Bernard Jazz Posted July 28, 2005 Share Posted July 28, 2005 Yeah, Just wondering if SA-MP will run fine of a low end PC whilst on a server with a high number of people.. Link to comment Share on other sites More sharing options...
njr1489 Posted July 28, 2005 Share Posted July 28, 2005 SA already requires a good PC, now think about playing the game with other people Link to comment Share on other sites More sharing options...
Bernard Jazz Posted July 28, 2005 Author Share Posted July 28, 2005 ok, i'll rephrase that.. how well does it run on a PC that only just meets the requirements. Link to comment Share on other sites More sharing options...
MajorOutage Posted July 28, 2005 Share Posted July 28, 2005 Just as crappily as single-player. Link to comment Share on other sites More sharing options...
jacob. Posted July 28, 2005 Share Posted July 28, 2005 Outback,Jul 28 2005, 18:25] Just as crappily as single-player. If not crappier. With tons of more code being executed in the gameloop, it's bound to run slower. If you can play MTA in a full server with a decent FPS.. then your PC should be fine. Link to comment Share on other sites More sharing options...
Luke Posted July 28, 2005 Share Posted July 28, 2005 jacob: That's a stupid thing to suggest people relate to, on account of MTA having not released any SA version of their multiplayer, how the hell are people supposed to know how it runs on their computer? Anyway, the difference between SA-MP and Single-player will be small, in most cases you shouldn't notice it much. adam broke it. Link to comment Share on other sites More sharing options...
jacob. Posted July 29, 2005 Share Posted July 29, 2005 jacob: That's a stupid thing to suggest people relate to, on account of MTA having not released any SA version of their multiplayer, how the hell are people supposed to know how it runs on their computer? I'm sure we can agree that GTA3, VC, and SA all have an enormous amount in common as to how they're coded, how they work, control, play, and so forth. Of course, they have their differences; but in terms of performance - which is this topic's main concern - I regularily get 25 FPS on all three games. Having that said, I was actually relating it to MTA:VC. Is it not common sense that if your computer can effectively handle a full server on one game, then there's no reason why it wouldn't on a mere modified/enhanced version of this game - which is precisely what SA is in terms to Vice City? I have no doubt you will question whether or not SA is merely a 'modified/enhanced' Vice City, but again, look at the topic. If he's worried about performance on multiplayer, then I doubt he has the best graphics card in the world. And having that said, I'm safe to assume he's running SA on the lowest quality settings - which cuts out dynamic shadowing, super-enhanced textures, extreme draw distance, and tons of other graphical advancements I'm not technologically intelligent enough to describe. The point of this is, performance wise - San Andreas on low settings runs almost exactly the same as Vice City on default settings. And I haven't even mentioned the different methods MTA's "current core" uses in relation to VC/SA-MP. We can all agree that MTA, as it stands now, does not grasp the concept of multiplayer the best that it could; if I'm not mistaken, VC/SA-MP handles the game in ways that today's MTA are most certainly not capable of. And so the point of this is, it is also common sense that a more proper technique (inprocess modification > external modification) in handling the concept of 3rd party multiplayer will be rewarded with faster code execution. With everything mentioned above, I see nothing wrong with saying that - let me rephrase - I think that if you can play MTA:VC (as it is today) smoothly on a full server, then your PC should have no problem performance wise with SA-MP running on all low settings, considering the unmistakable similarities in Vice City and San Andreas, and of course, faster code execution due to improved multiplayer coding techniques. I apologize for not making myself clear beforehand. Link to comment Share on other sites More sharing options...
Luke Posted July 29, 2005 Share Posted July 29, 2005 Nope, I still think you're wrong. The gap between the requirements of playing VC at a full FPS and a decent reasolution with AA and AF on, are massive compared to that in SA. If your PC runs MTA:VC fine, then by no means will it run SA fine. There's no way of knowing how much multiplayer will alter the performance on people's computers yet, as the more stuff that's added obviously the greater the difference. But I can safely say, that MTA:VC uses different methods of doing it (current version, not Blue) and can't really be related to SA-MP's performance at all. Why are we having this discussion again? adam broke it. Link to comment Share on other sites More sharing options...
Agret Posted July 29, 2005 Share Posted July 29, 2005 Mealing if you'll ignore those guys for a moment. There is no way to tell until it's actually released. You'll have to wait and see. Link to comment Share on other sites More sharing options...
MajorOutage Posted July 29, 2005 Share Posted July 29, 2005 Outback,Jul 28 2005, 18:25] Just as crappily as single-player. If not crappier. With tons of more code being executed in the gameloop, it's bound to run slower. If you can play MTA in a full server with a decent FPS.. then your PC should be fine. Even on my Duron 1.3, VC-MP ran just as good, if not better, than single-player, whereas MTA caused a signifigant drop in framerate (borderline unplayable in 0.5). Whatever extra resources the multiplayer coding uses, it seems to be balanced out by the lack of AI peds and vehicles. Link to comment Share on other sites More sharing options...
Bernard Jazz Posted July 29, 2005 Author Share Posted July 29, 2005 That's why i asked, when an MTA 0.5 server hits about 12 people it becomes unplayable for me. Link to comment Share on other sites More sharing options...
spaceeinstein Posted July 29, 2005 Share Posted July 29, 2005 The point of this is, performance wise - San Andreas on low settings runs almost exactly the same as Vice City on default settings. I have all settings in Vice City all maxed out on my computer and it runs perfectly fine. I have all settings in San Andreas lowered to the bare minimum and it still lags. Problem? MTA doesn't lag Vice City much, but with dial-up... Link to comment Share on other sites More sharing options...
Agret Posted July 30, 2005 Share Posted July 30, 2005 The point of this is, performance wise - San Andreas on low settings runs almost exactly the same as Vice City on default settings. I have all settings in Vice City all maxed out on my computer and it runs perfectly fine. I have all settings in San Andreas lowered to the bare minimum and it still lags. Problem? MTA doesn't lag Vice City much, but with dial-up... Have you got the latest drivers? What type of video card are you using? Link to comment Share on other sites More sharing options...
Bernard Jazz Posted August 4, 2005 Author Share Posted August 4, 2005 I hope the VC-MP beta test answered my question. I got 25-30fps on a full server and it was as smooth as hell.. even though the server was in America and people from all over the world were playing. Link to comment Share on other sites More sharing options...
chris82 Posted August 5, 2005 Share Posted August 5, 2005 SA-MP will perform at least 2x as good as single player. The VC/SA-MP mods are a lot less buggy than MTA, plus when I played GTAT 0.1 for SA on my 1.8GHz Celeron, it performed 2x as good as single player. This is because it doesn't have to execute the code for, or render peds, ped cars, missions, extra stuff like eating, etc... so because it doesn't have to render or calculate nearly as much, it performs better. SA single player gives me an average of 20 fps single player on 1152x864x16, full draw distance, MIP Mapping. Same specs and SAMP runs at a crystal 30 fps with 10 people in the room Link to comment Share on other sites More sharing options...
Agret Posted August 7, 2005 Share Posted August 7, 2005 I hope the VC-MP beta test answered my question. I got 25-30fps on a full server and it was as smooth as hell.. even though the server was in America and people from all over the world were playing. I don't think the server being in another country is going to change your FPS Link to comment Share on other sites More sharing options...
Bernard Jazz Posted August 7, 2005 Author Share Posted August 7, 2005 i know, but i was just saying how smooth it was all together including synch Link to comment Share on other sites More sharing options...
{DBC}Lance Posted August 7, 2005 Share Posted August 7, 2005 (edited) SA-MP will perform at least 2x as good as single player. The VC/SA-MP mods are a lot less buggy than MTA, plus when I played GTAT 0.1 for SA on my 1.8GHz Celeron, it performed 2x as good as single player. This is because it doesn't have to execute the code for, or render peds, ped cars, missions, extra stuff like eating, etc... so because it doesn't have to render or calculate nearly as much, it performs better. SA single player gives me an average of 20 fps single player on 1152x864x16, full draw distance, MIP Mapping. Same specs and SAMP runs at a crystal 30 fps with 10 people in the room yes you're right. GTAT 0.1x has good framerate, when there aren't much players/cars within your eye of sight. maybe i got an even better example: in singleplayer, if there are many cars in your screen(traffic), and your framerate is still good, you probably won't notice a visible decrease of framerate while playing sa-mp(by judging from the betatest phase 2 vc-mp; vc-mp had good framerate, even when there are lots of players/vehicles within a certain range). but if you notice a framedrop while playing San Andreas when there are lots of cars(traffic) within your eye of sight, you'll will notice framedrop when there are lots of cars/players within your eye of sight while playing sa-mp(i've tested vc-mp on 2 pc's. both ran vc-mp smooth when there aren't much players/cars in my eye of sight, but on one computer i noticed framedrop when there are many players within my eye of sight). offcourse i can't be too sure(since i haven't tested sa-mp), but this sounds likely to me. you'll probably be safe if you have the recommended system specs for San Andreas(if you want to play sa-mp), or Vice city if you want to play vc-mp. Edited August 7, 2005 by {DBC}Lance Link to comment Share on other sites More sharing options...
Mike Posted August 7, 2005 Share Posted August 7, 2005 and SAMP runs at a crystal 30 fps with 10 people in the room When did you test SA:MP? Link to comment Share on other sites More sharing options...