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spaceeinstein

Barton's Wall Climbing Mod

Recommended Posts

spaceeinstein

CONVERTED FOR SAN ANDREAS!

 

Created by Barton Waterduck for Vice City. Converted by spaceeinstein for San Andreas. This mod will let you "climb" to roofs of buildings. There are other tricks with this mod other than climbing. Hold JUMP for three seconds to "climb".

 

Installation for intermediate coders only. Please download Barton's mission builder using Craig's link.

 

 

004F: create_thread ££jumpmod  ...:jumpmod0001: wait  250 ms 00D6: if  0 0256:   player $PLAYER_CHAR defined 004D: jump_if_false ££jumpmod 0006: @33 =  0;; integer values :jumpmodloop0001: wait  0 ms 00D6: if  180DF:   NOT   actor $PLAYER_ACTOR driving00E1:   key_pressed  0  14 004D: jump_if_false ££jumpmod 00D6: if 0 0019:   @33 >  3000;; integer values 004D: jump_if_false ££jumpmodloop 04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset  0.0  1.0  0.0 00A1: put_actor $PLAYER_ACTOR at @1 @2 -100.0 0002: jump ££jumpmod 

 

Known glitches: This doesn't let you climb on top of cars. If you do, the car might disappear.

Edited by spaceeinstein

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BoMBeRMeN

nice smile.gif

 

how to install it? im n00b to scripting suicidal.gif

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demonj0e

sweet got a pic?

ill install tomoz if i get chance

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thedude420
is there a possible way to make a single ped able to walk on walls at any given time if scripted too?

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San andreas master

nice this is actually pretty handy tounge.gif

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Dogmeat

So you can be Spiderman??? Maybe I should give it a try smile.gif

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spaceeinstein
No, it's not really that. All this code does is to teleport you -100.0 Z units. If anything spawns at -100.0, then the game calculates the next highest solid ground you can spawn on. So if you're in a tunnel, you can spawn outside of the tunnel. If you're next to a wall, you can spawn onto the top of the roof. If you're next to a really tall fence, you can spawn behind it. Etc.

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BoMBeRMeN

do you see a climbing "animation"?

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demonj0e

i dotn think so im gonna go test it now but all i think it dus is telport u to the top of a building or over the otherside of a fence or summin

 

****EDIT****

 

yup after testing all this dus is telport u ontop of the object ure standing next to unless its a fence or lampost

Edited by demonj0e

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spaceeinstein
It also teleports you down if you're on a roof. So if you don't want to die... Or if you want to f*ck up your game, "climb" out of an interior.

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Scrack!

Somebody can please tell me how to install it? confused.gif

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Tartey
Heh nice mod biggrin.gif

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Scrack!

Please sombody help ME!!!!! Iv Got To Get this MOD!!!!!!!!

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methodjuvenil

Scrack first get the scm mission builder. Then run it and open the .scm

 

When its ready search for Mission 0. Then put the 004F: create_thread ��jumpmod line above it.Then after the Mission 0 line put the rest of the code.

 

 

 

004F: create_thread ��jumpmod  

 

You add^

 

 

;-------------Mission 0---------------; Originally: Initial 1

 

Already there ^

 

 

:jumpmod0001: wait  250 ms00D6: if  00256:   player $PLAYER_CHAR defined004D: jump_if_false ��jumpmod0006: @33 =  0;; integer valuesyou add^:jumpmodloop0001: wait  0 ms00D6: if  180DF:   NOT   actor $PLAYER_ACTOR driving00E1:   key_pressed  0  14004D: jump_if_false ��jumpmod00D6: if 00019:   @33 >  3000;; integer values004D: jump_if_false ��jumpmodloop04C4: create_coordinate @1 @2 @3 from_actor $PLAYER_ACTOR offset  0.0  1.0  0.000A1: put_actor $PLAYER_ACTOR at @1 @2 -100.00002: jump ��jumpmod

 

you add^

 

This is how I have been told so if I'm wrong then someone let me know.

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Scrack!

Thanks but how can i get the scm??? i cant download it from the

S.A.M's scm in the site

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Quadropheniac90
Sigh... The SCM is in your data folder. The main.scm file needs to be edited for the mod. Or I understood the question wrong and I'm stupid. biggrin.gif

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Scrack!

i dont got any scm in my data folder

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Mike
i dont got any scm in my data folder

It's in the Data\script folder.

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Scrack!

theres tow files there, "main" and "script.img" and i cant open the "main"

what im spost to do?

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Knife

You know, finding the mission bulder dosen't take too much work.

 

I think you should get someone else to do it for you but you can get the mission builder here. Then you just open the file with the mission builder and edit in the code in the right place.

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dragon8

¶¥ÁË£¬ÔÚÕâÀïÅöµ½×Ô¼ºÈË·¢Ìû£¬É¶Ò²²»ËµÁË£¬Ôµ·ÝÄÄ

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Alick

Why have you just bumped a year old topic? And I wish I knew what you said, confused.gif

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