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2 small questions?


sueey
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I want to ask these questions:

 

1.How to make a moneybag somewhere,and I can pick up money everytime?

 

2.I want to make a marker that when i walk into,a pistol will be given to CJ? catloaf_by_anuj.gif

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dertyjerzian

You can do weapons without coding in any IPL file under the area that says

 

pick

end

 

If an IPL has that, you can change it to

 

pick

46, 0.0, -10.0, 10.5

end

 

46 is the ID for a rocket launcher, you can test around until you know them all. None are higher than 59 or 60, none below 10 or 11.

 

0.0 is the east/west

-10.0 is the north/south

10.5 is the hieght off of sea level.

 

I dunno how to do the other question though, I suppose you'd code an asset? But I'm learning to code only now, so I cannot help there.confused.gif

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1.How to make a moneybag somewhere,and I can pick up money everytime?
I just wrote this yesterday. If you're not reading this forum, you'll never learn to code. You can't just pop in and post your question. The stuff you're asking is pretty basic. I'll leave converting the code in that link to you.

 

 

2.I want to make a marker that when i walk into,a pistol will be given to CJ?
confused.gif Same basic concept. Except now instead of creating a pickup and checking to see if it's picked up, we're going to use a sphere...
:MYMOD03A4: name_thread 'GIVEGUN':MYMOD10001: wait  250 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££MYMOD100D6: if  000FF:   actor $PLAYER_ACTOR  1 (in-sphere)near_point_on_foot  0.0  0.0  0.0 radius  1.0  1.0  1.0004D: jump_if_false ££MYMOD101B2: give_actor $PLAYER_ACTOR weapon  22 ammo  30:MYMOD20001: wait  250 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ££MYMOD100D6: if  000FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  0.0  0.0  0.0 radius  50.0  50.0  50.0004D: jump_if_false ££MYMOD20002: jump ££MYMOD1

 

 

You'll need to customize it to your usage.

 

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