njr1489 Posted August 14, 2005 Share Posted August 14, 2005 http://s63.yousendit.com/d.php?id=27QD1NS918BOC2DLPI09TX9Q8S Here is a video of the glitch. Here is what happened, I put tommy vercetti in a spawn, a mexican skin replacing the army skin, and a robber skin replacing the shark skin. What happens is that the previous skin shows up on the other spawn. I changed the names of the spawns in the ini, I don't know if that caused the problem, but check it out. Link to comment Share on other sites More sharing options...
kyeman Posted August 14, 2005 Share Posted August 14, 2005 Can you post the class lines of your ini so I can check it out? Link to comment Share on other sites More sharing options...
njr1489 Posted August 14, 2005 Author Share Posted August 14, 2005 Can you post the class lines of your ini so I can check it out? Jax helped me out with the problem. The problem was use of the special actors that made it glitchy. I was using a few skins from IDs 109-129. Everything else was fine, I just had to give that spawn a skin ID from 0-108. Link to comment Share on other sites More sharing options...
kyeman Posted August 14, 2005 Share Posted August 14, 2005 I don't think people understand the special actors properly. Anything above the default.ide ped numbers will start using a hardcoded list of special actors, which I made by finding all the model names in the gta3.img. You can use upto about 160, even though these aren't valid IDEs. It will still work. Try it out and see. Make sure you don't get the team number mixed up with the model number, that would lead to the problems you described. Link to comment Share on other sites More sharing options...