rd4k1 Posted August 2, 2005 Share Posted August 2, 2005 Is it possible? I'm thinking somehow making the sunglasses mimic the mirror's properties but at a lower opacity. Link to comment Share on other sites More sharing options...
oconnor69 Posted August 2, 2005 Share Posted August 2, 2005 (edited) yes, and you could try one of the camera hacks to change view also look at alpha textures in a sunglasses you may be able to adjust opacity that way. Sorry about the original short response as I was pretty f*cked when I responded and you sounded desperate for reply ok hope this helps. Edited August 5, 2005 by oconnor69 Link to comment Share on other sites More sharing options...
Fragger. Posted August 3, 2005 Share Posted August 3, 2005 I think you need to define that in the model. Anyway, fake reflections work just fine. http://www.gtaforums.com/index.php?showtopic=206905 Link to comment Share on other sites More sharing options...
rd4k1 Posted August 3, 2005 Author Share Posted August 3, 2005 How would it be done. I want where if you were to have the camera close to the sunglasses then you would be able to see what CJ sees Link to comment Share on other sites More sharing options...
Fragger. Posted August 3, 2005 Share Posted August 3, 2005 You need to make a model with the same properties as the mirrors and some floors but only on one face. Or maybe it'd be more efficient if you just used a reflection map like the cars use. It's fake but it moves when you move. Link to comment Share on other sites More sharing options...
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