Rapier Posted April 19, 2008 Share Posted April 19, 2008 @Seemann: Two opcodes that would be very interesting in my opinion (pseudo code): ????: v$Anim = get_actor $PLAYER_ACTOR current_animation Get the current animation and allocate into a variable. ????: $Target = get_actor $PLAYER_ACTOR current_target Get the current target of a actor and put in a variable. Similar to the opcode 0457. Link to comment Share on other sites More sharing options...
spaceeinstein Posted July 9, 2008 Share Posted July 9, 2008 (edited) This is odd. When "Custom variable names" is disabled, decompiling Rockstar's file is fine, custom variable names weren't there. But decompiling this acts if the option was enabled, the custom variables are still there when the option is unchecked. But my other computer doesn't experience this problem even though the settings are exactly the same. Why does that happen? Edited July 9, 2008 by spaceeinstein Link to comment Share on other sites More sharing options...
Seemann Posted July 12, 2008 Author Share Posted July 12, 2008 Strange. I don't experience such a problem with that script. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
matt11504 Posted July 31, 2008 Share Posted July 31, 2008 i need a mirror download, the site wont let me download Link to comment Share on other sites More sharing options...
spaceeinstein Posted August 2, 2008 Share Posted August 2, 2008 Ok, I figured out my problem. When disabling "Custom variable names", I have to also disable "Add extra info to SCM" to completely disable custom variable names when decompiling. Somehow I didn't need to do that on original SCM. My other computer's settings weren't the same apparently, Vista is weird. Link to comment Share on other sites More sharing options...
jaykal Posted August 3, 2008 Share Posted August 3, 2008 I am unable to download sanny builder every time i try to download the file this error comes. "The requested URL /files/SannyBuilder-v3.03.exe was not found on this server". Can someone tell me where to get it besides http://sannybuilder.com/files/SannyBuilder-v3.03.exe?? Link to comment Share on other sites More sharing options...
FunGt Posted August 3, 2008 Share Posted August 3, 2008 Mirror Link to comment Share on other sites More sharing options...
james227uk Posted August 10, 2008 Share Posted August 10, 2008 I see version 3.03 has been removed because your making a new version. Any release date seemann? Link to comment Share on other sites More sharing options...
Alexander Blade Posted August 10, 2008 Share Posted August 10, 2008 at the sunday Link to comment Share on other sites More sharing options...
X_ATP_X Posted August 11, 2008 Share Posted August 11, 2008 And wich new Features will this version have? Link to comment Share on other sites More sharing options...
Seemann Posted August 12, 2008 Author Share Posted August 12, 2008 And wich new Features will this version have? Not so much, just minor ones. As for the release date - my home PC doesn't work, so the release is delayed untill I fix my PC or buy a new one. Sorry. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
james227uk Posted August 17, 2008 Share Posted August 17, 2008 I am disppointed... I installed 3.04 and it looks nothing like the screens on the website... why? do you have a special theme on your computer or something? Link to comment Share on other sites More sharing options...
ZAZ Posted August 17, 2008 Share Posted August 17, 2008 I am disppointed... I installed 3.04 and it looks nothing like the screens on the website... why? do you have a special theme on your computer or something? Of course its designe is based on windows theme. The updates are nice, not much but the display of cleo on loadscreen is very helpful Maybe its a bit late to give suggestions: I am still missing a list for possible Classes Sanny Builder allows you to use classes in the code. Class is a group of opcodes applied to in-game objects: player, actor, object, etc. Would be nice if you create one and add it to your sanny site Opcode description: With all newer sascm.ini we can find the 2 codes of carmod script: 06EC: get_car $CARMOD_Car number_of_color_indices_to $10446 097D: get_car $CARMOD_Car number_of_possible_paintjobs_to $10084 but the meaning of these codes are invers. It should be: 06EC: get_car [email protected] number_of_possible_paintjobs_to [email protected]: get_car [email protected] number_of_color_indices_to [email protected] the opcode description 096B: set_present_mod_apply is not informativ enough its used in carmod script to save the present tuningparts and allows to reset to the saved state by using 096C more informations here CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
james227uk Posted August 17, 2008 Share Posted August 17, 2008 I am disppointed... I installed 3.04 and it looks nothing like the screens on the website... why? do you have a special theme on your computer or something? Of course its designe is based on windows theme. The updates are nice, not much but the display of cleo on loadscreen is very helpful Maybe its a bit late to give suggestions: I am still missing a list for possible Classes Sanny Builder allows you to use classes in the code. Class is a group of opcodes applied to in-game objects: player, actor, object, etc. Would be nice if you create one and add it to your sanny site Opcode description: With all newer sascm.nin we can find the 2 codes of carmod script: 06EC: get_car $CARMOD_Car number_of_color_indices_to $10446 097D: get_car $CARMOD_Car number_of_possible_paintjobs_to $10084 but the meaning of these codes are invers. It should be: 06EC: get_car [email protected] number_of_possible_paintjobs_to [email protected]: get_car [email protected] number_of_color_indices_to [email protected] the opcode description 096B: set_present_mod_apply is not informativ enough its used in carmod script to save the present tuningparts and allows to reset to the saved state by using 096C more informations here Yeah, but I get the old look of 3.03. In the screens of 3.04, it has a nice new look. I don't get the new look Link to comment Share on other sites More sharing options...
Seemann Posted August 17, 2008 Author Share Posted August 17, 2008 Those screens were made a year ago using SB v3.00 that actually had such interface, they aren't screens of v3.04. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
james227uk Posted August 17, 2008 Share Posted August 17, 2008 Those screens were made a year ago using SB v3.00 that actually had such interface, they aren't screens of v3.04. Oh ok. Link to comment Share on other sites More sharing options...
rubregg Posted October 2, 2008 Share Posted October 2, 2008 I think I've found a minor mistake in the Sanny Help. Sanny Builder v3.04 Help - SCM Documentation - GTA SA - Player body parts reads 4 Lower left arm 5 Upper left arm should be 4 Upper left arm 5 Lower left arm Here's a screenshot which shows that 4weed 4WEED is the upper one and 5cross 5CROSS is the lower one (http://www.isarapix.org/pix75/1222943532.jpg) Great program, by the way, fantastic job. Link to comment Share on other sites More sharing options...
Midnightz Posted October 9, 2008 Share Posted October 9, 2008 Seemann, on the new version. *downloading now* Sorry to hear about your PC crapping out. Hope all is well now. I've been absent (first post back) but quietly working on my TC. A bug I was experiencing is now resolved... Remember This Mystery? (http://www.gtaforums.com/index.php?showtopic=352116&st=0entry1058192738) It was caused by this: 0A95: enable_thread_saving I thought it was my error because I hadn't put the opcode to use yet (it was just hanging out temporarily in a CLEO thread) but on a hunch (because "something" was interrupting the player), I tried removing that line and the bug disappeared. Even if I use the thread saving opcodes properly, the bug can be duplicated. I don't know if this is a known bug, undiscovered bug or a bug that only I have experienced based on my setup but if you need add'l info to ascertain the cause, drop me a PM. All the best, -Midnightz Link to comment Share on other sites More sharing options...
Seemann Posted October 10, 2008 Author Share Posted October 10, 2008 0A95 makes the script to save its data in a separate CLEO save file (located in the CLEO_SAVES directory). Saved data includes local variables values, thread data (timers, if condition result, latest opcode executed, etc). That's all. I'm really doubt that this bug or whatever was caused by this opcode itself. It looks like if it was the script problem, after loading a save file the script restores all its data, and if some variables or conditions were used incorrectly, it may cause the bug. If you don't use 0A95 the script each time starts from the beginning with all local variables reset. So, you need to re-check your codes once more, I guess. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
Midnightz Posted October 12, 2008 Share Posted October 12, 2008 I established a definitive pattern. I mentioned this to you awhile ago, remember? --> My temporary solution was to start a new game, wait until CJ spawned THEN start a new game AGAIN and THAT would fix the bug. Something "seemed" to be interrupting the initial load but spontaneously resolving itself on second load. I only recently discovered the permanent fix = remove 0A95. It looks like if it was the script problem, after loading a save file the script restores all its data... The bug happens only when: - 0A95 exists in a CLEO thread (even in "test" threads that do nothing) AND when starting a NEW game (no saves exist) -OR- - if I load a saved game that does not include my "temporary solution" as described above^ Feel free to toss me a CLEO thread (using 0A95) that you trust/know works properly and I will test it on my SA. (If the bug recurs, then you'll know it's not my code, right? ) Just trying to help, -Midnightz Link to comment Share on other sites More sharing options...
Seemann Posted October 21, 2008 Author Share Posted October 21, 2008 The finnish translation is added (credits to Thomazu). http://sannybuilder.com/files/lang/finnish.ini Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
[MenaceMovies] Posted October 23, 2008 Share Posted October 23, 2008 When I downloaded the .exe from the official site my KAV went haywire saying that the file contained a trogan and emediately deleted the .exe... wtf. Link to comment Share on other sites More sharing options...
Seemann Posted October 23, 2008 Author Share Posted October 23, 2008 What .exe? Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
[MenaceMovies] Posted October 23, 2008 Share Posted October 23, 2008 (edited) This one: http://sannybuilder.com/files/SannyBuilder-v3.04.exe From the official site EDIT: I had to pause protection on my KAV in order to install. Edited October 23, 2008 by [MenaceMovies] Link to comment Share on other sites More sharing options...
Seemann Posted October 24, 2008 Author Share Posted October 24, 2008 I've checked with KIS 2009 and latest bases and no virus it says. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
[MenaceMovies] Posted October 24, 2008 Share Posted October 24, 2008 I've checked with KIS 2009 and latest bases and no virus it says. I don't know whats with my KAV, it's settings are messed up I think. It wouldn't let me use my old GIF avatar anymore (which I've used for months) and it says its got a virus. It's scaring me now. Link to comment Share on other sites More sharing options...
X_ATP_X Posted November 3, 2008 Share Posted November 3, 2008 Can anyone say me wich data type type this opcode gives back? float or int? 0AAF: [email protected] = get_mp3_length [email protected] Link to comment Share on other sites More sharing options...
Seemann Posted November 4, 2008 Author Share Posted November 4, 2008 Can anyone say me wich data type type this opcode gives back? float or int? 0AAF: [email protected] = get_mp3_length [email protected] int, in seconds (for 3 mins mp3 result is 180). Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
X_ATP_X Posted November 5, 2008 Share Posted November 5, 2008 Can anyone say me wich data type type this opcode gives back? float or int? 0AAF: [email protected] = get_mp3_length [email protected] int, in seconds (for 3 mins mp3 result is 180). Thanks that works Can you can create an Opcode like this? XXXX: set_mp3 [email protected] position to 60 Is that possible? Link to comment Share on other sites More sharing options...
Seemann Posted November 5, 2008 Author Share Posted November 5, 2008 Can anyone say me wich data type type this opcode gives back? float or int? 0AAF: [email protected] = get_mp3_length [email protected] int, in seconds (for 3 mins mp3 result is 180). Thanks that works Can you can create an Opcode like this? XXXX: set_mp3 [email protected] position to 60 Is that possible? No. I'm not willing to add/change anything that is mp3 related at the moment. Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
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