DEFINE OBJECT (no name)                 ; This is an unused object. You can put anything here.DEFINE OBJECT AD_JUMP                  ; Object number -141  DEFINE OBJECT LANDJUMP2                ; Object number -229DEFINE OBJECT WONGS_GATE                ; Object number -225DEFINE OBJECT KMB_RAMP                ; Object number -226:Third_Segment0002: jump ££Fourth_SegmentDEFINE MISSIONS  0:Fourth_Segment0002: jump ££Fifth_SegmentDEFINE EXTERNAL_SCRIPTS  0:Fifth_Segment0002: jump ££Sixth_SegmentDEFINE UNKNOWN_FIFTH_SEGMENTDEFINE UNKNOWN1  0:Sixth_Segment0002: jump ££MAIN_1DEFINE UNKNOWN_SIXTH_SEGMENTDEFINE UNKNOWN3  2146 ;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade  0 ()  0 ms01F0: set_max_wanted_level_to  10111: set_wasted_busted_check_to  0 (disabled)00C0: set_current_time  8  004E4: unknown_refresh_game_renderer_at  2000.454 -2503.1503CB: set_camera  2000.454 -2503.15  13.539120053: $PLAYER_CHAR = create_player  0 at  2000.454 -2503.15  13.53912087B: set_player $PLAYER_CHAR clothes "TUXEDO" "SUIT1"  0 087B: set_player $PLAYER_CHAR clothes "SUIT1TRBLK2" "SUIT1TR"  2 087B: set_player $PLAYER_CHAR clothes "PIMPSHOE" "PIMPSHOE"  3 087B: set_player $PLAYER_CHAR clothes "ELVISHAIR" "ELVISHAIR"  1062A: change_stat  165 (energy) to  1000.0; float062A: change_stat  23 (muscle) to  1000.0; float062A: change_stat  21 (fat) to  10.0; float062A: change_stat  22 (stamina) to  1000.0; float062A: change_stat  160 (driving skill) to  1000.0; float062A: change_stat  223 (pilot skill) to  1000.0; float062A: change_stat  230 (cycling skill) to  1000.0; float 062A: change_stat  229 (bike skill) to  1000.0; float062A: change_stat  225 (lung capacity) to  1000.0; float062A: change_stat  64 (respect) to  1000.0; float062A: change_stat  69 (Weap skill: pistol) to  1000.0; float062A: change_stat  156 (dance skill) to  1000.0; float0629: change_stat  181 (islands unlocked) to  1000.0; integer see statdisp.dat 070D: $PLAYER_CHAR 0793: (unknown)016C: restart if wasted at  2000.454 -2503.15  13.53912 angle  137.0 unknown  0 016A: fade  1 ()  500 ms0001: wait  1 ms0002: jump ££MAIN_2:MAIN_2014B: $golf = init_parked_car_generator 496 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2506.057 -1674.765 13.36658 angle 30.0014C: set_parked_car_generator $golf cars_to_generate_to 101014B: $muscle = init_parked_car_generator 475 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2493.057 -1674.765 13.36658 angle 30.0014C: set_parked_car_generator $muscle cars_to_generate_to 101014B: $dodge = init_parked_car_generator 422 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2483.057 -1674.765 13.36658 angle 10.0014C: set_parked_car_generator $dodge cars_to_generate_to 101014B: $e500 = init_parked_car_generator 492 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2473.057 -1674.765 13.36658 angle 5.0014C: set_parked_car_generator $e500 cars_to_generate_to 101014B: $suzuki = init_parked_car_generator 522 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2499.057 -1674.765 13.36658 angle 20.0014C: set_parked_car_generator $suzuki cars_to_generate_to 101014B: $mirage = init_parked_car_generator 426 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2499.057 -1659.765 13.36658 angle -20.0014C: set_parked_car_generator $mirage cars_to_generate_to 1010002: jump ££MAIN_3:MAIN_3014B: $suzuki1 = init_parked_car_generator 522 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2005.454 -2503.15  13.53912 angle 20.0014C: set_parked_car_generator $suzuki1 cars_to_generate_to 101014B: $megalennuk = init_parked_car_generator 577 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1868.399 -2489.45  13.53912 angle 90.0014C: set_parked_car_generator $megalennuk cars_to_generate_to 101014B: $traktor = init_parked_car_generator 485 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1860.629 -2438.029  13.55469 angle 180.0014C: set_parked_car_generator $traktor cars_to_generate_to 101014B: $trepp = init_parked_car_generator 608 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1860.629 -2428.029  13.55469 angle 180.0014C: set_parked_car_generator $trepp cars_to_generate_to 10102A7: $439 = create_icon_marker_and_sphere $441 at 2056.841 -2488.552  13.539120107: $2727 = create_object #AD_JUMP at  1934.354 -2385.757  12.346880107: $jump2 = create_object #AD_JUMP at  1934.354 -2301.432  12.346880177: set_object $jump2 z_angle_to  180.00107: $gate1 = create_object #WONGS_GATE at  1935.354 -2600.432  12.346880177: set_object $gate1 z_angle_to  90.00107: $gate2 = create_object #WONGS_GATE at  1933.354 -2600.432  12.346880177: set_object $gate2 z_angle_to  90.00107: $hupe = create_object #LANDJUMP2 at  1954.354 -2385.757  12.346880177: set_object $hupe z_angle_to  180.0014B: $muscle1 = init_parked_car_generator 475 -1 -1 1 alarm 100 door_lock 0 0 10000 at 1934.354 -2380.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle1 cars_to_generate_to 101014B: $muscle2 = init_parked_car_generator 475 -1 -1 1 alarm 10 door_lock 0 0 10000 at 1934.354 -2370.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle2 cars_to_generate_to 101014B: $muscle3 = init_parked_car_generator 475 -1 -1 1 alarm 40 door_lock 100 0 10000 at 1934.354 -2360.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle3 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2353.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2345.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2337.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2330.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2322.757 43.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2315.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2308.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 1010107: $gate11 = create_object #WONGS_GATE at  1935.354 -2595.432  12.346880177: set_object $gate11 z_angle_to  90.00107: $gate22 = create_object #WONGS_GATE at  1933.354 -2595.432  12.346880177: set_object $gate22 z_angle_to  90.00107: $gate13 = create_object #WONGS_GATE at  1935.354 -2585.432  12.346880177: set_object $gate13 z_angle_to  90.00107: $gate24 = create_object #WONGS_GATE at  1933.354 -2585.432  12.346880177: set_object $gate24 z_angle_to  90.00107: $gate15 = create_object #WONGS_GATE at  1935.354 -2575.432  12.346880177: set_object $gate15 z_angle_to  90.00107: $gate26 = create_object #WONGS_GATE at  1933.354 -2575.432  12.346880177: set_object $gate26 z_angle_to  90.00107: $gate17 = create_object #WONGS_GATE at  1935.354 -2565.432  12.346880177: set_object $gate17 z_angle_to  90.00107: $gate28 = create_object #WONGS_GATE at  1933.354 -2565.432  12.346880177: set_object $gate28 z_angle_to  90.00107: $gate19 = create_object #WONGS_GATE at  1935.354 -2555.432  12.346880177: set_object $gate19 z_angle_to  90.00107: $gate20 = create_object #WONGS_GATE at  1933.354 -2555.432  12.346880177: set_object $gate20 z_angle_to  90.00107: $gate111 = create_object #WONGS_GATE at  1935.354 -2545.432  12.346880177: set_object $gate111 z_angle_to  90.00107: $gate222 = create_object #WONGS_GATE at  1933.354 -2545.432  12.346880177: set_object $gate222 z_angle_to  90.00107: $gate133 = create_object #WONGS_GATE at  1935.354 -2535.432  12.346880177: set_object $gate133 z_angle_to  90.00107: $gate244 = create_object #WONGS_GATE at  1933.354 -2535.432  12.346880177: set_object $gate244 z_angle_to  90.00107: $gate155 = create_object #WONGS_GATE at  1935.354 -2525.432  12.346880177: set_object $gate155 z_angle_to  90.00107: $gate266 = create_object #WONGS_GATE at  1933.354 -2525.432  12.346880177: set_object $gate266 z_angle_to  90.00107: $gate177 = create_object #WONGS_GATE at  1935.354 -2515.432  12.346880177: set_object $gate177 z_angle_to  90.00107: $gate288 = create_object #WONGS_GATE at  1933.354 -2515.432  12.346880177: set_object $gate288 z_angle_to  90.00107: $gate199 = create_object #WONGS_GATE at  1935.354 -2505.432  12.346880177: set_object $gate199 z_angle_to  90.00107: $gate200 = create_object #WONGS_GATE at  1933.354 -2505.432  12.346880177: set_object $gate200 z_angle_to  90.00107: $gate1991 = create_object #WONGS_GATE at  1935.354 -2495.432  12.346880177: set_object $gate1991 z_angle_to  90.00107: $gate2002 = create_object #WONGS_GATE at  1933.354 -2495.432  12.346880177: set_object $gate2002 z_angle_to  90.00107: $gate1993 = create_object #WONGS_GATE at  1935.354 -2485.432  12.346880177: set_object $gate1993 z_angle_to  90.00107: $gate2004 = create_object #WONGS_GATE at  1933.354 -2485.432  12.346880177: set_object $gate2004 z_angle_to  90.00107: $gate1995 = create_object #WONGS_GATE at  1935.354 -2475.432  12.346880177: set_object $gate1995 z_angle_to  90.00107: $gate2006 = create_object #WONGS_GATE at  1933.354 -2475.432  12.346880177: set_object $gate2006 z_angle_to  90.00107: $gate1997 = create_object #WONGS_GATE at  1935.354 -2465.432  12.346880177: set_object $gate1997 z_angle_to  90.00107: $gate2008 = create_object #WONGS_GATE at  1933.354 -2465.432  12.346880177: set_object $gate2008 z_angle_to  90.00107: $gate1999 = create_object #WONGS_GATE at  1935.354 -2455.432  12.346880177: set_object $gate1999 z_angle_to  90.00107: $gate2000 = create_object #WONGS_GATE at  1933.354 -2455.432  12.346880177: set_object $gate2000 z_angle_to  90.00107: $gate19911 = create_object #WONGS_GATE at  1935.354 -2445.432  12.346880177: set_object $gate19911 z_angle_to  90.00107: $gate20022 = create_object #WONGS_GATE at  1933.354 -2445.432  12.346880177: set_object $gate20022 z_angle_to  90.00107: $gate19933 = create_object #WONGS_GATE at  1935.354 -2435.432  12.346880177: set_object $gate19933 z_angle_to  90.00107: $gate20044 = create_object #WONGS_GATE at  1933.354 -2435.432  12.346880177: set_object $gate20044 z_angle_to  90.00107: $gate19955 = create_object #WONGS_GATE at  1935.354 -2425.432  12.346880177: set_object $gate19955 z_angle_to  90.00107: $gate20066 = create_object #WONGS_GATE at  1933.354 -2425.432  12.346880177: set_object $gate20066 z_angle_to  90.00107: $gate19977 = create_object #WONGS_GATE at  1935.354 -2415.432  12.346880177: set_object $gate19977 z_angle_to  90.00107: $gate20088 = create_object #WONGS_GATE at  1933.354 -2415.432  12.346880177: set_object $gate20088 z_angle_to  90.00107: $gate19999 = create_object #WONGS_GATE at  1935.354 -2405.432  12.346880177: set_object $gate19999 z_angle_to  90.00107: $gate20000 = create_object #WONGS_GATE at  1933.354 -2405.432  12.346880177: set_object $gate20000 z_angle_to  90.00107: $gate199999 = create_object #WONGS_GATE at  1935.354 -2395.432  12.346880177: set_object $gate199999 z_angle_to  90.00107: $gate200000 = create_object #WONGS_GATE at  1933.354 -2395.432  12.346880177: set_object $gate200000 z_angle_to  90.00107: $jump23 = create_object #KMB_RAMP at  2022.221 -2646.527  12.546880177: set_object $jump23 z_angle_to  -90.0032B: $gun = create_weapon_pickup 346 15 ammo 1000 at 2056.841 -2488.552  13.53912032B: $sniper = create_weapon_pickup 358 15 ammo 1000 at 2057.841 -2488.552  13.539120002: jump ££MAIN_4:MAIN_40209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2388.757  12.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2388.757  12.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2385.757  13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2385.757  13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2384.757  13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2384.757  13.74688 0 @214 @1430209: @214 = random_int 1 40107: $jump233 = create_object #KMB_RAMP at  2002.221 -2646.527  12.546880177: set_object $jump233 z_angle_to  -90.002CF: create_fire_at 1936.354 -2382.757  13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2382.757  13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2380.757  14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2380.757  14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2378.757  15.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2378.757  15.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2376.757  16.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2376.757  16.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2374.757  17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2374.757  17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2372.757  18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2372.757  18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2370.757  19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2370.757  19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2368.757  20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2368.757  20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2366.757  21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2366.757  21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2364.757  22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2364.757  22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2362.757  23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2362.757  23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2360.757  24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2360.757  24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2358.757  25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2358.757  25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2356.757  26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2356.757  26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2354.757  27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2354.757  27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2352.757  28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2352.757  28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2350.757  29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2350.757  29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2348.757  30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2348.757  30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2346.757  31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2346.757  31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2344.757  32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2344.757  32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2342.757  33.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2342.757  33.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2340.757  32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2340.757  32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2338.757  31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2338.757  31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2336.757  30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2336.757  30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2334.757  29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2334.757  29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2332.757  28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2332.757  28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2330.757  27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2330.757  27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2328.757  26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2328.757  26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2326.757  25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2326.757  25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2324.757  24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2324.757  24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2322.757  23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2322.757  23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2320.757  22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2320.757  22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2318.757  21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2318.757  21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2316.757  20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2316.757  20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2314.757  19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2314.757  19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2312.757  18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2312.757  18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2310.757  17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2310.757  17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2308.757  16.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2308.757  16.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2306.757  15.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2306.757  15.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2304.757  14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2304.757  14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2302.757  13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2302.757  13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 2056.841 -2488.552  13.53912 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 2054.841 -2488.552  13.53912 0 @214 @143009A: $cop1 = create_actor 6 280 1992.254 -2503.15  13.539120211: walk_actor_to_point $cop1 2022.221 -2640.527 :LOOP0001: wait  10 ms0002: jump ££LOOP

 

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nervous.gif

 

Request that model first. Look at existing code around 'create_actor' commands and see how the models are requested.

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(requested model + loaded requested) models create_actor code works but the walking doesn't

but i created a car and got it moving with a opcode 00A7: drive_car_to $suzuki1 1990.254 -2503.15 13.53912

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I won't say I know for sure, but could the distance of about 150 be the issue? Try something closer first just to test.

 

Your code is missing a restart if busted command. You should use locals where able. And a code trap should have a longer wait than 10.

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It is? Thats a pile of crap! Hmm, 0502 might work, its unknown but suspected. Either that or your going to have to use a scripted walk.
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spaceeinstein
If you think that's crap, many opcodes from GTA3/Vice City that involves with an animation doesn't work in San Andreas. Same with many codes involving with player_char, like "if player_char is driving". This time San An uses more action sequences and player_actor. 05D3 should work. Actor, walk to XYZ, style (4=walk, 6=run), time. Edited by spaceeinstein
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