xspudx Posted August 26, 2005 Share Posted August 26, 2005 2 questions i ask are 1) how do i remove the peds driving cars 2) how do i change the ped's skins? Link to comment Share on other sites More sharing options...
MuT7 Posted August 27, 2005 Share Posted August 27, 2005 i kno #2 rename the other skin to the skin you want to replace Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 1 Use code to either set the traffic density to 0 or create a forbidden for cars cube the size of the world. This would normally require you to start a new game, but a Darkpactor to inject it into your existing game could be made. 2 Backup your /models/gta3.img Use an IMG tool to open up gta3.img. Extract the pedsname.txd (where pedsname is the name of the ped you're changing) to a safe backup location. Delete pedsname.txd. Add the ped's new TXD. Rename the new TXD to EXACTLY what the original was named. Rebuild the archive. Launch your game. There are currently 3 GTAs. If you're not going to bother using pinned topic, mod instructions, tool readmes, or the search feature to look for your answer, the very least you could do is let us know what game you're asking about. The above should work for all 3 though. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 sorry, i mean san andreas. what should i use to change the traffic density to 0? Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 1 Use code to either set the traffic density to 0 or create a forbidden for cars cube the size of the world. Link to comment Share on other sites More sharing options...
DexX Posted August 27, 2005 Share Posted August 27, 2005 using code would get the job done, but its not the only way. The popcycle.dat, controls ped and vehicle densities around SA. If you want to retrict the spawning of a specific vehicle, you can set it to "ignore" in the vehicle.ide. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 what did you mean by code? sorry i'm a bit of a noobie to all the modding and stuff. Link to comment Share on other sites More sharing options...
DexX Posted August 27, 2005 Share Posted August 27, 2005 code = mission code, messing with the main.scm. its the most complex of the methods. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 Okay i found a much simpler mod which gets rid of all the traffic, how do i view the pictures of peds? if you understand what i mean, there bitmaps. Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 how do i view the pictures of peds? hellfish's San Andreas Cattle Index code = mission code, messing with the main.scm. its the most complex of the methods.With the release of Darkpact for all 3 GTA's, script modding isn't as painstaking as it used to be. Link to comment Share on other sites More sharing options...
jacob. Posted August 27, 2005 Share Posted August 27, 2005 3) 0x8D2530 - pedestrian density multiplier (float)0x8A5B20 - vehicle density multiplier (float) Found these a while ago and thought they might eventually become useful. Just set them to 0.0f and not another AI actor/vehicle will spawn. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 how do i view the pictures of peds? hellfish's San Andreas Cattle Index code = mission code, messing with the main.scm. its the most complex of the methods.With the release of Darkpact for all 3 GTA's, script modding isn't as painstaking as it used to be. i was sorta looking for the bmp's that the character's use, e.g. how i edit them, i'll save myself some time and ask, how do i edit the civ's. Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 What's a CIV? 2 Backup your /models/gta3.img Use an IMG tool to open up gta3.img. Extract the pedsname.txd (where pedsname is the name of the ped you're changing) to a safe backup location... Now extract that TXD again. Use a TXD program to open up the TXD extracted here. Export the texture. Open it up in your favorite graphics editing program. Then just retrace your steps; save your changes, use the TXD tool to insert the new texture (be sure it's the same name as before), delete that TXD from the IMG, add your modified one making sure it's still the same name, then rebuild the archive. These are pretty common steps. You might want to read around to catch up on the basics. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 civs = civilians, okay i'll try that, thanks. Link to comment Share on other sites More sharing options...
xspudx Posted August 27, 2005 Author Share Posted August 27, 2005 (edited) i have put all the bmp's into a seperate folder so i can begin editing them, should take me a few weeks, if anyone can do a few ped zombies, i would very much appreciate it. Edited August 27, 2005 by xspudx Link to comment Share on other sites More sharing options...
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