Raptomex Posted August 3, 2005 Share Posted August 3, 2005 I decided to start a new file. I can't seem to do the very last missions involving Sonni. I did all the missions, assination missions, and bought all the property. What do I do next? Link to comment Share on other sites More sharing options...
simps Posted August 3, 2005 Share Posted August 3, 2005 I decided to start a new file. I can't seem to do the very last missions involving Sonni. I did all the missions, assination missions, and bought all the property. What do I do next? You must complete 7 assets, 2 of which must be Printworks and Vercetti Estate (I got it right this time ) Link to comment Share on other sites More sharing options...
Raptomex Posted August 3, 2005 Author Share Posted August 3, 2005 I completed all the asset missions but I'll double check. Link to comment Share on other sites More sharing options...
Demarest Posted August 3, 2005 Share Posted August 3, 2005 I completed all the asset missions but I'll double check. Then go to Print Works. Sometimes people just whiz through the phone calls since they're incredibly redundant. You may have already received the call. Link to comment Share on other sites More sharing options...
Spuds725 Posted August 4, 2005 Share Posted August 4, 2005 moved to gameplay Spuds' GTA V 100% Checklist // My IV & Vice City Videos "I want to design a video game where you take care of all the people shot in all the other video games.... It's called Busy Hospital II" -- Demetri Martin RIP BDP Link to comment Share on other sites More sharing options...
nightwalker83 Posted August 4, 2005 Share Posted August 4, 2005 I decided to start a new file. I can't seem to do the very last missions involving Sonni. I did all the missions, assination missions, and bought all the property. What do I do next? You must complete 7 assets, 2 of which must be Printworks and Vercetti Estate (I got it right this time ) The Vercetti Estate is not actually counted as an asset since it has to be done in order to buy any of the businesses. Link to comment Share on other sites More sharing options...
Sean McC Posted August 4, 2005 Share Posted August 4, 2005 I decided to start a new file. I can't seem to do the very last missions involving Sonni. I did all the missions, assination missions, and bought all the property. What do I do next? You must complete 7 assets, 2 of which must be Printworks and Vercetti Estate (I got it right this time ) The Vercetti Estate is not actually counted as an asset since it has to be done in order to buy any of the businesses. Yes. You just have to do Shakedown to buy the businesses. Link to comment Share on other sites More sharing options...
Raptomex Posted August 4, 2005 Author Share Posted August 4, 2005 I completed all assets and just got the call from Ken that he is scared of Sonny. What next? Link to comment Share on other sites More sharing options...
Sean McC Posted August 4, 2005 Share Posted August 4, 2005 Well you should be close to getting the mission then. Link to comment Share on other sites More sharing options...
nightwalker83 Posted August 4, 2005 Share Posted August 4, 2005 I decided to start a new file. I can't seem to do the very last missions involving Sonni. I did all the missions, assination missions, and bought all the property. What do I do next? You must complete 7 assets, 2 of which must be Printworks and Vercetti Estate (I got it right this time ) The Vercetti Estate is not actually counted as an asset since it has to be done in order to buy any of the businesses. Yes. You just have to do Shakedown to buy the businesses. Exactly. Link to comment Share on other sites More sharing options...
Demarest Posted August 4, 2005 Share Posted August 4, 2005 Not exactly. Shakedown opens the businesses, Cop Land completes the asset. It IS an asset and you do have to complete it. I completed all assets and just got the call from Ken that he is scared of Sonny. What next?During the call, he tells you there's an issue at Printworks and that you should go down there. I think the amount of trouble people have with this shows that what I felt about the assets being lame from the beginning was spot on Link to comment Share on other sites More sharing options...
nightwalker83 Posted August 4, 2005 Share Posted August 4, 2005 (edited) Not exactly. Shakedown opens the businesses, Cop Land completes the asset. It IS an asset and you do have to complete it. Well, it shouldn't really count because everyone has to complete it. Edit: The Vercetti Estate doesn't count toward the assets to complete the game 100%. You can only buy the businesses IF you've completed SHAKEDOWN (the Vercetti Estate). None of the walkthroughs count the Vercetti Estate as an asset because everyone needs it to complete the game. Edited August 4, 2005 by nightwalker83 Link to comment Share on other sites More sharing options...
Demarest Posted August 4, 2005 Share Posted August 4, 2005 Well, it shouldn't really count because everyone has to complete it.By that mentality, the Printworks isn't an asset because everybody has to complete it. See how silly that sounds? The Vercetti Estate doesn't count toward the assets to complete the game 100%. :Label02495400D6: if 3?0038: 4520?? == 0? \\ integer values0038: 1092?? == 1? \\ integer values0038: 1072?? == 1? \\ integer values0018: 4700?? > 6? \\ integer values004D: jump_if_false ££Label024A650050: gosub ££Label02741700D6: if 0?0038: 4716?? == 1? \\ integer values004D: jump_if_false ££Label024A1B0004: 4708?? = 1? \\ integer values03CF: load_wav "MOB_02A" as 4708??0050: gosub ££Label0275FB00BC: text_highpriority "MOB_02A" 10000& ms 1? \\ Ssssnniiiiffffff Hey! Hello, Tommy? Tommy!0050: gosub ££Label02769303CF: load_wav "MOB_02B" as 4708??0050: gosub ££Label0275FB00BC: text_highpriority "MOB_02B" 10000& ms 1? \\ We got a situation over at the Print Works. You better go and check it out.0050: gosub ££Label02769303CF: load_wav "MOB_02C" as 4708??0050: gosub ££Label0275FB00BC: text_highpriority "MOB_02C" 10000& ms 1? \\ Some kind of mess or other. Things are messed up. I gotta go.0050: gosub ££Label02769300BE: text_clear_all Notice how 1072?? has to equal 1 to receive the call? Notice too how 4700?? has to be at least 7? :Label0B239300BE: text_clear_all01E3: text_1number_styled "M_PASS" 10000& 5000& ms 1? \\ MISSION PASSED! $~1~055B: 5156?? = create_clothes_pickup 6? at 405.7! -485.6! 12.3!0004: 5076?? = 1? \\ integer values004F: create_thread ££Label02B549 0110: clear_player $PLAYER_CHAR wanted_level0109: player $PLAYER_CHAR money += 10000&030C: set_mission_points += 1?0318: set_latest_mission_passed "BUD_3" \\ Cop Land0164: disable_marker 1060??0164: disable_marker 936??04CE: 936?? = create_icon_marker_without_sphere 29? at -378.4! -536.9! 17.2!0008: 4700?? += 1? \\ integer values0004: 1072?? = 1? \\ integer values0051: return That's the only time in the game 1072?? is set to 1; when you pass Cop Land. Notice how 4700?? is incremented by 1? It's like that everytime you pass an asset. None of the walkthroughs count the Vercetti Estate as an asset because everyone needs it to complete the game.I guess the walkthroughs know more about the game they're writing about than the game itself does, eh? Now since it's rather childish to argue such trivial things, I feel constrained to ask why you're so determined to go against the grain so vehemently? Link to comment Share on other sites More sharing options...
Spuds725 Posted August 4, 2005 Share Posted August 4, 2005 TomAto....TomAHto... Does it really matter what you call it??? It and the print works have to be done and are therefore mandatory... As long as you qualify 6 or 7 assets with a description-- complete any 6 assets including printworks and complete the vercetti estate, you will get the call or Complete any 7 assets including printworks and vercetti estate, you will get the call either way it will get done...the rest is a matter of semantics..... Spuds' GTA V 100% Checklist // My IV & Vice City Videos "I want to design a video game where you take care of all the people shot in all the other video games.... It's called Busy Hospital II" -- Demetri Martin RIP BDP Link to comment Share on other sites More sharing options...
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