Dazla Posted September 2, 2005 Author Share Posted September 2, 2005 Rename garageleg.dff to leathertr.dff, and replace within the img. Do this to the torso too (to the correct name leather.dff), and the txds Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3157793 Share on other sites More sharing options...
BoMBeRMeN Posted September 2, 2005 Share Posted September 2, 2005 i found some bugs: the back rotor dissapears sometimes, and when i put a car in it, and i wanna turn the car damages the heli and then i crash. and when i press enter CJ walks to the car instead of the heli, and i can walk through the body... (i installed it with GGMM!!!) Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3158020 Share on other sites More sharing options...
ALEXE Posted September 2, 2005 Share Posted September 2, 2005 i found some bugs: the back rotor dissapears sometimes, and when i put a car in it, and i wanna turn the car damages the heli and then i crash. and when i press enter CJ walks to the car instead of the heli, and i can walk through the body... (i installed it with GGMM!!!) this has been discussed deal with it back on my topic... the package did not include .dff files i'll try just adding the txd's over the leather txd's keeping the original leather dff's... right? cuz the original files garageleg.dff and garage 'torso' .dff aren't included in the package thus I can't rename them to leathertr and leather unless I extract them... and replace them renamed with the leather equipment which I did and didn't work... crashed game and all that... guess I make little sense in all that but I kno u must kno what I mean cuz u THE Dazla of GTA Forums, am I right or not? holla Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3158054 Share on other sites More sharing options...
Bob Ghengis Khan Posted September 15, 2005 Share Posted September 15, 2005 (edited) f*cking nice model. I've made a mod to lock vehicles in place in the back, I hope Dazla doesnt mind if I post it here When you get out of a chinook, a red arrow will appear above the chopper. If you drive a car into the middle and press handbreak, it will lock into place. You can tell its locked when you cannot drive forward or reverse anymore, hold break going forward and reverse, it will snap in eventually To release your car, hold down the horn button and back out. So far I've tested it with a taxi and it works fine. Remember though, if your front end goes vertical, the car inside will detach and damage you. This mod gives a lot of leeway, but its not 100% perfect, because of how the game works. Anyway, here it is edited - newest version- removed corona. The helicopter will now lose all references (meaning it becomes a normal car) after 2 minutes after you exit the chopper. Attaching a car, detaching a car, or getting out of the chinook will reset the timer again. This was done to save memory, assuming if you drive away for a very long time youre done for now. It may be somewhat of an inconvenience though, because if you go afk for 2 minutes and the chinook is still there (it only disappears when it is out of your line of sight), you have to enter then exit again to be allowed to detach your car added a red arrow above the heli to let you know when you can attach/detach. :CHINOOK 03A4: name_thread 'CHINOOK' :CHINOOKLOOP 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CHINOOKLOOP 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type 417 004D: jump_if_false ££CHINOOKLOOP 03C0: @0 = actor $PLAYER_ACTOR car :CHINOOKGETOUT 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CHINOOKEND 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 417 004D: jump_if_false ££CHINOOKGETOUT 0006: @32 = 0 ;; timer 0161: tie_marker @11 to_car @0 4 1 :CHINOOKCHECKFORCARS 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££CHINOOKMARKER 00D6: if 0 8119: NOT car @0 wrecked 004D: jump_if_false ££CHINOOKMARKER 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 417 004D: jump_if_false ££CHINOOKMARKER 00D6: if 0 8019: NOT @32 > 120000 ;; helicopter becomes normal after 2 mins 004D: jump_if_false ££CHINOOKMARKER 00D6: if 0 0207: actor $PLAYER_ACTOR near_car_in_car @0 radius 1.6 1.6 1.6 unknown 0 004D: jump_if_false ££CHINOOKCHECKFORCARS 00D6: if 0 80E1: NOT key_pressed 0 18 004D: jump_if_false ££CHINOOKRELEASECAR 00D6: if 0 00E1: key_pressed 0 14 004D: jump_if_false ££CHINOOKCHECKFORCARS 03C0: @3 = actor $PLAYER_ACTOR car 0683: attach_car @3 to_car @0 at_offset 0.0 0.0 -1.4 rotation 0.0 0.0 0.0 01C3: remove_references_to_car @3 0006: @32 = 0 ;; timer 0002: jump ££CHINOOKCHECKFORCARS :CHINOOKRELEASECAR 0001: wait 0 ms 03C0: @3 = actor $PLAYER_ACTOR car 0684: detach_car @3 0.0 0.0 0.0 collision_detection 0 01C3: remove_references_to_car @3 0006: @32 = 0 ;; timer 0002: jump ££CHINOOKCHECKFORCARS :CHINOOKMARKER 0164: disable_marker @11 :CHINOOKEND 01C3: remove_references_to_car @0 0002: jump ££CHINOOKLOOP Edited September 16, 2005 by Bob Ghengis Khan Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193539 Share on other sites More sharing options...
Dup Posted September 15, 2005 Share Posted September 15, 2005 Hi Bob, sounds promising! Do you have any information on how to install this script, or any pre-modified files to easily install it wihout having to break into notepad and possibly bork the game? Also, is the script free to edit and distribute with other modified aircraft of this type as it could be very useful. Sounds great though, thanks for the post. Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193544 Share on other sites More sharing options...
Dazla Posted September 15, 2005 Author Share Posted September 15, 2005 thats a nice mod bob . ALEXE: The package doesnt come with the .dff files..the .dff files are in the gta3.img. Just extract the .dff versions of the .txds and change the names to leathertr.dff for the trousers and leather.dff for the torso. Basically its changing the model of the garage suit to the model of the leather. Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193547 Share on other sites More sharing options...
[DRuG]NikT Posted September 15, 2005 Share Posted September 15, 2005 WOOOHOOOO dude you totally rule..... I've been waiting for this - mind if I modify and include in the final release of the aircraft carrier.. I know ma way around scm enough to convert it across? 4 Bob Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193555 Share on other sites More sharing options...
Bob Ghengis Khan Posted September 15, 2005 Share Posted September 15, 2005 (edited) I dont have any webspace at the moment. I'll try to get it on gtagaming later, going to bed for now. If anyone would want to use any part of the code for anything, feel free to do so, dont have to ask. I wont have an internet connection to answer them anyway in about 2 weeks Edited September 15, 2005 by Bob Ghengis Khan Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193556 Share on other sites More sharing options...
[DRuG]NikT Posted September 15, 2005 Share Posted September 15, 2005 I can host if you like, add [email protected] to ya msn Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193560 Share on other sites More sharing options...
Csnip3r Posted September 15, 2005 Share Posted September 15, 2005 Great work Bob!! shame I dont have a clue about getting it to work good job anyway! I'm sure I'll find someone willing to sort it out for me Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3193632 Share on other sites More sharing options...
Bob Ghengis Khan Posted September 17, 2005 Share Posted September 17, 2005 File uploaded, thread link http://www.gtaforums.com/index.php?showtopic=216005 Post any bug reports there Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3198340 Share on other sites More sharing options...
jake_da_flake_05 Posted September 17, 2005 Share Posted September 17, 2005 WOW!! Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3199395 Share on other sites More sharing options...
tiger2tiger95 Posted October 11, 2005 Share Posted October 11, 2005 Sorry 4 asking but can the cargo doc close??? sorry 4 english Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3258239 Share on other sites More sharing options...
SeaNorris. Posted October 11, 2005 Share Posted October 11, 2005 Very bad bump. Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3258242 Share on other sites More sharing options...
Suction Testicle Man Posted October 11, 2005 Share Posted October 11, 2005 Sorry 4 asking but can the cargo doc close???sorry 4 english I don't believe so, but please PM the author next time, as this topic is old. Link to comment https://gtaforums.com/topic/209769-relsa-ch-47-chinook/?do=findComment&comment=3258335 Share on other sites More sharing options...
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