LeeDFXP Posted August 3, 2005 Share Posted August 3, 2005 GTA San Andreas Mod Manager v.O7 -------------------------------- This tool gives u the choice of switching between mods that require switching save files and script files (main.scm and script.img). It will automatically save your save files and restore them when u switch back to another mission script mod. Instructions: ------------- Just uncompress to any folder and start. Set initial parameters (program would ask u those) and then just add mods at will. To add a mod you´ll need: A BMP screenshot (sorry no JPG) A TXT file with description A IMG file A SCM file Savefiles are managed as per MOD, so no problem with that. I put a limit to MODs, only 50 at max. Program coded by: RottenFish idea & directions: LeeDFXP grab it from my website: HERE enjoy Link to comment Share on other sites More sharing options...
s-paco Posted August 3, 2005 Share Posted August 3, 2005 cool! tnx man i have wating for this! have it all! Link to comment Share on other sites More sharing options...
camsta Posted August 3, 2005 Share Posted August 3, 2005 omg omg omg, sweet!!!! Link to comment Share on other sites More sharing options...
Xanarki Posted August 4, 2005 Share Posted August 4, 2005 Awesomeness dude! Link to comment Share on other sites More sharing options...
DiCanio Posted August 4, 2005 Share Posted August 4, 2005 Xcellent Just what the game needs Link to comment Share on other sites More sharing options...
Fireman Posted August 4, 2005 Share Posted August 4, 2005 Yes, this pwns I really needed this now I can test lots of mods without changing the files again. Link to comment Share on other sites More sharing options...
Main_Salvadore Posted August 4, 2005 Share Posted August 4, 2005 (edited) very nice tool! I hope in the next version it will possible to see what types of files program needs when I adding a mod(bmp, txt, etc) And menu Help->About doesn't work... Edited August 4, 2005 by Main_Salvadore Link to comment Share on other sites More sharing options...
LeeDFXP Posted August 4, 2005 Author Share Posted August 4, 2005 the about menu is beeing fixed while we speak Link to comment Share on other sites More sharing options...
THOMAS03071993 Posted August 6, 2005 Share Posted August 6, 2005 what do u do when could not copy " script.img" comes up Link to comment Share on other sites More sharing options...
LeeDFXP Posted August 7, 2005 Author Share Posted August 7, 2005 huh? i've been testing the tool quite some time now, but i never had this error m8... can u give some more details perhaps? btw... does it work like it susposed to be working for all the rest? any feedback maybe? Link to comment Share on other sites More sharing options...
Dan!! Posted August 7, 2005 Share Posted August 7, 2005 Nice, but you might want to add GXT to the list. Link to comment Share on other sites More sharing options...
LeeDFXP Posted August 7, 2005 Author Share Posted August 7, 2005 about screen is fixed now, and btw... Main_Salvadore, this tool is only for mods that requires switching the main.scm & script.img files. Not for normal mods, in other words. And ehm, a GXT editor?? I don't really see the point of integrating that into this tool.. Link to comment Share on other sites More sharing options...
RottenFish Posted August 7, 2005 Share Posted August 7, 2005 Just thought this would be handy... (although is pretty obvious ) Some mods have only a SCM file,so, in order to properly install that MOD inside my tool, when asked for it, point IMG file to the original one, inside GTA SA dir. BTW, txt file is a description file, any file would do. Same thing for screenshot BMP file. Those files are only informative ones, just to appear as info when you choose a MOD before firing it. Enjoy! Link to comment Share on other sites More sharing options...
KungFuJebus Posted August 8, 2005 Share Posted August 8, 2005 wish we had something like this for xbox! Link to comment Share on other sites More sharing options...
Evo_ Posted August 16, 2005 Share Posted August 16, 2005 ooo man, big up! I cant believe you went through all that. Now I can make a custom player model.. without actually hafting to make a custom player model, there are so many peds, I just look for one I like, and re-skin it Link to comment Share on other sites More sharing options...
Buzzsaw Posted August 18, 2005 Share Posted August 18, 2005 ok, i'm having a problem. when i'm prompted to select the main.scm and script.img i can only add one or the other. how do i add both? also, could you make it so that adding a screenshot and text file is not mandatory? it seems pointless and just makes the process of adding mods bothersome. i just use the "original" bmp that came with it, for every mod i add, and for the text file i add the readme that came with the mod i'm adding. but if a mod doesn't have a readme then i have to go and create a text file just to be able to add the mod. i like this tool and think it was a great idea. it would be even better if you didn't have to jump through hoops just to add a mod. Link to comment Share on other sites More sharing options...
LeeDFXP Posted August 18, 2005 Author Share Posted August 18, 2005 ok, i'm having a problem. when i'm prompted to select the main.scm and script.img i can only add one or the other. how do i add both? also, could you make it so that adding a screenshot and text file is not mandatory? it seems pointless and just makes the process of adding mods bothersome. i just use the "original" bmp that came with it, for every mod i add, and for the text file i add the readme that came with the mod i'm adding. but if a mod doesn't have a readme then i have to go and create a text file just to be able to add the mod. i like this tool and think it was a great idea. it would be even better if you didn't have to jump through hoops just to add a mod. well, if u select one file like for example main.scm, it will autodetect the script.img along with it as for the screenies and the description text files... it was originally meant to be made as u said, a 'quick switch' method. but my mate (RottenFish) found it more appealing with a screenshot with every mod... wich is handy ofcoz, but takes a little more time yea... perhaps we'll release a quickswitch tool in the next few weeks Link to comment Share on other sites More sharing options...
xxxxx Posted August 21, 2005 Share Posted August 21, 2005 ooo man, big up! I cant believe you went through all that. Now I can make a custom player model.. without actually hafting to make a custom player model, there are so many peds, I just look for one I like, and re-skin it this probably isnt the place for this, but i was wondering how you reskined cj to look like a pedestrian. please help, because i also like lots of the pedestrians, and would love to use one ingame. thanks Link to comment Share on other sites More sharing options...
LeeDFXP Posted August 21, 2005 Author Share Posted August 21, 2005 You know, a GXT integrated with the tool IS a good idea. I mainly use Spaceeinstein's mod and n0bmode, and they both came with a GXT. aaaaaaaaaah... now i get you!! but that ain't an 'editor' actually... i thought u guy's wanted something added that could edit the content of a gxt file but that's a good idea yea, i'll discuss this with my m8 Link to comment Share on other sites More sharing options...
ZAZ Posted October 31, 2005 Share Posted October 31, 2005 Half year ago, I postet in the mission coding forum that I wish me a useful tool, maybe called "Story Changer". Hey man, you made it I´ll check it out CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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