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DaEllum67

Gang Warfare Mod

Recommended Posts

DaEllum67

This mod is now un-supported by me! I check my mail and have about 500 emails asking how to install on San Andreas 2.0, so the only thing I may do is add a level 3 darkpacter, but even that is stretching it for me. I will remove the censor toggling so it is compatible with SA 1.01, but R*'s no-mods policy has just about driven me to quit GTA Mission Scripting. At least I havent got cease and desist yet, but R*'s current attitude makes me think they may start handing them out.

 

 

VERSION 1.2b UPLOADED TO GTA GARAGE! Several WIP updates, should be stable though. Also copy protected to keep non-expierenced coders from stealing the code. Try to disassemble it and watch your builder crap out errors.

 

VERSION 1.1 UPLOADED TO GTA GARAGE! I've improved the homies, solved the problem of not being able to find enemy gang members, and, best of all, you can turn on gang wars whenever you want!

 

 

DARKPACT VERSION UPLOADED TO GTA GARAGE! Cookies to demarest cookie.gif, who made a revolutionary code tool allowing you to use old saves! You no longer have to start over, just download the darkpact version from GTA Garage.

 

As of now, it is not yet approved, but when it is you'll be able to get it.

 

/-----------------------------------------------------------\

|DaEllum67's Gang Warfare Mod v1.2 *beta* for GTA: San Andreas|

\-----------------------------------------------------------/

 

Legal:

------

 

If you even so much as think to attempt to rip my mod, or post it without permission, I will tear your balls off. If you want to host my mod, please post in the GTAfourms thread: http://www.gtaforums.com/index.php?showtopic=209170 and tell me where you want to host it. This is mainly so every hosting site has the most up to date version of my mod.

 

 

If you want to include my mod in a mod of yours, please include it exactly as I have released it. I don't want you to change what territories are controlled by gangs, include only the modded homies, make every turf ballas, add grove to the turf randomizer, etc. If you want to include what I released as version 1, or as version 1.1, that is fine. But if I never released my mod as you are including or hosting it, then plese refrain from doing so, or I will be forced to tear your balls off, as I have said.

 

I thought I made this clear in the old readme and GTAf thread, but I guess not.

 

Change Log:

----------

1.2b - Once Again, Updated Homies

      Reward for Taking all Gang Turf

      Options Menu - In Place of Turf Reset Sphere

      Slight Edits to Turf Allocation

 

1.1 - Updated Homies

      Added Enemy Gang Member Spawn

      Added Territory Reset

 

1.0 - Initial Release

 

Release Notes:

--------------

I made this mod in response to this thread:

http://www.gtaforums.com/index.php?showtopic=203346

 

Installation Instructions:

--------------------------

 

Installing my mod is simple. All you need to do is replace your MAIN.SCM, SCRIPT.IMG, and AMERICAN.GXT files with mine. By default, they are located in the folder C:\PROGRA~1\ROCKST~1\GTASAN~1\DATA\SCRIPT and C:\PROGRA~1\ROCKST~1\GTASAN~1\TEXT.  However, my mod is not guaranteed to be perfectly stable, so you NEED TO MAKE BACKUPS OF THESE FILES BEFORE REPLACING THEM!!!! If you don't know how to make a backup, or you want to know how to install this mod for Vice City/GTA3, your IQ is probably not high enough to understand this mod.

 

About:

------

 

This mod adds several things to San Andreas' gameplay. Here is a list of the things added:

 

GANG TURF

Every district in the map has a gang influence. Some even have influence from 2 or more gangs. The gang that has influence in a district is randomly decided, so it will be a little bit different in each new game you play. For the territories that have both balla and vagos influence, you can kill any combination of Ballas or Vagos to start the war. I don't yet understand how the gang you actually go to war with is determined in these areas.

 

NON-RETARDED HOMIES

When on foot, press "Look Behind" and "Yes" at the same time to spawn 5 GSF members around you. They will kill any Ballas or Vagos in gang wars and they are about equal to the gang that attacks you, not retarded like the recruitable homies are. They will hold a position for about 45 seconds, and then roam looking for any Ballas. You can't spawn more homies until the old ones start to roam like peds looking for Ballas. You can recruit these homies to do drive-bys and such in your car, but wait until they start to roam. If you don't wait, the homies will ditch you to look for Ballas when they would've left to find them if you didn't recruit them.

**NEW** in 1.1 - Homies are now auto-recruited for you. They also will respawn if they die or you ditch them. To turn off homies, press "Look Behind" and "Yes" at the same time.

 

SPAWN BALLAS AND VAGOS

If you can't find gang members in a zone you want to take over, you have two options. You can either download and install my popcycle.dat from GTAGarage and try that, but you can also press "Look Behind" and "No" at the same time to spawn 3 Ballas and 3 Vagos around you. They almost as hard to kill as your bodyguard homies spawned with "Look Behind" and "Yes". As soon as the enemy gangs are spawned, they will start to act like normal, walking around at random like the gang would be doing if they spawned by themselves.

 

OPTIONS MENU - **NEW** in 1.2b

In the alley next to CJ's house there is a red circle you can walk into to bring up an options menu. You can manipulate Gang Turfs, and there is also a misc. options menu. There are many uses for this menu, and you can probably come up with a valid use for all of them. NOTE: This allows you to enable/disable the censor. A famous mod that disables the censor is called Hot Coffee. Censor is un-disableable in SAN ANDREAS v1.01 patch. See where I'm going with this? Exactly. DO NOT DISABLE THE CENSOR IF YOU HAVE VERSION 1.01 OF SAN ANDREAS!!!!!!!!!!!!!!!!!!!!!!

 

ALL TERRITORIES REWARD - **NEW** in 1.2b

You will now want to get all gang turfs. Your reward is enabled the moment you hit 100% of the turfs, past that point it doesn't matter how many you have, you can still use the reward. This makes your homies have much better weapons when the reward is unlocked. You can also cheat to get the reward using the options menu.

 

 

Bugs:

-----

If you find a bug in my mod, contact me as described in the contact section. I don't know any bugs so far in this mod.

 

Contact:

--------

 

EMAIL REMOVED

 

If you can't figure out what this is, please don't try to contact me, dumbass.

 

To download, copy & paste this link.

 

LINK REMOVED

 

Or go here:

http://www.gtagarage.com/mods/show.php?id=529

Edited by DaEllum67

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Alick

Nice mod, the homies are way better.

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Neoviper

Cant seem to download it? why not post it on gta garage?

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Lethal.Ambition

 

 

If you can't figure out what this is, please don't try to contact me, dumbass.

 

ROFLMAO devil.gifbiggrin.gif

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dankstatus

can u release source so i can play it with my current MAIN.SCM setup

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DaEllum67
It is not a thread mod, there are lots of alterations all through the SCM. You'd probably need to add your thread mods to this mod unless you are an advanced coder.

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ChrSu420

I noticed the green jeans and that the radio presets on Sweets car is changed from Radio Los Santos to something else (Bounce i think). Is there anything else changed that's not related to the homies or the gang wars? Just wanted to know so I'll be expecting it if I come across it.

 

This mod is great it really adds a little extra to the missions since now you have Vagos and Ballas everywhere and in greater numbers. Makes the missions much harder bgecause not only do you have to worry about the missions themselves but now you have to watch out after to beat the mssion so you don't get wasted by some gang members and lose all your weapons. Great work.

Edited by ChrSu420

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dankstatus

hey ok i downloaded it, replace it with my main scm, then i modded it but it didnt work, because i have to load that save game file. When I use a new game, it doesnt have territories

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ChrSu420

He put the save game in there because you have to get past the Doberman mission before the gang territories appear on the map and you can have gang wars. If you modded your game again after you put this gang wars mod into your game then the save game that was included in the download obviously won't work properly.

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kynen

I'll try it out when I get home from work tonight. THANK YOU!

 

cookie.gifcookie.gifcookie.gifcookie.gif

Edited by kynen

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dankstatus

Can you make it so its not just ballers and vagos, but aztecas and mafia and triads, etc

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ChrSu420

I asked him that very same question in the previous topic where the mod was requested this was his reply

And in testing, Rifa, Triads, Mafia etc. were possible to start a war with, but the war would be with the Ballas. I could do that, but I don't think it is worth it. I've also fixed the bugs with the random gang script. Every turf is given to an enemy gang except for the ones Grove has in the beginning of the gang.

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ríomhaire

If I install this will it have any adverse affects if I play my normal savegames that don't have all the new territories?

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SeaNorris.
If I install this will it have any adverse affects if I play my normal savegames that don't have all the new territories?

None of your old savegames will work.

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ríomhaire
If I install this will it have any adverse affects if I play my normal savegames that don't have all the new territories?

None of your old savegames will work.

Crap, I don't want to do all those missions again. I'll just be lazy and wait till someone finishes the missions and posts the savegames.

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DaEllum67

 

If I install this will it have any adverse affects if I play my normal savegames that don't have all the new territories?

None of your old savegames will work.

Crap, I don't want to do all those missions again. I'll just be lazy and wait till someone finishes the missions and posts the savegames.

I have a savegame included in the file that is past most of Los Santos 1, at least enough to be able to start gang wars.

 

hey ok i downloaded it, replace it with my main scm, then i modded it but it didnt work, because i have to load that save game file. When I use a new game, it doesnt have territories

Once you pass doberman, it will have territories, just like in normal gameplay. There are just a lot more.

 

Can you make it so its not just ballers and vagos, but aztecas and mafia and triads, etc

You cannot start a war with the aztecas and triads, and their territories don't show colored on the map.

The mafia you can start a war, but ballas or vagos spawn during the actual war.

 

I noticed the green jeans and that the radio presets on Sweets car is changed from Radio Los Santos to something else (Bounce i think). Is there anything else changed that's not related to the homies or the gang wars? Just wanted to know so I'll be expecting it if I come across it.

 

I didn't vhange anything except for the green jeans. AFAIK parked cars never have had radio presets. If this is new in SA I didn't change any of them. In Vice and III, the radio would go to whatever you had selected on the Sound Options screen when you got into a parked car.

 

 

Edited by DaEllum67

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DZorro
If I install this will it have any adverse affects if I play my normal savegames that don't have all the new territories?

None of your old savegames will work.

Crap, I don't want to do all those missions again. I'll just be lazy and wait till someone finishes the missions and posts the savegames.

I have a savegame included in the file that is past most of Los Santos 1, at least enough to be able to start gang wars.

 

hey ok i downloaded it, replace it with my main scm, then i modded it but it didnt work, because i have to load that save game file. When I use a new game, it doesnt have territories

Once you pass doberman, it will have territories, just like in normal gameplay. There are just a lot more.

 

Can you make it so its not just ballers and vagos, but aztecas and mafia and triads, etc

You cannot start a war with the aztecas and triads, and their territories don't show colored on the map.

The mafia you can start a war, but ballas or vagos spawn during the actual war.

 

I noticed the green jeans and that the radio presets on Sweets car is changed from Radio Los Santos to something else (Bounce i think). Is there anything else changed that's not related to the homies or the gang wars? Just wanted to know so I'll be expecting it if I come across it.

 

I didn't vhange anything except for the green jeans. AFAIK parked cars never have had radio presets. If this is new in SA I didn't change any of them. In Vice and III, the radio would go to whatever you had selected on the Sound Options screen when you got into a parked car.

 

 

Great mod i like the way your hommies are actually usefull now. They go all the way to help you out and fight the enemy like they should now.

 

 

 

 

DZorro,

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s-paco
ima wait till a 100% save game come's i dont wanna play the game for the 3rd time, but i really want this mod!!! blush.gif

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DaEllum67
If you want to try it out, I've included a savegame that allows you to play gangwars.

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d3rutat

DaEllum67>> first of all, THANKS A LOT DUDE !!!! this mod is like a dream come true.i've tried a total of 48hrs of flying hoping to unlock territories but i failed...now i have even more territories that there were possible in the first place..Thanx a lot cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

 

still,i was wondering whether it's possible to have gang wars with the other gangs??excep ballas/vagos..can it be done???

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josh_5

nice one great work!

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DaEllum67

 

DaEllum67>> first of all, THANKS A LOT DUDE !!!! this mod is like a dream come true.i've tried a total of 48hrs of flying hoping to unlock territories but i failed...now i have even more territories that there were possible in the first place..Thanx a lot cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif  cookie.gif

 

still,i was wondering whether it's possible to have gang wars with the other gangs??excep ballas/vagos..can it be done???

Did you read the thread? You cannot start wars against other gangs than the ballas or vagos. It is either impossible to start the war, or the war is against a random gang, not the one you attacked.

 

As soon as the file gets approved, you'll be able to use this mod without starting over. See GTA Garage for more details.

Edited by DaEllum67

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spaceeinstein
Wow, you placed that into a mission. Can I use this for my mod (if it can fit)? Edited by spaceeinstein

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DaEllum67

 

Wow, you placed that into a mission. Can I use this for my mod (if it can fit)?

I put it in a mission to avoid hitting the script limits. If you know a beter way please tell me.

 

Yes, put it in all in one, but be sure to give me credit.

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spaceeinstein
I know no other way except deleting stuff. Why are the random integers either 0 or 2 all the way?

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DaEllum67

 

I know no other way except deleting stuff. Why are the random integers either 0 or 2 all the way?

Laziness. That originally weighted it because the middle gang (grove) would have much more territory than any other gang. I used that to give grove some territory but still alot to other gangs. Then I just gave Ganton to grove and set the randomiser to 0 or 2, without a code rewrite.

 

BTW, 0 through 9 are valid gangs, but anything but 0 or 2 will give either weird results or a gang you can't provoke war with.

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spaceeinstein
I got a great idea. Try putting the entire code right when you passed Doberman. I tried it and it worked. So no need to create a new mission for it.

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DaEllum67
That would work, but I wanted it to be activated from the beginning, so you'd see gangs in their areas from the start, not a ton of new gangs randomly appear after Doberman. AFAIK there is no limit to the amount of missions (there is a size limit however) or external scripts you can have, so I'd prefer if you kept it with the other "Initial" missions.

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spaceeinstein
Hmm... Try putting it before the part where CJ needs to get on the bike in the beginning. That might work. I did that for some of the SANGA stuff to save space. It's cheap and effective.

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DaEllum67
I'm not going to test and upload a new version of this mod with no features being changed/bugs being fixed for the end user. Go ahead and do that for All-in-One, but I'm not going to change the standalone release unless I get some ideas for new features to add. In fact, if you already have added a bunch of stuff to that mission, you may hit the mission size limit by adding this code to it. All I care about is having the code executed at the very beginning of the game.

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