Guill Posted August 4, 2005 Share Posted August 4, 2005 (edited) Sorry wrong sub forum Could a moderator move this to Miscellaneous please seems to cause beach party mission to crash i have no clue why Adjustable ramp (well a shutter door but will call it a ramp). Use for stunting n stuff. Controls prev. weapon--next weapon--action key--aim/target :- To spawn ramp in front of you prev. weapon--next weapon--action key :- Rotates ramp prev. weapon--next weapon--aim/target :- Changes ramp angel prev. weapon--next weapon--action key --aim/target :- Removes ramp Removing the ramp may take a few trys Have Fun 004F: create_thread ££RAMPAD_1 <--- Put this with all the other 004F: create_thread Rest of code goes above ;-------------Mission 0--------------- ; Originally: Initial 1 :RAMPAD_103A4: name_thread 'RAMPAD':RAMPAD_50001: wait 0 ms00D6: if 300E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 600E1: key_pressed 0 4004D: jump_if_false ££RAMPAD_5:RAMPAD_100247: request_model #KMB_SHUTTER 038B: load_requested_models 0001: wait 0 ms00D6: if 18248: NOT model #KMB_SHUTTER available004D: jump_if_false ££RAMPAD_150002: jump ££RAMPAD_10 :RAMPAD_1504C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset 0.0 5.0 0.0 0001: wait 100 ms029B: @20 = init_object #KMB_SHUTTER at @1 @2 @3 0453: object @20 set_rotation 0.0 0.0 0.00249: release_model @20:RAMPAD_20 0001: wait 0 ms00D6: if 200E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 4004D: jump_if_false ££RAMPAD_210005: @5 = 0.0;; floating-point values0002: jump ££RAMPAD_50:RAMPAD_210001: wait 0 ms00D6: if 200E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 6004D: jump_if_false ££RAMPAD_220005: @4 = 90.0;; floating-point values0002: jump ££RAMPAD_30:RAMPAD_220001: wait 0 ms00D6: if 300E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 600E1: key_pressed 0 4004D: jump_if_false ££RAMPAD_200108: destroy_object @200001: wait 2000 ms0002: jump ££RAMPAD_5:RAMPAD_30000D: @4 -= .5;; floating-point values00D6: if 00043: @4 == 0.0;; integer values004D: jump_if_false ££RAMPAD_400005: @4 = 0.0;; floating-point values 0002: jump ££RAMPAD_20:RAMPAD_400001: wait 0 ms00D6: if 200E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 6004D: jump_if_false ££RAMPAD_200453: object @20 set_rotation @4 0.0 @50001: wait 10 ms 0002: jump ££RAMPAD_30 :RAMPAD_50000D: @5 -= 1.0;; floating-point values00D6: if 00043: @5 == 360.0;; integer values004D: jump_if_false ££RAMPAD_600005: @5 = 0.0;; floating-point values 0002: jump ££RAMPAD_20:RAMPAD_600001: wait 0 ms00D6: if 200E1: key_pressed 0 700E1: key_pressed 0 5 00E1: key_pressed 0 4004D: jump_if_false ££RAMPAD_200453: object @20 set_rotation @4 0.0 @50001: wait 10 ms 0002: jump ££RAMPAD_50 Edited August 7, 2005 by Guill Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/ Share on other sites More sharing options...
Roald Posted August 4, 2005 Share Posted August 4, 2005 Screenshots? Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059229 Share on other sites More sharing options...
camsta Posted August 4, 2005 Share Posted August 4, 2005 Sounds interesting Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059238 Share on other sites More sharing options...
San andreas master Posted August 4, 2005 Share Posted August 4, 2005 can i release this as a main.scm file? full credit to you and its only on these forums Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059267 Share on other sites More sharing options...
Guill Posted August 4, 2005 Author Share Posted August 4, 2005 yes u can, but its far from perfect Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059273 Share on other sites More sharing options...
San andreas master Posted August 4, 2005 Share Posted August 4, 2005 thanks guill this is released as a compiled scm. file for those who want it, click on the link in my sig Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059308 Share on other sites More sharing options...
Sillyhed2000 Posted August 4, 2005 Share Posted August 4, 2005 Sounds like it could be fun, but you should probably change the keys a little. All of your button combos require the previous weapon and next weapon buttons to be pressed down at the same time, when 99% of people probably use a mousewheel. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059377 Share on other sites More sharing options...
josh_5 Posted August 4, 2005 Share Posted August 4, 2005 nice work looks brilliant why shud this be in the misc section when its mission coding Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3059510 Share on other sites More sharing options...
Bigun Posted August 4, 2005 Share Posted August 4, 2005 Nice mod. Just a suggestion, IMO it would be neater to use the D9_RAMP object. It's smaller, too. Not sure if that would completely work out in this case. And yeah, you gotta change the keys, way too many to press. And like Sillyhed said, most of us use mousewheels. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3061292 Share on other sites More sharing options...
Pierce Brosnan Posted August 5, 2005 Share Posted August 5, 2005 Nice work, looks great. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3062853 Share on other sites More sharing options...
ChrischriS Posted October 1, 2006 Share Posted October 1, 2006 Wat do u meen by "click on my sig"... I´m a newbie so help me thru. Is ur sig "you aussie rippa"??????????????????????????? Thers no link on it... plz send me the file any1 of u plzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3889598 Share on other sites More sharing options...
Hiddenshadow Posted October 1, 2006 Share Posted October 1, 2006 Gratz, you just bumped a year old topic. Since the topic is more then a year old, plus san andreas master is banned, the link is no longer there. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3889822 Share on other sites More sharing options...
Demarest Posted October 2, 2006 Share Posted October 2, 2006 This is incredibly faulty code. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3890421 Share on other sites More sharing options...
Bigun Posted October 2, 2006 Share Posted October 2, 2006 Yes. It also apparently requires pressing 4(+ ?) keys... Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3890518 Share on other sites More sharing options...
Y_Less Posted October 3, 2006 Share Posted October 3, 2006 Some keyboards can't even take more than 2 keys input at once. Edit: and yes, just looked over it, Dem is more than right. Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3891369 Share on other sites More sharing options...
ChrischriS Posted October 8, 2006 Share Posted October 8, 2006 Can som1 plz fix all the probs or at least post the dam mod!!! plz Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3898366 Share on other sites More sharing options...
ChrischriS Posted October 22, 2006 Share Posted October 22, 2006 Sorry bout the duble post... Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3911977 Share on other sites More sharing options...
ChrischriS Posted October 22, 2006 Share Posted October 22, 2006 Sorry bout the duble post... Link to comment https://gtaforums.com/topic/207751-rel-beta-codeadjustable-ramp/?do=findComment&comment=3911982 Share on other sites More sharing options...
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