sueey Posted August 27, 2005 Share Posted August 27, 2005 I want to ask these questions: 1.How to make a moneybag somewhere,and I can pick up money everytime? 2.I want to make a marker that when i walk into,a pistol will be given to CJ? Link to comment Share on other sites More sharing options...
dertyjerzian Posted August 27, 2005 Share Posted August 27, 2005 You can do weapons without coding in any IPL file under the area that says pick end If an IPL has that, you can change it to pick 46, 0.0, -10.0, 10.5 end 46 is the ID for a rocket launcher, you can test around until you know them all. None are higher than 59 or 60, none below 10 or 11. 0.0 is the east/west -10.0 is the north/south 10.5 is the hieght off of sea level. I dunno how to do the other question though, I suppose you'd code an asset? But I'm learning to code only now, so I cannot help there. Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 1.How to make a moneybag somewhere,and I can pick up money everytime?I just wrote this yesterday. If you're not reading this forum, you'll never learn to code. You can't just pop in and post your question. The stuff you're asking is pretty basic. I'll leave converting the code in that link to you. 2.I want to make a marker that when i walk into,a pistol will be given to CJ? Same basic concept. Except now instead of creating a pickup and checking to see if it's picked up, we're going to use a sphere...:MYMOD03A4: name_thread 'GIVEGUN':MYMOD10001: wait 250 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££MYMOD100D6: if 000FF: actor $PLAYER_ACTOR 1 (in-sphere)near_point_on_foot 0.0 0.0 0.0 radius 1.0 1.0 1.0004D: jump_if_false ££MYMOD101B2: give_actor $PLAYER_ACTOR weapon 22 ammo 30:MYMOD20001: wait 250 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££MYMOD100D6: if 000FF: actor $PLAYER_ACTOR 0 ()near_point_on_foot 0.0 0.0 0.0 radius 50.0 50.0 50.0004D: jump_if_false ££MYMOD20002: jump ££MYMOD1 You'll need to customize it to your usage. Link to comment Share on other sites More sharing options...
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