Opius Posted July 23, 2005 Share Posted July 23, 2005 Since I've seen a fair bit of confusion about these things, I just thought I'd try to document some of the things that have been neglected with regards to specific opcode commands. You might recognise some of these things being included in text files with Barton's VC builder. Weapon IDs Used almost exclusively when dealing with weapons. Examples of opcodes that use these IDs: 01B2: give_actor $player_actor weapon 'ID#' ammo 5001B9: set_actor $player_actor armed_weapon_to 'ID#' A few notes, before the big list. You must load weapons using the standard REQUEST_MODEL opcode (0247) and refer to these weapons by their default.ide ID number/name. 0 - Unarmed1 - Brass Knuckles2 - Golf Club3 - Night Stick4 - Knife5 - Baseball Bat6 - Shovel7 - Pool cue8 - Katana9 - Chainsaw10 - Purple Dildo11 - White Dildo12 - Long White Dildo13 - White Dildo 214 - Flowers15 - Cane16 - Grenades17 - Tear Gas18 - Molotovs19 - Missile (crashes if you try to fire)20 - Missile (crashes if you try to fire)21 - Missile (crashes if you try to fire)22 - Pistol23 - Silenced Pistol24 - Desert Eagle25 - Shotgun26 - Sawn Off Shotgun27 - Combat Shotgun28 - Micro Uzi (Mac 10)29 - MP530 - AK4731 - M432 - Tec933 - Rifle34 - Sniper Rifle35 - RPG36 - Missile Launcher37 - Flame Thrower38 - Minigun39 - Sachet Charges40 - Detonator41 - Spray Paint42 - Fire Extinguisher43 - Camera44 - Nightvision Goggles45 - Thermal Goggles46 - Parachute47 - Pistol (Unusable)(Unskilled animations)48 - Silenced Pistol (Unusable)(Unskilled animations)49 - Desert Eagle (Unusable)(Unskilled animations)50 - Shotgun (Unusable)(Unskilled animations)51 - Sawn Off Shotgun (Unusable)(Unskilled animations)52 - Combat Shotgun (Unusable)(Unskilled animations)53 - Micro Uzi (Mac 10)(Unusable)(Unskilled animations)54 - MP5 (Unusable)(Unskilled animations)55 - AK47 (Unusable)(Unskilled animations)56 - M4 (Unusable)(Unskilled animations)57 - Tec9 (Unusable)(Unskilled animations)58 - Pistol (Unusable)(Hitman animations)59 - Silenced Pistol (Unusable)(Hitman animations)60 - Desert Eagle (Unusable)(Hitman animations)61 - Shotgun (Unusable)(Hitman animations)62 - Sawn Off Shotgun (Unusable)(Hitman animations)63 - Combat Shotgun (Unusable)(Hitman animations)64 - Micro Uzi (Mac 10)(Unusable)(Hitman animations)65 - MP5 (Unusable)(Hitman animations)66 - AK47 (Unusable)(Hitman animations)67 - M4 (Unusable)(Hitman animations)68 - Tec9 (Unusable)(Hitman animations)69 - Pistol (Unusable)(Gangster animations)70+ - Crashes the game Using weapon IDs above 46 will result in the actor making all the nessecary motions, but the weapon not actually firing. Keypress IDs Used to check whether a certain key associated with an action is being pressed. You cannot use keys that are not assigned to actions. This is used with opcode 00E1. Example: 00D6: if 000E1: key pressed 0 'ID#'004D: jump_if_false ££Label Seperate IDs are used for when the player is on foot than when the player is in a vehicle. On foot: 0 = Turn Left/Right1 = Move forward/backward2 = Special Control Left/Right (Even on foot!)3 = Unused4 = Action5 = Previous weapon/target6 = Target/Aim weapon7 = Next weapon/target8 = Group control forward9 = Group control backward 10 = Conversation 'no'11 = Conversation 'yes'12 = Not technically usable (cutscene escape) 13 = Camera14 = Jump15 = Enter Vehicle 16 = Sprint17 = Attack18 = Crouch 19 = Look behind Feel free to contribute any of your own. Link to comment Share on other sites More sharing options...
HippieCommunist Posted July 23, 2005 Share Posted July 23, 2005 thanks a million! Link to comment Share on other sites More sharing options...
Bigun Posted July 23, 2005 Share Posted July 23, 2005 These were found by ocram if I aint wrong: ---------------------------------- on foot ---------------------------------- 0 = left/right - 1 = forward/backward - 2 = special ctrl left/right - 3 = special ctrl up/down - 4 = action - 5 = previous weapon/target - 6 = aim weapon - 7 = next weapon/target - 8 = Group CTRL Forward - 9 = Group CTRL back - 10 = conversation - no - 11 = conversation - yes - 12 = (do not exist) - 13 = change camera - 14 = jump - 15 = enter vehicle - 16 = sprint - 17 = fire - 18 = crouch - 19 = look behind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ in car ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0 = left/right ~ 1 = steer back/up ~ 2 = Special ctrl left/right ~ 3 = Special control up/down ~ 4 = secondary fire ~ 5 = look left ~ 6 = hand brake ~ 7 = look right ~ 8 = next radio station~ 9 = previous radio station~ 10 = No ~ 11 = trip skip~ 12 = (do not exist) ~ 13 = camera ~ 14 = brake/reserve ~ 15 = enter+exit ~ 16 = accelerate ~ 17 = fire ~ 18 = horn ~ 19 = submission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Props for the documentation. What about that missile? Bettah test it. Link to comment Share on other sites More sharing options...
Viper187 Posted July 24, 2005 Share Posted July 24, 2005 Has anyone figured out if the 2nd player controls are still in the settings/readable by the opcode? I'm not interested in a 2P mod, just some extra buttons to use for activating my sh*t. lol Link to comment Share on other sites More sharing options...
Y_Less Posted July 24, 2005 Share Posted July 24, 2005 They are still readable by the SCM, but not by the game so they can't be pased to the SCM to be read. So basically no. Link to comment Share on other sites More sharing options...
Craig Kostelecky Posted July 24, 2005 Share Posted July 24, 2005 Thanks for doing this Opius. Do you mind if I create text files and include them in my hosted version of MB 0.33? Link to comment Share on other sites More sharing options...
Opius Posted July 24, 2005 Author Share Posted July 24, 2005 Go right ahead, Craig. Link to comment Share on other sites More sharing options...
LazioFreak Posted July 25, 2005 Share Posted July 25, 2005 Radar Icons: http://www.lzfdownloads.de/index2.php?page=46&action=text#1 Link to comment Share on other sites More sharing options...
Demarest Posted July 25, 2005 Share Posted July 25, 2005 That could've been done as two column, but otherwise, excellent work. Sharp site layout too Link to comment Share on other sites More sharing options...
nubbel Posted July 25, 2005 Share Posted July 25, 2005 Nice, thanks for this info! Link to comment Share on other sites More sharing options...
Bigun Posted July 29, 2005 Share Posted July 29, 2005 They are still readable by the SCM, but not by the game so they can't be pased to the SCM to be read. So basically no. I am guessing that possibly, an exe hack, or rather memory hacking could make the game read them? Link to comment Share on other sites More sharing options...
Demarest Posted July 29, 2005 Share Posted July 29, 2005 You're essentially talking about rewriting the EXE to be made to be 2 player. A lot of effort and only to enable new keypresses? Neo v5 had a LOT of user commands and I made do with keypress combos just fine, as does every coder. Link to comment Share on other sites More sharing options...
BBumper Posted July 30, 2005 Share Posted July 30, 2005 (edited) Wrong topic please delete Edited July 30, 2005 by BBumper Link to comment Share on other sites More sharing options...
Bigun Posted July 31, 2005 Share Posted July 31, 2005 That belonged to the opcode database if anything at all.. Link to comment Share on other sites More sharing options...
tomworld10 Posted August 3, 2005 Share Posted August 3, 2005 (edited) UPDATED Hi I've started and finished to note all the stats that are use in the main.scm i'm not sur for some of them and other i got no idea what they are for. If someone know more or find what the others are used for. stat 0 Score (x1000)stat 2 Furthest Hoopstat 3 way done on footstat 4 way done by carstat 5 way done by motorbikestat 6 Distance travelled by boatstat 7 Distance travelled by golf cartstat 8 Distance travelled by helicopterstat 9 way done by flying vehiclestat 10 Longest Wheelie distancestat 11 Longest Stoppie distancestat 12 Longest 2 wheels distancestat 13 Weapon Budgetstat 14 Fashion Budgetstat 15 Money spent in propertystat 16 money spent in spray'n paintstat 17 Longest Wheelie timestat 18 Longest Stoppie timestat 19 Longest 2 wheels timestat 20 money spent on foodstat 21 fat only (food in stomach= stat 245)stat 22 staminastat 23 musclestat 24 Health ??stat 25 weird? damage of vehicles (and (maybe) temporary "damage" of cj when he lost energy for example like by swimming under water for too long, it's a bit curious)stat 26 way done by fast (with pressed SHIFT key) swimming, over and under waterstat 27 way done by bike/bicyclestat 28 way done on the gym treadmillstat 29 way done on the gym bikestat 30 money spent at the tattooshopstat 31 money spent at the barbershopstat 32 girlfriend budget (money spent, maybe unused)stat 33 money spent on street whoresstat 34 furniture budget (money spent, maybe unused)stat 35 money spent gamblingstat 36 money made from pimpingstat 37 money won gamblingstat 38 Biggest gambling winstat 39 Biggest gambling lossstat 40 Largest burglary swagstat 41 money made from burglarystat 42 money spent building property (obsolete)stat 44 time spent on the gym treadmillstat 45 time spent on the gym bikestat 46 heavyest weight lifted up on the gym bench big dumbbellstat 47 heavyest weight lifted up on the gym little dumbbellstat 48 Best time in 8-Trackstat 49 BMX race best timestat 50 lightest weightstat 51 Longest chase time with 5 or more stars stat 52 Last chase time with 5 or more starsstat 53 Wage billstat 54 money spent in strip-teasestat 55 money spent in mod-garagesstat 56 time spent shoppingstat 57 time spent gamblingstat 58 time spent on longest missionstat 59 time spent on quickest missionstat 60 average mission timestat 61 drugs budget (money spent, maybe unused)stat 62 money spent for cj's appearance (barbershop, tattooshop, clothes store)stat 63 time spent underwaterstat 64 total respectstat 65 girlfriend respectstat 66 maybe respect from your gangstat 66 clothes respectstat 67 fitness respectstat 68 respect or hits (by gun shots and by fist fight / close combat) that killed enemies (cops, enemy gangmembers and so on..)stat 69 Weapon skill: pistolstat 70 Weapon skill: SILENCEDstat 71 Weapon skill: DESERT EAGLEstat 72 Weapon skill: SHOTGUNstat 73 Weapon skill: SAWNOFFstat 74 Weapon skill: SPAS12stat 75 Weapon skill: MICRO UZIstat 76 Weapon skill: MP5stat 77 Weapon skill: AK47stat 78 Weapon skill: M4stat 79 Weapon skill: SNIPERRIFLEstat 80 Sex appealstat 81 gambling skillstat 97 distance traveled by car needed to increase driving skill (smaller it is faster you improve your driving skill, default is around a billion)stat 98 distance traveled by flying vehicle needed to increase flying skill (smaller it is faster you improve your flying skill, default is around a billion)stat 99 distance traveled by bicycle needed to increase bicycle skill (smaller it is faster you improve your bicycle skill, default is around a billion)stat 100 distance traveled by bike needed to increase bike skill (smaller it is faster you improve your bike skill, default is around a billion)stat 102 physical effort (distance traveled walking, running, swimming-underwater only- and cycling) needed to decrease your body fat or muscle, and probably the food in your stomach stat_245 (default is around a billion)stat 104 distance traveled underwater needed to increase your lung capacity (default is around a billion)stat 105 physical effort (distance traveled walking, running, swimming-underwater only- and cycling) needed to increase your max health (default is around a billion)stat 120 people (as well as cj himself) killed by othersstat 121 people killed by cjstat 122 destroyed vehiclesstat 123 destroyed boatsstat 124 destroyed helicoptersstat 125 cost of property damagedstat 126 fired bulletsstat 127 kg of explosives usedstat 128 bullets/gunshots that hit their targetstat 129 destroyed tiresstat 130 number/amount of headshotsstat 131 total number/amount of police wanted stars earned/received during gameplaystat 132 total number/amount of police wanted stars you were able to get rid of during gameplaystat 133 number of how many times you were caught/busted by policestat 134 days passed in-gamestat 135 visits at the hospitalstat 136 number of how many times you have saved your gamestat 137 number/amount of used cheatsstat 138 number/amount of paintings/paint jobs (visits at the pay'n'spray)stat 139 maximum insane jump distancestat 140 maximum insane jump heightstat 141 maximum insane jump flipsstat 142 maximum insane jump rotationstat 143 best insanity stunt -> "1" for "insanity stunt" and "0" for "insanity stunt not done yet"stat 144 number of monsterstunts foundstat 145 number of monsterstunts donestat 146 started missions / missions startedstat 147 successfully ended missions / missions done/finishedstat 148 total number of missions in gamestat 149 Cash made in a Taxistat 150 Passengers dropped offstat 151 people saved on paramedic missionsstat 152 criminals killed on Vigilantestat 153 fires extinguishedstat 154 packages delivered (Courier missions)stat 155 Assassinationsstat 156 last dance scorestat 157 Highest Vigilante Mission levelstat 158 Highest Paramedic Mission levelstat 159 Highest Firefighter Mission levelstat 160 driving skillstat 161 Number of Truck missions passedstat 162 Money made in Truckstat 163 recruited gang members killed (according to DeeZire) or Max health (according to me, i can't remember but seems weird because i thought being sure of this one)stat 164 armorstat 165 energystat 166 Photo taken (not only the one to collect, all)stat 167 rampages attemptedstat 168 rampages passedstat 169 flight timestat 170 Number of times drownedstat 171 Number of girls pimpedstat 172 Best position in 8-Trackstat 173 time on Jetpackstat 174 Shooting range levels passedstat 175 Most cars parked on 'Valet Parking'stat 176 Kills since last checkpointstat 177 Total legitimate killsstat 178 bloodring Kills since last checkpointstat 179 something to do with bloodringstat 180 No more hurricanes Flagstat 181 islands unlockedstat 182 Number of Police bribesstat 183 Burgular status (according to DeeZire) or Number of cars stolen (according to me)stat 184 Current number of girlfriendsstat 185 Number of disastrous datesstat 186 Number of girls datedstat 187 Number of times scored with a girlstat 188 Number of successful datesstat 189 Number of girls dumpedstat 190 Number of prostitutes visitedstat 191 Number of houses burgledstat 192 Number of safes crackedstat 194 Number of stolen items soldstat 195 Number of eight balls in poolstat 196 Total number of wins playing poolstat 197 Total number of losses playing poolstat 198 visits at the gymstat 199 body typestat 200 Number of meals eatenstat 201 Money made in Quarrystat 202 Time taken to Complete Quarrystat 203 number of furniture items purchased (obsolete)stat 204 favourite console gamestat 205 Highest civilian peds killed on Rampagestat 206 Highest police peds killed on Rampage stat 207 Highest civilian vehicles destroyed on Rampagestat 208 Highest police vehicles destroyed on Rampagestat 209 Highest number of tanks destroyed on Rampagestat 210 Pimping level stat 211 Kickstart best scorestat 212 Best lap time in 8-Trackstat 213 cars exportedstat 214 cars importedstat 215 Highest basketball scorestat 216 Fires startedstat 217 Amount of drugs soldstat 218 Amount of drugs boughtstat 219 Best lap time in dirt trackstat 220 Best time in dirt trackstat 221 Best position in dirt trackstat 222 NRG-500 best timestat 223 FLYING SKILLstat 224 respect missionstat 225 lung capacitystat 226 game gore ratingstat 227 game sex ratingstat 228 respect mission totalstat 229 BIKE SKILLstat 230 CYCLE SKILLstat 231 snapshots taken (the ones to collect)stat 232 Number of snapshots to collectedstat 233 Luckstat 234 Territories taken overstat 235 Territories loststat 236 Territories heldstat 237 Highest number of territories heldstat 238 Gang members recruitedstat 239 Enemy gang members killedstat 240 Friendly gang members killedstat 241 horshoes collectedstat 243 oysters collectedstat 244 Number of oysters to collectedstat 245 calories, food in your stomachstat 246 2Player Rampage best timestat 247 2Player Car Rampage best timestat 248 2Player On Foot Rampage best timestat 249 2Player Chopper Rampage best timestat 250 2Player Bike Rampage best timestat 251 'Keepie Uppy' best time (unused?)stat 252 progress with denisestat 253 progress with michelstat 254 progress with helenstat 255 progress with barbarastat 256 progress with katiestat 257 progress with milliestat 258 Best position in Lowrider Racestat 259 Best time in Lowrider Racestat 260 Best position in Little Loopstat 261 Best time in Little Loopstat 262 Best position in Backroad Wandererstat 263 Best time in Backroad Wanderestat 264 Best position in City Circuitstat 265 Best time in City Circuitstat 266 Best position in Vinewoodstat 267 Best time in Vinewoodstat 268 Best position in Freewaystat 269 Best time in Freewaystat 270 Best position in Into the Countrystat 271 Best time in Into the Countrystat 272 Best position in Badlands Astat 273 Best time in Badlands Astat 274 Best position in Badlands Bstat 275 Best time in Badlands Bstat 276 Best position in Dirtbike Dangerstat 277 Best time in Dirtbike Dangerstat 278 Best position in Bandito Countystat 279 Best time in Bandito Countystat 280 Best position in Go-Go-Kartstat 281 Best time in Go-Go-Kartstat 282 Best position in San Fierro Fastlanestat 283 Best time in San Fierro Fastlanestat 284 Best position in San Fierro Hillsstat 285 Best time in San Fierro Hillsstat 286 Best position in Country Endurancestat 287 Best time in Country Endurancestat 288 Best position in SF to LVstat 289 Best time in SF to LVstat 290 Best position in Dam Riderstat 291 Best time in Dam Riderstat 292 Best position in Desert Tricksstat 293 Best time in Desert Tricksstat 294 Best position in LV Ringroadstat 295 Best time in LV Ringroadstat 296 Best time in World War Acesstat 297 Best time in Barnstormingstat 298 Best time in Military Servicestat 299 Best time in Chopper Checkpointstat 300 Best time in Whirly Bird Waypointstat 301 Best time in Heli Hellstat 302 Sweet's mission accomplishedstat 303 Management Issues mission accomplishedstat 304 maybe 555 WE TIP mission accomplishedstat 305 Yay Ka-Boom-Boom mission accomplishedstat 306 Fish in a Barrel mission accomplishedstat 307 Breaking the Bank at Caligula's mission accomplishedstat 308 A Home In The Hills mission accomplishedstat 309 maybe set riot modestat 310 Ryder's mission Robbing Uncle Sam accomplishedstat 311 Mike Toreno mission accomplishedstat 312 Architectural Espionage mission accomplishedstat 313 Jizzy mission accomplishedstat 314 Reuniting the Families mission accomplishedstat 315 Catalina 3 mission accomplishedstat 316 Photo Opportunity mission accomplishedstat 317 Don Peyote mission accomplishedstat 318 Catalina 2 mission accomplishedstat 319 Badlands mission accomplishedstat 320 Monster mission accomplishedstat 321 Wear Flowers in your Hair mission accomplishedstat 322 maybe Cesar races missions accomplished (Wu Zi Mu / Farewell, my love...)stat 323 maybe The Green Sabre mission accomplished or all first Los Santos missions accomplishedstat 324 Deconstruction mission accomplishedstat 325 Verdant Meadows mission accomplishedstat 326 Highjack mission accomplishedstat 327 maybe Car stealing (wangs car owned) missions accomplishedstat 328 The Meat Business mission accomplishedstat 329 Saint Mark's Bistro mission accomplishedstat 330 Interdiction mission accomplishedstat 331 Learning to Fly (flying school) mission accomplishedstat 332 Black Project mission accomplishedstat 333 Green Goo mission accomplishedstat 334 Home Coming mission accomplishedstat 335 Riot mission accomplished 1stat 336 maybe 555 WE TIP mission accomplished 2stat 337 House Party mission accomplishedstat 338 Are you going to San Fierro? mission accomplishedstat 339 High Noon mission accomplishedstat 340 maybe all first Los Santos missions accomplished or The Green Sabre mission accomplishedstat 341 Catalina 1 mission accomplishedstat 342 maybe Stade and infernal races missions accomplished (Race Tournament / 8-track / Dirt Track Well hope it will help anyone have fun Edited April 5, 2006 by tomworld10 Link to comment Share on other sites More sharing options...
[enforcA] Posted August 5, 2005 Share Posted August 5, 2005 (edited) HiI've started and finished to note all the stats that are use in the main.scm i'm not sur for some of them and other i got no idea what they are for. If someone know more or find what the others are used for. stat 01 (not used in main.scm)tostat 20 (not used in main.scm)stat 21 fatstat 22 staminastat 23 musclestat 24 max healthstat 25 ????stat 26 (not used in main.scm)tostat 45 (not used in main.scm).. Well hope it will help anyone have fun good point with the stats listing.. i was looking for the "how many people were killed by cj" stat because i wanted to add a "kill-o-meter" to the hud like in the comedy movie "hot shots 2" (edit: found it .. stat_121) .. the stats i know sure of at the moment are: Statistics IDs the stats listed below have been tested in-game, for more stats look at the post above that was written by tomworld10 stat_0 - missions donestat_3 - way done on foot stat_4 - way done by carstat_5 - way done by motorbikestat_9 - way done by air vehicle like an airplane (and maybe helicopter and so on but not tested with helicopter yet)stat_16 - money invested in vehicle repairsstat_20 - money invested in foodstat_21 - cj's food "holding" (how much food cj has inside his stomach)stat_23 - musclesstat_25 - damage of vehicles (and (maybe) temporary "damage" of cj when he lost energy for example like by swimming under water for too long, it's a bit curious)stat_26 - way done by fast (with pressed SHIFT key) swimming, over and under waterstat_27 - way done by bike/bicyclestat_30 - money spent at the tattooshopstat_31 - money spent at the barbershopstat_33 - money spent on street whoresstat_44 - has to do with the training at the gym (will fill it out later what it is exactly)stat_45 - has to do with the training at the gym (will fill it out later what it is exactly)stat_46 - has to do with the training at the gym (will fill it out later what it is exactly)stat_47 - has to do with the training at the gym (will fill it out later what it is exactly)stat_62 - money spent for cj's appearance (barbershop, tattooshop, clothes store)stat_64 - respectstat_66 - (not 100% sure what it is exactly) sexiness or player gang (grove street gang) affiliation by wearing their gang colors, gang tattoos and a gang haircut .. also look at stat_80 .. both stats were influenced by cj's appearancestat_68 - hits (by gun shots and by fist fight / close combat) that killed enemies (cops, enemy gangmembers and so on..)stat_69 - weapon skill pistolstat_72 - weapon skill shotgunstat_75 - weapon skill uzistat_80 - (not 100% sure what it is exactly) sexiness or player gang (grove street gang) affiliation by wearing their gang colors, gang tattoos and a gang haircut .. also look at stat_66 .. both stats were influenced by cj's appearancestat_120 - people (as well as cj himself) killed by othersstat_121 - people killed by cjstat_122 - destroyed vehiclesstat_123 - destroyed boatsstat_124 - destroyed helicoptersstat_125 - total value of destroyed thingsstat_126 - fired bulletsstat_127 - explosive weapons used (tested with grenades)stat_128 - bullets/gunshots that hit their targetstat_129 - destroyed tiresstat_130 - number/amount of headshotsstat_131 - total number/amount of police wanted stars earned/received during gameplaystat_132 - total number/amount of police wanted stars you were able to get rid of during gameplaystat_133 - number of how many times you were caught/busted by policestat_134 - days passed in-gamestat_135 - visits at the hospitalstat_136 - number of how many times you have saved your gamestat_137 - number/amount of used cheatsstat_138 - number/amount of paintings/paint jobs (visits at the pay'n'spray)stat_139 - widest insanity jumpstat_140 - highest insanity jumpstat_141 - max. number of somersaults/backflips done during insanity jumpstat_142 - max. rotation during insanity jumpstat_143 - best insanity stunt -> "1" for "insanity stunt" and "0" for "insanity stunt not done yet" (don't know if this can go higher than "1")stat_144 - number of monsterstunts foundstat_145 - number of monsterstunts donestat_146 - started missions / missions startedstat_147 - successfully ended missions / missions done/finished (i know my english is bad, if you want to correct me, do it ) here is a pic how it looks in-game: greetings ps.: when i get more stats tested in-game i will add it here by using the edit button Edited August 7, 2005 by [enforcA] Link to comment Share on other sites More sharing options...
ckc Posted August 10, 2005 Share Posted August 10, 2005 how can a "turn left" distinguished from a "turn right"? Link to comment Share on other sites More sharing options...
Opius Posted August 10, 2005 Author Share Posted August 10, 2005 You can't. You might be able to get something similar with the 'get_joystick_data'. Link to comment Share on other sites More sharing options...
Demarest Posted August 17, 2005 Share Posted August 17, 2005 1 = Move forward/backward2 = Special Control Left/Right (Even on foot!) Are you telling me there's no way to differentiate between forward and backwards or left and right? Link to comment Share on other sites More sharing options...
demonj0e Posted August 17, 2005 Share Posted August 17, 2005 so using them stats that show how many kills youve made and stuff would it be possible to show the text on screen? cuz i was thinking of maybe making a kill counter or summin Link to comment Share on other sites More sharing options...
Demarest Posted August 17, 2005 Share Posted August 17, 2005 Would depend on if there's opcodes for reading the stats instead of setting them. If so, sure it's possible. Link to comment Share on other sites More sharing options...
[enforcA] Posted August 17, 2005 Share Posted August 17, 2005 so using them stats that show how many kills youve made and stuff would it be possible to show the text on screen?cuz i was thinking of maybe making a kill counter or summin yes and it's easy.. i've already made one, it's the 'body count' on the left upper corner of the pictures there: http://www.gtaforums.com/index.php?showtop...dpost&p=3093087 if you scroll a bit down in this thread you will find the post where i said how it works (like the body count in the comedy movie 'hot shots 2') would be cool if someone would know how many people you have to kill in other games to win the game so that you could add these values to the counter and if you reach these values a message appears on screen, for example 'EQUAL TO: RESIDENT EVIL' .. but i don't know how many kills are done in other games so i only have the values that were used in the movie.. but adding games would be cool Would depend on if there's opcodes for reading the stats instead of setting them. If so, sure it's possible. yes there is an opcode for 'reading' the stats 0652: $htshts2 = stat 121 () ; integer $htshts2 is the integer i used stat 121 is the stat for how many people you killed greetings Link to comment Share on other sites More sharing options...
demonj0e Posted August 17, 2005 Share Posted August 17, 2005 ooh thanks bud ill have a try soon Link to comment Share on other sites More sharing options...
Demarest Posted August 27, 2005 Share Posted August 27, 2005 Pin this please. Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 19, 2005 Share Posted September 19, 2005 More stats to add: 215 - bball challenge 143 - insane stunt bonuses (0-7) 37 - ITB stuff??? 158 - Paramedic level 159 - firetruck 157 - vigilante 211 - kickstart 38 - money won from gambling 39 - money lost from gambling Link to comment Share on other sites More sharing options...
Bob Ghengis Khan Posted September 19, 2005 Share Posted September 19, 2005 Is that pretty much everything then that is stored in a saved game? Whats left to prevent creating a mod that saves games differently so that you can use whatever mods you want, and not have to worry about using global variables, etc? Link to comment Share on other sites More sharing options...
random_download Posted September 19, 2005 Share Posted September 19, 2005 The save game stores all global vars and the positions of all running threads and their local vars. creating a mod that saves games differently You mean as in modifing the exe to run different code when show_save_screen opcode is executed? Possible... but extremly hard. Link to comment Share on other sites More sharing options...
Demarest Posted September 19, 2005 Share Posted September 19, 2005 Is that pretty much everything then that is stored in a saved game? Whats left to prevent creating a mod that saves games differently so that you can use whatever mods you want, and not have to worry about using global variables, etc? Not only does Darkpact help to do that, but steps are being researched that may even peel back some of IT's limitations. Link to comment Share on other sites More sharing options...
Bob Ghengis Khan Posted September 19, 2005 Share Posted September 19, 2005 (edited) Really awesome what Darkpact manages to do, but what I'm wondering is why take that approach, why not change the way games are actually saved, ignoring the exisiting way of using save icons, by writing a script that saves and loads all of these variables? Saved games could be compatible with a default scm thats changed only with this script, a barebones scm, and a fully modded one Would it not be easier to stop all the hard labor of messing with SA's memory management, and just have a script that saves all the important variables? Thought there was a way to write to files with one of these hooks I don't know all the details, just trying to learn some of them Edited September 19, 2005 by Bob Ghengis Khan Link to comment Share on other sites More sharing options...
Demarest Posted September 19, 2005 Share Posted September 19, 2005 Well if ease is the aim, then a memory dump IS the easiest and that is precisely what the save file is. There was a monster effort at cracking the VC save file once upon a time. Patrick in the end created a tool that could move parked cars by only editing the save file. I'd go in deeper, but this is a pinned topic and this is off-topic, so best left for its own thread. Link to comment Share on other sites More sharing options...