Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

SA:MP Development Log


Spooky
 Share

Recommended Posts

mike has setup a simple blog system for the team to post development updates. The stuff posted there might not be of interest to the casual gamer waiting for the release of SA:MP, but for those that are interested...

 

http://www.sa-mp.com/devlog/

 

I'll start doing development updates more often now, and I'm sure the rest of the dev team will do. Notification of updates to the devlog won't be posted on the forum, so keep your eyes on http://www.sa-mp.com/devlog/.

Link to comment
Share on other sites

wow ..that's great ..n1

 

[edit] /me feel vc is just around the conner [/edit]

Edited by CAPON3
Link to comment
Share on other sites

Doesn't matter if you're the only one making updates, its still updates and is what the people want. Good work and keep using it.

Link to comment
Share on other sites

Great i see that you guys got the chainsaw to work i hope we will be able to test it in the next beta devil.gif

Link to comment
Share on other sites

Very nice to see updates on that log, but some things worry me...

 

The fact that drive-bys are a cause for concern upets me...

 

I think they are fine as they are, and I don't think it should be changed at all. I hope kyeman doesn't permanently change the way drive-bys are used or their damage...drive-bys are not that difficult to evade, especially if that "evasive dodge" is disabled. In VC-MP you can explode a car in seconds, which would cause the driver to instantly die, you can try and keep a constant position in front or in back of the vehicle, or simply head for shelter, you can shoot through their window as well.

 

Is there anyway you can just leave it up to the server and the .ini on how they wish weapons or drive-bys pan out? Just disabling/leaving out and weakening things is something MTA would do. GTA is fine as it is, nothing should be changed when it comes to drive-bys/weapon damage. If you want a "modified" pussified version of a multiplayer for VC there is always 0.5.

 

It is a shame that the entering/leaving car animation may also be disabled especially when car-jacking isn't enabled, but if it causes crashes... what can ya do? :\

 

Don't forget to address why crouching/meeleeing isn't always synched as well... smile.gif

Edited by Spedizzo
Link to comment
Share on other sites

People are just little bitchy whiners. This 'drive by' thing is turning into a MTA 0.4-0.5 GTA3 carkilling problem. People would constantly, everyday complain about carkilling. Now it's driveby's?

 

Don't touch the files, let the nublets sort this out themselves and gain skills to avoid this.

Link to comment
Share on other sites

I agree about the drivebys. I have no intention of weakening them. We'll probably address the issue in our vanilla ini. Server admins can do what they want.

 

We've been playing VC-MP with drivebys for a few months and there are ways to get away from them. If you see a driveby coming you can get behind the vehicle and usually destroy it before they get a chance to reverse around. The times you're most vunerable to drivebys is when you're fighting someone else.

 

ps. Yes, we'll try get the crouch syncing a bit more stable.

Link to comment
Share on other sites

lol yea the one with me. you crashed i think but your person was still punching so i thought you wern't dead.

Nice to hear there'll be more updates coming.

Link to comment
Share on other sites

I agree about the drivebys. I have no intention of weakening them. We'll probably address the issue in our vanilla ini. Server admins can do what they want.

 

We've been playing VC-MP with drivebys for a few months and there are ways to get away from them. If you see a driveby coming you can get behind the vehicle and usually destroy it before they get a chance to reverse around. The times you're most vunerable to drivebys is when you're fighting someone else.

 

ps. Yes, we'll try get the crouch syncing a bit more stable.

Great news!

 

It's incredible to finally have the freedom and options we have always wanted.

 

I can't thank you enough Kyeman and the MP team

Link to comment
Share on other sites

I agree about the drivebys. I have no intention of weakening them. We'll probably address the issue in our vanilla ini. Server admins can do what they want.

 

We've been playing VC-MP with drivebys for a few months and there are ways to get away from them. If you see a driveby coming you can get behind the vehicle and usually destroy it before they get a chance to reverse around. The times you're most vunerable to drivebys is when you're fighting someone else.

 

ps. Yes, we'll try get the crouch syncing a bit more stable.

Don't worry about drive bys, let the admins handle it. Just get rid of those crashes. If disabling those enter/exit animations are the solution for now, its still ok. The less crashes the better.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.