Sweet J Lou Posted May 20, 2006 Share Posted May 20, 2006 hello, when i go to hepburn heights my game crashes, any advise. Please, Please. Please, Please! I need help! Link to comment Share on other sites More sharing options...
xrk Posted May 22, 2006 Author Share Posted May 22, 2006 hello, when i go to hepburn heights my game crashes, any advise.Please, Please. Please, Please! I need help! Yeah, there seems to be a problem around that area in the current release, it should be fixed in the next Link to comment Share on other sites More sharing options...
Lukaso Posted May 23, 2006 Share Posted May 23, 2006 (edited) Hello, I have one question. I downloaded latest GTA SA: Liberty City Mod Beta3 and after installation I played it. But in Liberty City there arent any cars and there arent any people on the street. Only a few parked cars. Why? What can I do?Please help me,thank you. Edited May 23, 2006 by Lukaso Link to comment Share on other sites More sharing options...
3niX Posted May 23, 2006 Share Posted May 23, 2006 Well... Its because the LC team hasnt been able to edit vehicle and pedestrian paths yet. The vehicles and peds are still in the game... they just dont run across you. Lets just say that they are a bit "offroad". Link to comment Share on other sites More sharing options...
MikeGangsta Posted May 23, 2006 Share Posted May 23, 2006 They have converted the train paths so far, maybe doing the same to the cars and peds...? Link to comment Share on other sites More sharing options...
[LCG]LazLoW Posted May 27, 2006 Share Posted May 27, 2006 xrk, can you help me? i do agree that your readme needs a bit more, i can make you one if you want. but whenever i run the launcher, it loads the game a quarter bit after i say "New Game", and it kicks e out of the game and the launcher says "GTA Not Found!" do you know whats happening? Link to comment Share on other sites More sharing options...
--Cole-- Posted May 29, 2006 Share Posted May 29, 2006 Is it possible to emulate paths with mission scripting? Like to script in a few hundred cars that drive along coordinates instead of paths. If it's possible, it could have some really cool advantages. Like you could have bumper-to-bumper traffic in rush hour and almost nothing at night. You could have peds that appear to get in their own cars and commute to real jobs...instead of wandering aimlessly. If it's possible, though. I'm not sure. Link to comment Share on other sites More sharing options...
Blackadder. Posted May 30, 2006 Share Posted May 30, 2006 Nice Idea --Cole--. I think it could really help this mod stand out. I think it's possible because i saw it somewhere Link to comment Share on other sites More sharing options...
Dingleman Posted June 4, 2006 Share Posted June 4, 2006 Hi guys i'm back from my absense.. just been doing my own thing. XRK is there anything that you want me to do? Since it's SA features what about better road textures? Link to comment Share on other sites More sharing options...
xrk Posted June 4, 2006 Author Share Posted June 4, 2006 @cole; intresting idea, dunno if its possible (not that I would ) but it would take up a lot of room in the scm or external script (or w\e) and isn't there a limit with the amount of code in the scm(s) @dingleman; Hello and yeah you could do, but improvments like higher res\clearer textures would be good, I dont know about complete changes though. Link to comment Share on other sites More sharing options...
lord fido Posted June 5, 2006 Share Posted June 5, 2006 You know why you guys can't edit Paths? Its because of what Cole said. Thats already in San Andreas. Follow any Car, it drives home or to a job, peds have shedules. Do what cole says, hes right. Link to comment Share on other sites More sharing options...
Quadropheniac90 Posted June 6, 2006 Share Posted June 6, 2006 It'd take ages to do so. Even then, it's not sure if it'll work properly. Police chases, how would they be coded, then? I don't think it's possible. Link to comment Share on other sites More sharing options...
xrk Posted June 11, 2006 Author Share Posted June 11, 2006 I've been trying to do the shading\shadows with the lighting this is my 2nd attempt, Im not sure its dark enough though.... some more I think I'll have to try and work out the lighting a bit more or at least make the shading darker Link to comment Share on other sites More sharing options...
MChanna03 Posted June 11, 2006 Share Posted June 11, 2006 looks awesome XRk keep up the good work man... and btw is there away to put traffic in the city or have we still not found away to edit that in sa yet... Link to comment Share on other sites More sharing options...
xrk Posted June 12, 2006 Author Share Posted June 12, 2006 (edited) Like I said in another post elsewhere, working glass (though with a dodgy texture atm) @MChanna03; Thanks and not that I know of Edited June 12, 2006 by xrk Link to comment Share on other sites More sharing options...
xrk Posted June 12, 2006 Author Share Posted June 12, 2006 Oop's Link to comment Share on other sites More sharing options...
harri1990 Posted June 13, 2006 Share Posted June 13, 2006 xrk : can u add SA gray road texture .. change old lame gta3 roat texture with it plz ? Link to comment Share on other sites More sharing options...
Bobesz Posted June 13, 2006 Share Posted June 13, 2006 Like I said in another post elsewhere, working glass (though with a dodgy texture atm) @MChanna03; Thanks and not that I know of Can you tell me how you got that working? Mine disappears isn' t shattering when it's broken, it simply dissapeares Link to comment Share on other sites More sharing options...
xrk Posted June 13, 2006 Author Share Posted June 13, 2006 Look here Link to comment Share on other sites More sharing options...
MikeGangsta Posted June 14, 2006 Share Posted June 14, 2006 Any way to make the fog more dence? I think that if we have more fog around the city, it'll ressucite the GTA III cold feeling Link to comment Share on other sites More sharing options...
The-end Posted June 14, 2006 Share Posted June 14, 2006 Wow i downlaoded this mod yesterday and it totaly pwns, only problem is i had to do the radar manually, for soem reason the sami script never wiped the radar out of gta3.img, and when installing the radar is in your lc_img.img so i had to delete the odl from gta3.img and add the new out of your img. Also how do i start the mission? Link to comment Share on other sites More sharing options...
Monitor57 Posted June 14, 2006 Share Posted June 14, 2006 @ Xrk, the shading is making the city look alot more real, also the lighting is perfect. however dude u need to make the shading darker if possible, and maybe adding realtime shadows to most buildings? Compared to SA, LC (even though a polymonster waste itself) is much lower poly than SA, so having realtime shadows on... Everything wouldnt hurt also, pm me or sumin for details on next release so i may send u a few of my cars -M57 Link to comment Share on other sites More sharing options...
harri1990 Posted June 14, 2006 Share Posted June 14, 2006 Pump : real time shadows on every object and SA gray road texture plz Link to comment Share on other sites More sharing options...
Bobesz Posted June 15, 2006 Share Posted June 15, 2006 Look here Thanks for that link! Now SAVC has working glasses too Link to comment Share on other sites More sharing options...
Blackadder. Posted June 19, 2006 Share Posted June 19, 2006 Steve-M has got Ped Paths Working! Look in this topic for more info Myriad Ped Paths and Mission Script. Might be awhile before he releases his tools . But He hasn't got Car Paths working. Link to comment Share on other sites More sharing options...
Pumpkin Zone Posted June 19, 2006 Share Posted June 19, 2006 Keep up the very good work, if what I read was correct.. and you're going to put in Interiors.. i'll be a happy man. Are you going to actually retexture, or steal from SA, a few Cluckin' Bells and Burger Shots and what not? You should. It'd be great. Link to comment Share on other sites More sharing options...
lord fido Posted June 20, 2006 Share Posted June 20, 2006 Keep up the very good work, if what I read was correct.. and you're going to put in Interiors.. i'll be a happy man. Are you going to actually retexture, or steal from SA, a few Cluckin' Bells and Burger Shots and what not? You should. It'd be great. Well there are Bolt burgers , tarbush cafe and Punk Noodles fast food in GTA3. Link to comment Share on other sites More sharing options...
Blackadder. Posted June 21, 2006 Share Posted June 21, 2006 I'm learning how to convert pedestrian models and was wondering if that would be any help. If so can I be on the team? Or are you sticking to SA peds? Link to comment Share on other sites More sharing options...
lord fido Posted June 30, 2006 Share Posted June 30, 2006 I'm learning how to convert pedestrian models and was wondering if that would be any help. If so can I be on the team? Or are you sticking to SA peds? I think he did said that. He's sticking to SA Peds. But u can use the green SF medics/firemen but you need your own cops. And theres a GTASA Conversion of the GTA3 taxi driver on GTAGarage. Link to comment Share on other sites More sharing options...
Sinn Posted July 7, 2006 Share Posted July 7, 2006 (edited) I'm learning how to convert pedestrian models and was wondering if that would be any help. If so can I be on the team? Or are you sticking to SA peds? I think he did said that. He's sticking to SA Peds. But u can use the green SF medics/firemen but you need your own cops. And theres a GTASA Conversion of the GTA3 taxi driver on GTAGarage. On the GTA LC forum it said: "San Andreas pedestrians will be back since the GTAIII peds had no detail at all (Unless someone wants to convert them over)." cool mod. If you want i would like to help you with mission coding, and interior design/ interior coding. I would really like that lol Edited July 7, 2006 by Sinn Link to comment Share on other sites More sharing options...
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