altman Posted July 31, 2005 Share Posted July 31, 2005 (edited) Now U have a new "non-criminal" way to get a car. This San Andreas "Coutt and Schutz" car dealership where you can buy 3 cheap class cars: primo, buccanee and blistac (for this time) (if you want you can change this cars manually). You can find this dealership in Las Colinas, behind the Suburban shop. just follow yellow radar icon. I think this is final code for this dealership, but I hope this is beta for whole mod. + Added another on in "Grotti" and another in "Wang Cars" 29.08.05 In new version I added 2 another dealerships. 1st - cheap rusty cars 2nd - In Grotti - Expensive cars 3rd - In Wang - Sport cars This version of mod based on Craig's Kostelecky "Opened up mod ver. 1.3" (thanks 2 Craig). Known bugs: - no known bugs (yet) 2 do: - another dealerships around state (1 in SF, 1 or 2 in LV and 1 in country) - add actor that delivering car to you (?) - optimize code +UPDATED+ ver 2 Alright guys, this is third beta! > DOWNLOAD SCM FILE HERE ver. 3.0 Beta Questions? Complains? Requests? Please do not use my code in your mods until you ask me about it!! Edited August 28, 2005 by altman Link to comment Share on other sites More sharing options...
Alucasan Posted July 31, 2005 Share Posted July 31, 2005 A way to not steal a car..wow i simply say. I like to kick someone and drag them out of their car (in.tha.game). If only the cops would be looking in a diffrent direction I would be more smoth. But thanks for a great mod for thoose weak hearted guys & dolls. Link to comment Share on other sites More sharing options...
X-Plosion Posted July 31, 2005 Share Posted July 31, 2005 this is a great mod but i dont know how to add code could u put a main.scm with it already in Link to comment Share on other sites More sharing options...
RainingAcid Posted August 1, 2005 Share Posted August 1, 2005 I hope you add more cars=) This is cool. Link to comment Share on other sites More sharing options...
devilfish Posted August 1, 2005 Share Posted August 1, 2005 Yess! This is cool, gonna be the number 1 mod for me when it's complete. Link to comment Share on other sites More sharing options...
jamienosdude Posted August 1, 2005 Share Posted August 1, 2005 this is a great mod but i dont know how to add code could u put a main.scm with it already in http://www.gtaforums.com/index.php?showtop...dpost&p=1782668 basicly you search create_thread then you should see a list of other threads put 'create_thread ££DLRSHIP' just above all the rest then search mission 0 and put the code (txtfile he put) above that compile and try it. (i assume you have bartons mission builder is not get it here The download link is craigs.. and i learnt how to add code thanks to craig in the topic i posted above so all credit to him Link to comment Share on other sites More sharing options...
altman Posted August 1, 2005 Author Share Posted August 1, 2005 For those who can't compile main.scm I put already compiled version. Check the first post. Link to comment Share on other sites More sharing options...
chris82 Posted August 2, 2005 Share Posted August 2, 2005 A way to not steal a car..wow i simply say.I like to kick someone and drag them out of their car (in.tha.game). If only the cops would be looking in a diffrent direction I would be more smoth. But thanks for a great mod for thoose weak hearted guys & dolls. Hey, don't be such a dick. An actual car dealership would have been cool in San Andreas, one that worked, like forging payments, etc... would be awesome. Link to comment Share on other sites More sharing options...
San andreas master Posted August 2, 2005 Share Posted August 2, 2005 for those of you experiencing difficulty compiling codes to main.scm check out my new screenshot tutoriall here hope this helps, just post in there if you need anymore help or dont understand anything i will be willing to help Link to comment Share on other sites More sharing options...
JGEM Posted August 3, 2005 Share Posted August 3, 2005 i agree the idea of a dealership is cool - i cant believe R* never did one anyway - why couldnt you buy cars from Wangs before you bought it for example?? i about to compile this and test it - WOOHOO !! Link to comment Share on other sites More sharing options...
altman Posted August 3, 2005 Author Share Posted August 3, 2005 That's what I'm talking about. Now I'm making Wang cars as another dealership. So now I found a way to make car selection menu and updated version of mod will be delivered in next few days! (I need only test it well and create external script thread). Anybody know where I can find different ingame text style appearance descriptions? I mean MISSION PASSED, bottom screen desc. etc. Now I'm testing captures like "You don't have enough money, u cheap bastard" Thanks for feedback! Link to comment Share on other sites More sharing options...
JGEM Posted August 4, 2005 Share Posted August 4, 2005 (edited) @altman i just want to thank you man, this mod is AWESOME !!!!!!! ive just complied the doe thanks to your instructions and WOW - its awesome !!! i take it i can do a find and replace on your code snippet and replace the chosen cars to something else? the only comment i have and i believe your fixing it as i speak, is that it would be cool to have one logo with a pop up menu (much like that in transfender that) you can select your chosen car from a large list - you could then choose from loads of cars not just 3 if you do carry out the evolution of this mod in this way will you change the dealership in Los santos to reflect the single icon? I love this mod - you've made use of an otherwise useless piece of scenery and i believe implemented an idea long been neglected - the ability to acquire cars without stealing them, only IF YOU WANT TO. Hell its still fun to slam a dudes head into the steering wheel and nick his car, but i dont want to be a sociopath all the time keep up the great work altman !!!! Edited August 4, 2005 by JGEM Link to comment Share on other sites More sharing options...
Fireman Posted August 4, 2005 Share Posted August 4, 2005 Hehe good job but how about adding an interior to the biulding and putting the car buys in there? I can help you out with the interior but I don't know how to place those objects somewhere else. Link to comment Share on other sites More sharing options...
JGEM Posted August 4, 2005 Share Posted August 4, 2005 hey great idea fireman - i like that - reminds me of Sunshine Autos in VC im just loving this mod - also theres loads of room in wangs cars btw - why didnt R* give us more useable garages at CJ's garage and Wangs Cars??? - how difficult is this to change Altman? Link to comment Share on other sites More sharing options...
altman Posted August 5, 2005 Author Share Posted August 5, 2005 @JGEM i take it i can do a find and replace on your code snippet and replace the chosen cars to something else? Yes, you can change the cars. But take a look at my latest version of the code. ->> first post I think the strong side of this game that every member of GTA community can add own ability/opportunity in game. That's why i luv this game Link to comment Share on other sites More sharing options...
altman Posted August 6, 2005 Author Share Posted August 6, 2005 @JGEM i take it i can do a find and replace on your code snippet and replace the chosen cars to something else? Yes, you can change the cars. But take a look at my latest version of the code. ->> first post @JGEM btw - why didnt R* give us more useable garages at CJ's garage and Wangs Cars??? - how difficult is this to change Altman? What are u mean? amount of cars? modding abilities? @Fireman I think it�s good idea for another dealerships, for ex. I don't know where to place expensive cars showroom in west LA If you can create showroom for my mod it will be great! I think the strong side of this game that every member of GTA community can add own ability/opportunity in game. That's why i luv this game Link to comment Share on other sites More sharing options...
altman Posted August 6, 2005 Author Share Posted August 6, 2005 sh*t, I forgot to add pix of my hard work List of cars No money! b.t.w. I add 35000 money for testing purposes Link to comment Share on other sites More sharing options...
JGEM Posted August 6, 2005 Share Posted August 6, 2005 @altman - im sorry my post was kinda vague and ambiguous - i meant the number of garages you can pull into to store your vehicles - SA vanilla only has one garage to store your cars, even though theres a garage right next to it which isnt in use - all i wanted is for this garage to open so you could store cars in it. How hard is that, is it something you can do? i regards to my post about replacing cars, since you've added more cars i dont have a need anymore - you stole my thunder - hehe im about to integrate / compile your mod with PAVEL's driver mod so ill post back my feed back - most probablly it'll be heaps of praise great work from the screenshots dude - im loving this mode already !!!!! EDIT - i forgot to say altman the compile of the two mods is for personal use only, im not releasing anything i.e. a moddified SCM Link to comment Share on other sites More sharing options...
JGEM Posted August 6, 2005 Share Posted August 6, 2005 @altman - is it possible you can post the raw code? ive decompiled the SCM but the create thread is now different, it was "004F: create_thread ££DLRSHIP" but thats not there now, is it possible you could issue the raw code so i can implement / combine it with another SCM? if possible could you give instructions if you've changed it to an external script, i have no idea how to handle these, thread im ok with. Lastly i take it if you dont use your .gxt file the mod wont work? Apart from the text "you cheap bastard etc" is there any other big change? i.e. is it likely to mess up any other mod that doenst change the GXT thanks dude - i cant wait to integrate this !!! Link to comment Share on other sites More sharing options...
altman Posted August 7, 2005 Author Share Posted August 7, 2005 @altman - im sorry my post was kinda vague and ambiguous - i meant the number of garages you can pull into to store your vehicles - SA vanilla only has one garage to store your cars, even though theres a garage right next to it which isnt in use - all i wanted is for this garage to open so you could store cars in it. How hard is that, is it something you can do? i regards to my post about replacing cars, since you've added more cars i dont have a need anymore - you stole my thunder - hehe great work from the screenshots dude - im loving this mode already !!!!! EDIT - i forgot to say altman the compile of the two mods is for personal use only, im not releasing anything i.e. a moddified SCM im sorry my post was kinda vague and ambiguous - i meant the number of garages you can pull into to store your vehicles - SA vanilla only has one garage to store your cars, even though theres a garage right next to it which isnt in use - all i wanted is for this garage to open so you could store cars in it. How hard is that, is it something you can do? As far as i know it's impossible ;( im about to integrate / compile your mod with PAVEL's driver mod so ill post back my feed back - most probablly it'll be heaps of praise Of course you can compile my mod with other mods for your internal use. You need to find GXT table "DEALER" in SA texts file. Not only "bastard etc etc" is here, there are all car names and prices in this table, manually add this strings to your own gxt file. Now I'm working on external_script version, where I will try to add 1 or 2 dealerships. Link to comment Share on other sites More sharing options...
altman Posted August 7, 2005 Author Share Posted August 7, 2005 I forgot to say about thread. The new name is DEAL1_1. You will find it at the ~top of the create_thread list Link to comment Share on other sites More sharing options...
Fireman Posted August 7, 2005 Share Posted August 7, 2005 Holy sh*t that was some triple to double to double post here have some Link to comment Share on other sites More sharing options...
JGEM Posted August 8, 2005 Share Posted August 8, 2005 (edited) thx altman - im about to compile - will post back ASAP ive searched for 004F: create_thread ££DEAL1_1 but it says it doesnt exist also i cant see it at the bottom of the creat_thread section help !! EDIT - HAHA - ive found it, its called CHEAP_1 now im about to test it with the driver mod Works like a charm - thanks Altman, sorry i bugged u alot, im just glad ive managed to compile the both great mods !! Edited August 9, 2005 by JGEM Link to comment Share on other sites More sharing options...
altman Posted August 9, 2005 Author Share Posted August 9, 2005 (edited) For this time it's the latest version of code. !Please do not use this code in any public mod without my permission. create thread as usual with the name DEAL1_1 then add to the main section of SCM :DEAL1_103A4: name_thread 'CHEAP'0006: @4 = 2132.0;; integer values0006: @5 = -1149.3;; integer values0006: @6 = 24.2;; integer values 04CE: $CDICON = create_icon_marker_without_sphere 57 at @4 @5 @603BC: @100 = create_sphere @4 @5 @6 1.5:DEAL1_20001: wait 250 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false ££DEAL1_200D6: if 003EE: player $PLAYER_CHAR controllable004D: jump_if_false ££DEAL1_200D6: if 00102: actor $PLAYER_ACTOR stopped_near_point_on_foot @4 @5 @6 radius 1.5 1.5 1.5 sphere 0004D: jump_if_false ££DEAL1_20002: jump ££DEAL1_30051: return:DEAL1_3054C: use_GXT_table 'DEALERS'0512: permanent text box 'CLOTHA'0581: toggle_radar 0 (off)01B4: set player $PLAYER_CHAR frozen_state 0 (frozen)08D4: 'CHLIST' 30.0 150.0 300.0 1 1 1 1 $deal1_handle08DB: $deal1_handle 0 'DUMMY' 'PRIMO2' 'REGIN3' 'BLISTA4' 'BURR5' 'ESPER6' 'GREEN7' 'TAHOM8' 'NEBUL9' 'PICA10' 'SABR11' 'TORN12' 'BUCC1'09DB: $deal1_handle 0 200:DEAL1_40001: wait 0 ms00D6: if 000E1: key_pressed 0 15004D: jump_if_false ££DEAL1_508DA: $deal1_handle03E6: remove_text_box0581: toggle_radar 1 (on)01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0002: jump ££DEAL1_END:DEAL1_500D6: if 000E1: key_pressed 0 16004D: jump_if_false ££DEAL1_408D7: $deal1_handle $1100608DA: $deal1_handle03E6: remove_text_box0581: toggle_radar 1 (on)01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)0871: init_jump_table $11006 total_jumps 12 0 ££DEAL1_6 jumps 0 ££DEAL1_6 1 ££DEAL1_7 2 ££DEAL1_8 3 ££DEAL1_9 4 ££DEAL1_10 5 ££DEAL1_11 6 ££DEAL1_120872: jump_table_jumps 7 ££DEAL1_13 8 ££DEAL1_14 9 ££DEAL1_15 10 ££DEAL1_16 11 ££DEAL1_17 -1 ££DEAL1_6 -1 ££DEAL1_6 -1 ££DEAL1_6 -1 ££DEAL1_6:PICKERZ20001: wait $DEFAULT_WAIT_TIME ms03BF: set_player $PLAYER_CHAR ignored_by_everyone_to 1 (true)01B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)02A3: toggle_widescreen 1 (on)0169: set_fade_color 0 0 0016A: fade 0 () 1500 ms0006: @1 = 2123.8;; integer values0006: @2 = -1140.3;; integer values0006: @3 = 26.5;; integer values :PICKERZ300D6: if 0016B: fading004D: jump_if_false ££PICKERZ40001: wait 0 ms0002: jump ££PICKERZ3:PICKERZ40051: return:DEAL1_6; selected button 'PRIMO2' (0)00D6: if 0010A: player $PLAYER_CHAR money > 5299004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -53000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££PRIMO :PRIMO0247: request_model #PRIMO :PRIMO200D6: if 08248: NOT model #PRIMO available004D: jump_if_false ££PRIMO30001: wait 0 ms0002: jump ££PRIMO:PRIMO30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #PRIMO at @1 @2 @30002: jump ££NEXTRI:DEAL1_7; selected button 'REGIN3' (1)00D6: if 0010A: player $PLAYER_CHAR money > 7099004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -71000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££REGINA :REGINA0247: request_model #REGINA :REGINA200D6: if 08248: NOT model #REGINA available004D: jump_if_false ££REGINA30001: wait 0 ms0002: jump ££REGINA:REGINA30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #REGINA at @1 @2 @30002: jump ££NEXTRI:DEAL1_8; selected button 'BLISTA4' (2)00D6: if 0010A: player $PLAYER_CHAR money > 5099004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -51000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££BLISTAC :BLISTAC0247: request_model #BLISTAC :BLISTAC200D6: if 08248: NOT model #BLISTAC available004D: jump_if_false ££BLISTAC30001: wait 0 ms0002: jump ££BLISTAC:BLISTAC30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #BLISTAC at @1 @2 @30002: jump ££NEXTRI:DEAL1_9; selected button 'BURR5' (3)00D6: if 0010A: player $PLAYER_CHAR money > 6199004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -62000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££BURR :BURR0247: request_model #BURRITO :BURR200D6: if 08248: NOT model #BURRITO available004D: jump_if_false ££BURR30001: wait 0 ms0002: jump ££BURR:BURR30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #BURRITO at @1 @2 @30002: jump ££NEXTRI:DEAL1_10; selected button 'ESPER6' (4)00D6: if 0010A: player $PLAYER_CHAR money > 7499004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -75000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££ESPER :ESPER0247: request_model #ESPERANT :ESPER200D6: if 08248: NOT model #ESPERANT available004D: jump_if_false ££ESPER30001: wait 0 ms0002: jump ££ESPER:ESPER30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #ESPERANT at @1 @2 @30002: jump ££NEXTRI:DEAL1_11; selected button 'GREEN7' (5)00D6: if 0010A: player $PLAYER_CHAR money > 4199004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -42000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££GREEN :GREEN0247: request_model #GREENWOO :GREEN00D6: if 08248: NOT model #GREENWOO available004D: jump_if_false ££GREEN30001: wait 0 ms0002: jump ££GREEN:GREEN30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #GREENWOO at @1 @2 @30002: jump ££NEXTRI:DEAL1_12; selected button 'TAHOM8' (6)00D6: if 0010A: player $PLAYER_CHAR money > 5199004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -52000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££TAHOM :TAHOM0247: request_model #TAHOMA :TAHOM200D6: if 08248: NOT model #TAHOMA available004D: jump_if_false ££TAHOM30001: wait 0 ms0002: jump ££TAHOM:TAHOM30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #TAHOMA at @1 @2 @30002: jump ££NEXTRI:DEAL1_13; selected button 'NEBUL9' (7)00D6: if 0010A: player $PLAYER_CHAR money > 4999004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -50000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££NEBUL :NEBUL0247: request_model #NEBULA :NEBUL200D6: if 08248: NOT model #NEBULA available004D: jump_if_false ££NEBUL30001: wait 0 ms0002: jump ££NEBUL:NEBUL30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #NEBULA at @1 @2 @30002: jump ££NEXTRI:DEAL1_14; selected button 'PICA10' (8)00D6: if 0010A: player $PLAYER_CHAR money > 5899004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -59000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££PICA :PICA0247: request_model #PICADOR :PICA200D6: if 08248: NOT model #PICADOR available004D: jump_if_false ££PICA30001: wait 0 ms0002: jump ££PICA:PICA30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #PICADOR at @1 @2 @30002: jump ££NEXTRI:DEAL1_15; selected button 'SABR11' (9)00D6: if 0010A: player $PLAYER_CHAR money > 6399004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -64000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££SABR :SABR0247: request_model #SABRE :SABR200D6: if 08248: NOT model #SABRE available004D: jump_if_false ££SABR30001: wait 0 ms0002: jump ££SABR:SABR30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #SABRE at @1 @2 @30002: jump ££NEXTRI:DEAL1_16; selected button 'TORN12' (10)00D6: if 0010A: player $PLAYER_CHAR money > 4299004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -43000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££TORN :TORN0247: request_model #TORNADO :TORN200D6: if 08248: NOT model #TORNADO available004D: jump_if_false ££TORN30001: wait 0 ms0002: jump ££TORN:TORN30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #TORNADO at @1 @2 @30002: jump ££NEXTRI:DEAL1_17; selected button 'BUCC1' (11)00D6: if 0010A: player $PLAYER_CHAR money > 7999004D: jump_if_false ££NOMONEY0109: player $PLAYER_CHAR money += -80000001: wait 10 ms0050: gosub ££PICKERZ20002: jump ££BUCC :BUCC0247: request_model #BUCCANEE :BUCC200D6: if 08248: NOT model #BUCCANEE available004D: jump_if_false ££BUCC30001: wait 0 ms0002: jump ££BUCC:BUCC30395: clear_area 1 at @1 @2 @3 range 2.000A5: $498 = create_car #BUCCANEE at @1 @2 @30002: jump ££NEXTRI :NEXTRI0001: wait 0 ms0175: set_car $498 z_angle_to 351.0015F: set_camera_position 2127.2 -1149.4 26.2 0 0 00160: point_camera @1 @2 @3 20001: wait 2000 ms016A: fade 1 (back) 1500 ms:TRI_56600D6: if 0016B: fading004D: jump_if_false ££TRI_5760001: wait 0 ms0002: jump ££TRI_566:TRI_57600A1: put_actor $PLAYER_ACTOR at 2132.3 -1147.4 24.70173: set_actor $PLAYER_ACTOR z_angle_to 40.40001: wait 1000 ms02EB: restore_camera_with_jumpcut0373: set_camera_directly_behind_player:TRI_58301B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)03BF: set_player $PLAYER_CHAR ignored_by_everyone_to 0 (false)01C3: remove_references_to_car $49802A3: toggle_widescreen 0 (off)0001: wait 1000 ms0002: jump ££DEAL1_2 :NOMONEY054C: use_GXT_table 'DEALERS'00BC: text_highpriority 'NOMO' 2000 ms 10001: wait 3000 ms0002: jump ££DEAL1_2 :DEAL1_END0001: wait 250 ms00D6: if 00102: NOT actor $PLAYER_ACTOR stopped_near_point_on_foot @4 @5 @6 radius 1.5 1.5 1.5 sphere 0004D: jump_if_false ££DEAL1_20002: jump ££DEAL1_END have fun with this mod! Edited August 9, 2005 by altman Link to comment Share on other sites More sharing options...
Dillyracer Posted August 9, 2005 Share Posted August 9, 2005 isn't there anway to have this work without to start a new game ? Link to comment Share on other sites More sharing options...
JGEM Posted August 9, 2005 Share Posted August 9, 2005 theres no way as this is a huge change in the main section of the main.scm, so unfortunately you'll have to start over again, i havent even started SA yet, too busy modding it Link to comment Share on other sites More sharing options...
copperx Posted August 10, 2005 Share Posted August 10, 2005 hey i got an idea for this mod put pumping gas and al opened up in it i think that would give me and maybe others to longer gameplay and check out all the car lots. Link to comment Share on other sites More sharing options...
JGEM Posted August 11, 2005 Share Posted August 11, 2005 (edited) by far the best way is to incorporate the code above into the SCm you already have, ive added it to Pavels driver mod (with permission from Altman for personal use) and it works like a charm, Pavels driver mod is already opened up ALTMAN - i have a great idea - use the grotti (ferrari type) dealership in LS to buy EXPENSIVE cars such as the TURISMO etc? what you think? Are there any updates altman? Edited August 16, 2005 by JGEM Link to comment Share on other sites More sharing options...
fulcrum Posted August 26, 2005 Share Posted August 26, 2005 Great mod guys! I really like. But for those who don't want to start a game all over, like me, couldn't you do this mod in a form of a trainer? Sort of like already available Car Spawner, but: 1. Every time you spawn a car it would take your money, amount of which you can define yourself in a trainer for every car. 2. You can spawn a car only when you near or inside a dealersip. Or when you stand at a certain location on the map, marked with textures or something. Of course it would be nice to have good interiors for all dealerships too. This is just some ideas. What do you think guys? Link to comment Share on other sites More sharing options...
altman Posted August 28, 2005 Author Share Posted August 28, 2005 @JGEM Grotti - That's a good idea, that's a great idea (© Rosenberg)! Look at the first page - In Grotti you can buy expensive cars, additionally i add new dealership in Wang Cars. So you can test it. The new version of mod based on opened up mod 1.3 by Craig and all islands are open! @fulcrum I'm not good in memory coding, so it's impossible for me to do something like that. You can only use my last version of the mod where I put all code into external scripts, so you can add another mods into MAIN thread of Scm file. Have a nice test! Link to comment Share on other sites More sharing options...
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