Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

spaceeinstein

Demarest's Bullet Time Mod

Recommended Posts

spaceeinstein

CONVERTED FOR SAN ANDREAS!

 

Created by Demarest for Vice City. Cropped for my Vice City All In One Mod. Converted to San Andreas by spaceeinstein.

 

This is a script mod that lets you be in bullet time (adrenaline mode). Press AIM + H to activate it. It'll lasts for 20 in-game seconds. The game will become very slow and your punch will be more powerful due to this drug. Press SPRINT to end bullet time.

 

First add this to the define objects area

 

DEFINE OBJECT ADRENALINE

 

Remember to increase the number of defined objects by one.

 

 

004F: create_thread ££LabelNEO------------:LabelNEO03A4: name_thread 'NEOTIME'0004: $NEOTIMER =  0:LabelNEOLOOPSTART0001: wait  20 ms00D6: if  00256:   player $PLAYER_CHAR defined004D:   jump_if_false ££LabelNEOLOOPSTART200D6: if  08449:   NOT   actor $PLAYER_ACTOR in_a_car004D:   jump_if_false ££LabelNEOLOOPSTART200D6: if  000DF:   actor $PLAYER_ACTOR driving004D:   jump_if_false ££LabelISONFOOT:LabelNEOLOOPSTART20050: gosub ££LabelKILLNEOTIMER0002: jump ££LabelNEOLOOPSTART:LabelISONFOOT00D6: if  100E1:   key_pressed  0  600E1:   key_pressed  0  9004D:   jump_if_false ££LabelNEORAGE0050: gosub ££LabelNEOADRENALINE0002: jump ££LabelNEOLOOPSTART:LabelNEORAGE00D6: if  200E1:   key_pressed  0  1680E1:   NOT   key_pressed  0  080E1:   NOT   key_pressed  0  1004D: jump_if_false ££LabelNEOLOOPSTART01B4: set_player $PLAYER_CHAR frozen_state  00050: gosub ££LabelKILLNEOTIMER01B4: set_player $PLAYER_CHAR frozen_state  10002: jump ££LabelNEOLOOPSTART:LabelNEOADRENALINE00A0: store_actor $PLAYER_ACTOR position_to @0 @1 @20213: @15 = create_pickup #ADRENALINE type  15 at @0 @1 @20363: toggle_model_render_at @0 @1 @2 radius  50.0 object #ADRENALINE  00006: @33 =  0:LabelNEOADRENALOOP0001: wait  20 ms00D6: if  0001B:     201 > @33004D:   jump_if_false ££LabelNEOMISSED00D6: if  00214:   pickup @15 picked_up004D:   jump_if_false ££LabelNEOADRENALOOP0004: $NEOTIMER =  20000014E: set_timer_to  $NEOTIMER type  1:LabelNEOMISSED0215: destroy_pickup  @150051: return:LabelKILLNEOTIMER00D6: if  00018:    $NEOTIMER >  0004D:   jump_if_false ££LabelKILLNEOTIMEREND014F: stop_timer  $NEOTIMER0004: $NEOTIMER =  0:LabelKILLNEOTIMEREND0051: return

 

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
gtasanandreasmaster

nice!!!!!!!!!!

 

but there is a cheat for this im sure!

Share this post


Link to post
Share on other sites
spaceeinstein
Yes there is. But I want to make use of the Adrenaline Pill.

Share this post


Link to post
Share on other sites
DJ_Professor_K

great idea smile.gif

 

1 small qwestion..... if i want to make it inf bullet time, so i can make and remake and remake those stunt actions in bullet time for my movies, i should only change this line:

 

 

0004: $NEOTIMER =  20000

 

to

 

0004: $NEOTIMER =  -1

 

 

 

yeah.... i'm dumb with coding, yes i'm making own main.scm for the first time, but most of the things i don't know tounge.gif i just search around and make some small qwestions when i don't see nothing talked on the tutorials

 

now, if puted -1, becosue on some game engines, like the good old ut99 to ut2k3, ut2k4, if i put -1 it will make inf. time or in case of a weapon, inf ammo...

Share this post


Link to post
Share on other sites
Bigun

Without looking at the code, that probably wont work because spacee uh /Dem checks if the timer is either 0 OR LESS than 0 and then stops the bullet time. BUT, you can always go for the simple way with....

 

0004: $NEOTIMER =  999999999999999999999999999999999999999999999999999999999

 

That will practically make it inf tounge.gif -Bigun

Share this post


Link to post
Share on other sites
Demarest
Setting $NEOTIMER just says how long the timer ON SCREEN should read. It's to let the player know how much time they have. The effects of Adrenaline are hard coded, so it will last 20 game minutes (40 real life seconds because of the effect) regardless of what the timer says. I'm not sure which version of NEO (not bullet time mod) space is working from, but the latest version had the ability to reset the clock to 20 at will as well as the option to intentionally take yourself out of bullet time. So to be honest, I'm not sure why he bothered with an incomplete conversion, let alone call it a full mod confused.gif

Share this post


Link to post
Share on other sites
Bigun

Ooops. Thanks for clearing that up Dem smile.gif I thought andrenaline wouldn't be hardcoded in SA because it isn't included by default.

Space is probably using the VC v5 by SeBez? I don't think he works with GTA3 stuff.

 

Well uhm, @DJ_Professor_K, I think a quick fix would be this:

Copy the code from label:

 

:LabelNEOADRENALINE

 

 

And switch it with the code in the label

 

:LabelKILLNEOTIMER

 

And if that doesnt work, restore :LabelKILLNEOTIMER to original and instead replace the very last label. -Bigun

Share this post


Link to post
Share on other sites
Demarest
Space is probably using the VC v5 by SeBez? I don't think he works with GTA3 stuff.

Still, SeBsZ's work was always direct ports. So Neo v5 is Neo v5 both in terms of coding (as close as engines would allow) and in game end experience.

Share this post


Link to post
Share on other sites
spaceeinstein

 

Cropped for my Vice City All In One Mod.

Yea that explained the incompleteness. If you want me to convert the entire thing, I would.

Edited by spaceeinstein

Share this post


Link to post
Share on other sites
Demarest
You do whatever you like. I just thought it was more useful with the ability to control it.

Share this post


Link to post
Share on other sites
spaceeinstein

AIM + H = Activate Bullet Time (ends in 20 game minutes)

SHIFT = Deactivate Bullet Time

 

Anyway to simplify the code more?

Share this post


Link to post
Share on other sites
Bigun

You do check if you aren't pressing left/right/forward/backward but you should add to that so you need to press ACTION + SPRINT to exit Andrenaline Mode. Just a thought, less activated by mistake than just sprint.

 

Simplifying the code is Demarest's turn ph34r.gif

Share this post


Link to post
Share on other sites
spaceeinstein
How many people press Shift before the directional keys to move?

Share this post


Link to post
Share on other sites
Bigun
It MAY happen catspider.gif

Share this post


Link to post
Share on other sites
doogle
How many people press Shift before the directional keys to move?

I have shift as my run button, so I press shift before moving sometimes when I want to run smile.gif

Share this post


Link to post
Share on other sites
pie4john

not knowing how to edit scripts, is any one hosting this so i can download it, no i dont want the all in one

Share this post


Link to post
Share on other sites
Demarest
I'll see what I can do about converting Neo v4 to SA, complete with Darkpactor.

Share this post


Link to post
Share on other sites
pie4john

thanks

Share this post


Link to post
Share on other sites
San andreas master

go to the scm database. no scripting is needed.- ѕ.а.м

Share this post


Link to post
Share on other sites
Demarest
go to the scm database. no scripting is needed.- ѕ.а.м

What in god's name are you blathering about?

Share this post


Link to post
Share on other sites
dertyjerzian

he's talkin about this

 

What is it rolleyes.gif

Share this post


Link to post
Share on other sites
Demarest
Ooooh. I saw database and though Opcode Database blush.gif In that case, good work smile.gif

Share this post


Link to post
Share on other sites
demonj0e

is there a way to change his jumping animations while in bullet time so he dose more of a dive style instead of jumping normall?

if sumone could find an animation i might be able to do it

Share this post


Link to post
Share on other sites
Demarest
I think I remember a wait state that laid the actor out, but that was on his back. Back in the days of GTA3/VC we were extremely limited when it came to animations. Maybe it's different in SA. I would like to say I doubt it, but I'm amazed all the time by what people are doing with it.

Share this post


Link to post
Share on other sites
demonj0e

ok ill try finding sum animations and try some stuff

just gotta find out the strange bug that causes my game to crash after the big smoke cutscene

 

anyone seen an animation where the drive sideways

Edited by demonj0e

Share this post


Link to post
Share on other sites
Tomerx3

cool

Share this post


Link to post
Share on other sites
Black-hawk

Good job on bumping an old topic by posting a useless reply.

 

I'm closing this to prevent further retarded comments, if the original author wishes to have this thread re-opened, just PM me.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.