Kaarle Posted August 27, 2005 Share Posted August 27, 2005 0211: walk_actor_to_point $cop1 2022.221 -2640.527 when trying to use this with this: 009A: $cop1 = create_actor 6 280 1992.254 -2503.15 13.53912 it doesn't work.(crashes) help!? (my first time with "actor"codes) Link to comment Share on other sites More sharing options...
Opius Posted August 27, 2005 Share Posted August 27, 2005 Full code, please. Link to comment Share on other sites More sharing options...
Kaarle Posted August 27, 2005 Author Share Posted August 27, 2005 DEFINE VERSION SA 0.330002: jump ££Second_SegmentDEFINE MEMORY 13100; Equals Mission Builder type global variable range $2 to $10939;40145:Second_Segment0002: jump ££Third_SegmentDEFINE OBJECTS 5DEFINE OBJECT (no name) ; This is an unused object. You can put anything here.DEFINE OBJECT AD_JUMP ; Object number -141 DEFINE OBJECT LANDJUMP2 ; Object number -229DEFINE OBJECT WONGS_GATE ; Object number -225DEFINE OBJECT KMB_RAMP ; Object number -226:Third_Segment0002: jump ££Fourth_SegmentDEFINE MISSIONS 0:Fourth_Segment0002: jump ££Fifth_SegmentDEFINE EXTERNAL_SCRIPTS 0:Fifth_Segment0002: jump ££Sixth_SegmentDEFINE UNKNOWN_FIFTH_SEGMENTDEFINE UNKNOWN1 0:Sixth_Segment0002: jump ££MAIN_1DEFINE UNKNOWN_SIXTH_SEGMENTDEFINE UNKNOWN3 2146 ;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade 0 () 0 ms01F0: set_max_wanted_level_to 10111: set_wasted_busted_check_to 0 (disabled)00C0: set_current_time 8 004E4: unknown_refresh_game_renderer_at 2000.454 -2503.1503CB: set_camera 2000.454 -2503.15 13.539120053: $PLAYER_CHAR = create_player 0 at 2000.454 -2503.15 13.53912087B: set_player $PLAYER_CHAR clothes "TUXEDO" "SUIT1" 0 087B: set_player $PLAYER_CHAR clothes "SUIT1TRBLK2" "SUIT1TR" 2 087B: set_player $PLAYER_CHAR clothes "PIMPSHOE" "PIMPSHOE" 3 087B: set_player $PLAYER_CHAR clothes "ELVISHAIR" "ELVISHAIR" 1062A: change_stat 165 (energy) to 1000.0; float062A: change_stat 23 (muscle) to 1000.0; float062A: change_stat 21 (fat) to 10.0; float062A: change_stat 22 (stamina) to 1000.0; float062A: change_stat 160 (driving skill) to 1000.0; float062A: change_stat 223 (pilot skill) to 1000.0; float062A: change_stat 230 (cycling skill) to 1000.0; float 062A: change_stat 229 (bike skill) to 1000.0; float062A: change_stat 225 (lung capacity) to 1000.0; float062A: change_stat 64 (respect) to 1000.0; float062A: change_stat 69 (Weap skill: pistol) to 1000.0; float062A: change_stat 156 (dance skill) to 1000.0; float0629: change_stat 181 (islands unlocked) to 1000.0; integer see statdisp.dat 070D: $PLAYER_CHAR 0793: (unknown)016C: restart if wasted at 2000.454 -2503.15 13.53912 angle 137.0 unknown 0 016A: fade 1 () 500 ms0001: wait 1 ms0002: jump ££MAIN_2:MAIN_2014B: $golf = init_parked_car_generator 496 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2506.057 -1674.765 13.36658 angle 30.0014C: set_parked_car_generator $golf cars_to_generate_to 101014B: $muscle = init_parked_car_generator 475 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2493.057 -1674.765 13.36658 angle 30.0014C: set_parked_car_generator $muscle cars_to_generate_to 101014B: $dodge = init_parked_car_generator 422 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2483.057 -1674.765 13.36658 angle 10.0014C: set_parked_car_generator $dodge cars_to_generate_to 101014B: $e500 = init_parked_car_generator 492 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2473.057 -1674.765 13.36658 angle 5.0014C: set_parked_car_generator $e500 cars_to_generate_to 101014B: $suzuki = init_parked_car_generator 522 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2499.057 -1674.765 13.36658 angle 20.0014C: set_parked_car_generator $suzuki cars_to_generate_to 101014B: $mirage = init_parked_car_generator 426 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2499.057 -1659.765 13.36658 angle -20.0014C: set_parked_car_generator $mirage cars_to_generate_to 1010002: jump ££MAIN_3:MAIN_3014B: $suzuki1 = init_parked_car_generator 522 -1 -1 1 alarm 0 door_lock 0 0 10000 at 2005.454 -2503.15 13.53912 angle 20.0014C: set_parked_car_generator $suzuki1 cars_to_generate_to 101014B: $megalennuk = init_parked_car_generator 577 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1868.399 -2489.45 13.53912 angle 90.0014C: set_parked_car_generator $megalennuk cars_to_generate_to 101014B: $traktor = init_parked_car_generator 485 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1860.629 -2438.029 13.55469 angle 180.0014C: set_parked_car_generator $traktor cars_to_generate_to 101014B: $trepp = init_parked_car_generator 608 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1860.629 -2428.029 13.55469 angle 180.0014C: set_parked_car_generator $trepp cars_to_generate_to 10102A7: $439 = create_icon_marker_and_sphere $441 at 2056.841 -2488.552 13.539120107: $2727 = create_object #AD_JUMP at 1934.354 -2385.757 12.346880107: $jump2 = create_object #AD_JUMP at 1934.354 -2301.432 12.346880177: set_object $jump2 z_angle_to 180.00107: $gate1 = create_object #WONGS_GATE at 1935.354 -2600.432 12.346880177: set_object $gate1 z_angle_to 90.00107: $gate2 = create_object #WONGS_GATE at 1933.354 -2600.432 12.346880177: set_object $gate2 z_angle_to 90.00107: $hupe = create_object #LANDJUMP2 at 1954.354 -2385.757 12.346880177: set_object $hupe z_angle_to 180.0014B: $muscle1 = init_parked_car_generator 475 -1 -1 1 alarm 100 door_lock 0 0 10000 at 1934.354 -2380.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle1 cars_to_generate_to 101014B: $muscle2 = init_parked_car_generator 475 -1 -1 1 alarm 10 door_lock 0 0 10000 at 1934.354 -2370.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle2 cars_to_generate_to 101014B: $muscle3 = init_parked_car_generator 475 -1 -1 1 alarm 40 door_lock 100 0 10000 at 1934.354 -2360.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle3 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2353.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2345.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2337.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2330.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2322.757 43.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2315.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 101014B: $muscle4 = init_parked_car_generator 475 -1 -1 1 alarm 80 door_lock 40 0 10000 at 1934.354 -2308.757 13.36658 angle 90.0014C: set_parked_car_generator $muscle4 cars_to_generate_to 1010107: $gate11 = create_object #WONGS_GATE at 1935.354 -2595.432 12.346880177: set_object $gate11 z_angle_to 90.00107: $gate22 = create_object #WONGS_GATE at 1933.354 -2595.432 12.346880177: set_object $gate22 z_angle_to 90.00107: $gate13 = create_object #WONGS_GATE at 1935.354 -2585.432 12.346880177: set_object $gate13 z_angle_to 90.00107: $gate24 = create_object #WONGS_GATE at 1933.354 -2585.432 12.346880177: set_object $gate24 z_angle_to 90.00107: $gate15 = create_object #WONGS_GATE at 1935.354 -2575.432 12.346880177: set_object $gate15 z_angle_to 90.00107: $gate26 = create_object #WONGS_GATE at 1933.354 -2575.432 12.346880177: set_object $gate26 z_angle_to 90.00107: $gate17 = create_object #WONGS_GATE at 1935.354 -2565.432 12.346880177: set_object $gate17 z_angle_to 90.00107: $gate28 = create_object #WONGS_GATE at 1933.354 -2565.432 12.346880177: set_object $gate28 z_angle_to 90.00107: $gate19 = create_object #WONGS_GATE at 1935.354 -2555.432 12.346880177: set_object $gate19 z_angle_to 90.00107: $gate20 = create_object #WONGS_GATE at 1933.354 -2555.432 12.346880177: set_object $gate20 z_angle_to 90.00107: $gate111 = create_object #WONGS_GATE at 1935.354 -2545.432 12.346880177: set_object $gate111 z_angle_to 90.00107: $gate222 = create_object #WONGS_GATE at 1933.354 -2545.432 12.346880177: set_object $gate222 z_angle_to 90.00107: $gate133 = create_object #WONGS_GATE at 1935.354 -2535.432 12.346880177: set_object $gate133 z_angle_to 90.00107: $gate244 = create_object #WONGS_GATE at 1933.354 -2535.432 12.346880177: set_object $gate244 z_angle_to 90.00107: $gate155 = create_object #WONGS_GATE at 1935.354 -2525.432 12.346880177: set_object $gate155 z_angle_to 90.00107: $gate266 = create_object #WONGS_GATE at 1933.354 -2525.432 12.346880177: set_object $gate266 z_angle_to 90.00107: $gate177 = create_object #WONGS_GATE at 1935.354 -2515.432 12.346880177: set_object $gate177 z_angle_to 90.00107: $gate288 = create_object #WONGS_GATE at 1933.354 -2515.432 12.346880177: set_object $gate288 z_angle_to 90.00107: $gate199 = create_object #WONGS_GATE at 1935.354 -2505.432 12.346880177: set_object $gate199 z_angle_to 90.00107: $gate200 = create_object #WONGS_GATE at 1933.354 -2505.432 12.346880177: set_object $gate200 z_angle_to 90.00107: $gate1991 = create_object #WONGS_GATE at 1935.354 -2495.432 12.346880177: set_object $gate1991 z_angle_to 90.00107: $gate2002 = create_object #WONGS_GATE at 1933.354 -2495.432 12.346880177: set_object $gate2002 z_angle_to 90.00107: $gate1993 = create_object #WONGS_GATE at 1935.354 -2485.432 12.346880177: set_object $gate1993 z_angle_to 90.00107: $gate2004 = create_object #WONGS_GATE at 1933.354 -2485.432 12.346880177: set_object $gate2004 z_angle_to 90.00107: $gate1995 = create_object #WONGS_GATE at 1935.354 -2475.432 12.346880177: set_object $gate1995 z_angle_to 90.00107: $gate2006 = create_object #WONGS_GATE at 1933.354 -2475.432 12.346880177: set_object $gate2006 z_angle_to 90.00107: $gate1997 = create_object #WONGS_GATE at 1935.354 -2465.432 12.346880177: set_object $gate1997 z_angle_to 90.00107: $gate2008 = create_object #WONGS_GATE at 1933.354 -2465.432 12.346880177: set_object $gate2008 z_angle_to 90.00107: $gate1999 = create_object #WONGS_GATE at 1935.354 -2455.432 12.346880177: set_object $gate1999 z_angle_to 90.00107: $gate2000 = create_object #WONGS_GATE at 1933.354 -2455.432 12.346880177: set_object $gate2000 z_angle_to 90.00107: $gate19911 = create_object #WONGS_GATE at 1935.354 -2445.432 12.346880177: set_object $gate19911 z_angle_to 90.00107: $gate20022 = create_object #WONGS_GATE at 1933.354 -2445.432 12.346880177: set_object $gate20022 z_angle_to 90.00107: $gate19933 = create_object #WONGS_GATE at 1935.354 -2435.432 12.346880177: set_object $gate19933 z_angle_to 90.00107: $gate20044 = create_object #WONGS_GATE at 1933.354 -2435.432 12.346880177: set_object $gate20044 z_angle_to 90.00107: $gate19955 = create_object #WONGS_GATE at 1935.354 -2425.432 12.346880177: set_object $gate19955 z_angle_to 90.00107: $gate20066 = create_object #WONGS_GATE at 1933.354 -2425.432 12.346880177: set_object $gate20066 z_angle_to 90.00107: $gate19977 = create_object #WONGS_GATE at 1935.354 -2415.432 12.346880177: set_object $gate19977 z_angle_to 90.00107: $gate20088 = create_object #WONGS_GATE at 1933.354 -2415.432 12.346880177: set_object $gate20088 z_angle_to 90.00107: $gate19999 = create_object #WONGS_GATE at 1935.354 -2405.432 12.346880177: set_object $gate19999 z_angle_to 90.00107: $gate20000 = create_object #WONGS_GATE at 1933.354 -2405.432 12.346880177: set_object $gate20000 z_angle_to 90.00107: $gate199999 = create_object #WONGS_GATE at 1935.354 -2395.432 12.346880177: set_object $gate199999 z_angle_to 90.00107: $gate200000 = create_object #WONGS_GATE at 1933.354 -2395.432 12.346880177: set_object $gate200000 z_angle_to 90.00107: $jump23 = create_object #KMB_RAMP at 2022.221 -2646.527 12.546880177: set_object $jump23 z_angle_to -90.0032B: $gun = create_weapon_pickup 346 15 ammo 1000 at 2056.841 -2488.552 13.53912032B: $sniper = create_weapon_pickup 358 15 ammo 1000 at 2057.841 -2488.552 13.539120002: jump ££MAIN_4:MAIN_40209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2388.757 12.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2388.757 12.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2385.757 13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2385.757 13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2384.757 13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2384.757 13.74688 0 @214 @1430209: @214 = random_int 1 40107: $jump233 = create_object #KMB_RAMP at 2002.221 -2646.527 12.546880177: set_object $jump233 z_angle_to -90.002CF: create_fire_at 1936.354 -2382.757 13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2382.757 13.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2380.757 14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2380.757 14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2378.757 15.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2378.757 15.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2376.757 16.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2376.757 16.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2374.757 17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2374.757 17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2372.757 18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2372.757 18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2370.757 19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2370.757 19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2368.757 20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2368.757 20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2366.757 21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2366.757 21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2364.757 22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2364.757 22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2362.757 23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2362.757 23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2360.757 24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2360.757 24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2358.757 25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2358.757 25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2356.757 26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2356.757 26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2354.757 27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2354.757 27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2352.757 28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2352.757 28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2350.757 29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2350.757 29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2348.757 30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2348.757 30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2346.757 31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2346.757 31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2344.757 32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2344.757 32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2342.757 33.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2342.757 33.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2340.757 32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2340.757 32.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2338.757 31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2338.757 31.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2336.757 30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2336.757 30.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2334.757 29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2334.757 29.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2332.757 28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2332.757 28.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2330.757 27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2330.757 27.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2328.757 26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2328.757 26.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2326.757 25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2326.757 25.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2324.757 24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2324.757 24.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2322.757 23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2322.757 23.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2320.757 22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2320.757 22.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2318.757 21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2318.757 21.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2316.757 20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2316.757 20.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2314.757 19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2314.757 19.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2312.757 18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2312.757 18.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2310.757 17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2310.757 17.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2308.757 16.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2308.757 16.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2306.757 15.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2306.757 15.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2304.757 14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2304.757 14.34688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1936.354 -2302.757 13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 1932.354 -2302.757 13.74688 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 2056.841 -2488.552 13.53912 0 @214 @1430209: @214 = random_int 1 402CF: create_fire_at 2054.841 -2488.552 13.53912 0 @214 @143009A: $cop1 = create_actor 6 280 1992.254 -2503.15 13.539120211: walk_actor_to_point $cop1 2022.221 -2640.527 :LOOP0001: wait 10 ms0002: jump ££LOOP Link to comment Share on other sites More sharing options...
Opius Posted August 27, 2005 Share Posted August 27, 2005 Request that model first. Look at existing code around 'create_actor' commands and see how the models are requested. Link to comment Share on other sites More sharing options...
Kaarle Posted August 27, 2005 Author Share Posted August 27, 2005 (requested model + loaded requested) models create_actor code works but the walking doesn't but i created a car and got it moving with a opcode 00A7: drive_car_to $suzuki1 1990.254 -2503.15 13.53912 Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 I won't say I know for sure, but could the distance of about 150 be the issue? Try something closer first just to test. Your code is missing a restart if busted command. You should use locals where able. And a code trap should have a longer wait than 10. Link to comment Share on other sites More sharing options...
Hammer83 Posted August 27, 2005 Share Posted August 27, 2005 Nothing surprising, opcode 0211 is unsupported by SA Link to comment Share on other sites More sharing options...
Y_Less Posted August 28, 2005 Share Posted August 28, 2005 It is? Thats a pile of crap! Hmm, 0502 might work, its unknown but suspected. Either that or your going to have to use a scripted walk. Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 28, 2005 Share Posted August 28, 2005 (edited) If you think that's crap, many opcodes from GTA3/Vice City that involves with an animation doesn't work in San Andreas. Same with many codes involving with player_char, like "if player_char is driving". This time San An uses more action sequences and player_actor. 05D3 should work. Actor, walk to XYZ, style (4=walk, 6=run), time. Edited August 28, 2005 by spaceeinstein Link to comment Share on other sites More sharing options...
Hammer83 Posted August 28, 2005 Share Posted August 28, 2005 I'm working on a full list. I'm at opcode 750 ATM i think. I'll upload the ini when it's done. Link to comment Share on other sites More sharing options...
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