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how do i remove cars/ how do i change ped skins


xspudx

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1 Use code to either set the traffic density to 0 or create a forbidden for cars cube the size of the world. This would normally require you to start a new game, but a Darkpactor to inject it into your existing game could be made.

 

2 Backup your /models/gta3.img Use an IMG tool to open up gta3.img. Extract the pedsname.txd (where pedsname is the name of the ped you're changing) to a safe backup location. Delete pedsname.txd. Add the ped's new TXD. Rename the new TXD to EXACTLY what the original was named. Rebuild the archive. Launch your game.

 

There are currently 3 GTAs. If you're not going to bother using pinned topic, mod instructions, tool readmes, or the search feature to look for your answer, the very least you could do is let us know what game you're asking about. The above should work for all 3 though.

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1 Use code to either set the traffic density to 0 or create a forbidden for cars cube the size of the world.

monocle.gif

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using code would get the job done, but its not the only way. The popcycle.dat, controls ped and vehicle densities around SA. If you want to retrict the spawning of a specific vehicle, you can set it to "ignore" in the vehicle.ide.

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Okay i found a much simpler mod which gets rid of all the traffic, how do i view the pictures of peds? if you understand what i mean, there bitmaps.

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how do i view the pictures of peds?

hellfish's San Andreas Cattle Index

 

 

code = mission code, messing with the main.scm. its the most complex of the methods.
With the release of Darkpact for all 3 GTA's, script modding isn't as painstaking as it used to be.
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3)

0x8D2530 - pedestrian density multiplier (float)

0x8A5B20 - vehicle density multiplier (float)

Found these a while ago and thought they might eventually become useful. Just set them to 0.0f and not another AI actor/vehicle will spawn.

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how do i view the pictures of peds?

hellfish's San Andreas Cattle Index

 

 

code = mission code, messing with the main.scm. its the most complex of the methods.
With the release of Darkpact for all 3 GTA's, script modding isn't as painstaking as it used to be.

i was sorta looking for the bmp's that the character's use, e.g. how i edit them, i'll save myself some time and ask, how do i edit the civ's.

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What's a CIV?

 

2 Backup your /models/gta3.img Use an IMG tool to open up gta3.img. Extract the pedsname.txd (where pedsname is the name of the ped you're changing) to a safe backup location...

 

Now extract that TXD again. Use a TXD program to open up the TXD extracted here. Export the texture. Open it up in your favorite graphics editing program. Then just retrace your steps; save your changes, use the TXD tool to insert the new texture (be sure it's the same name as before), delete that TXD from the IMG, add your modified one making sure it's still the same name, then rebuild the archive.

 

These are pretty common steps. You might want to read around to catch up on the basics.

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i have put all the bmp's into a seperate folder so i can begin editing them, should take me a few weeks, if anyone can do a few ped zombies, i would very much appreciate it.

Edited by xspudx
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