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spaceeinstein

Spaceeinstein's All In One Mod v0.1

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spaceeinstein
Ok, next version will have the code activators in CJ's balcony. Get a gun and aim if you don't want to walk through the door. I might be able to keep the debris in the Vagos Gang house after Burning Desire. I will include my customized updated version of SASCM.ini with many opcodes with new descriptions. So the next time you decompile a script, you will be seeing opcodes with more descriptions.

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upsetting_pear
im having a problem on the mission chooser. when you use the yes and no buttons to select missions, i can use the yes button to go up, but i cant use the no button to go down, i wont do anything.

has anybody had this problem, and does anybodyhave a solution to this problem, thanks

I get the same problem is there a solution?

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spaceeinstein
The mission chooser uses many buttons at once. Try assinging the crouch button to NUM PAD 8.

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Knife

As games with the patch don't support Hot Coffie will the next version not have hot coffie in it

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spaceeinstein

Who said it didn't support Hot Coffee? Didn't you read the topic where I posted all the stuff that's in v1.01? Of course my mod will still have Hot Coffee.

 

Spaceeinstein's All In One Mod v0.8

 

Fixed the part where you actually see the doors falling off in "Home Invasion". Now it's just gone. Speedometer now have KPH! YAY! Bullet Time can be stopped anytime! YAY! Press SPRINT to stop Bullet Time. The two mod activators will be on CJ's balcony. You can actually now see the two spheres to stand on. Boats can never be heavy! So the boats won't have a hard time moving. The planes will now have increased handling and is heavy. I'm still working on to prevent you from dying in a parachute while in God Mode. Hot Coffee can be disabled/enabled using the Mod Shop! So if you have a hard time to please Millie, just disabled Hot Coffee (it's disabled by default anyway). My mod now includes an updated SASCM.ini for all those people who want to decompile a script without seeing too much unknown and blank opcodes. If there are any errors in that file, please post here. So only one or two people voted the Heavy Car/Increased Handling key to be NO? That's not much.

 

Am I updating this too fast? For anyone emialing me questions, don't. I check my mail at most once a month.

Edited by spaceeinstein

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Lethal.Ambition
Who said it didn't support Hot Coffee? Didn't you read the topic where I posted all the stuff that's in v1.01? Of course my mod will still have Hot Coffee.

 

Spaceeinstein's All In One Mod v0.8

 

So only one or two people voted the Heavy Car/Increased Handling key to be NO? That's not much.

 

 

Is that as in "that's not much people I'm not going to make the change" in which case I would be very disappointed

or as in "that's not much work" then I would be very pleased.

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deadbirdX

wow.gif

biggrin.gif

sleepy.gif

rolleyes.gif

bbq.gif

wink.gif

inlove.gif

catloaf_by_anuj.gif

rahkstar2.gifrah.gifsign-clinton.gifsign-thompson.gifsign-yee.gif

 

ph34r.gifph34r.gifph34r.gifcookie.gifcookie.gifcookie.gif

 

all thumbs up...

 

Is there anyone working on a postal-like pee-puke mod? Btw can you include the get hid in the mod chop, is it possible?

U rock, dot

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spaceeinstein

^I don't know what you said there.

 

In the next version, Heavy Car will use the NO key. That'll also affect the doors locking so you'll have to press NO to temporarily unlock the doors. Basketballs can be accessed in the beginning. A million dollar pickup will be next to the code activators.

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upsetting_pear
^I don't know what you said there.

 

In the next version, Heavy Car will use the NO key. That'll also affect the doors locking so you'll have to press NO to temporarily unlock the doors. Basketballs can be accessed in the beginning. A million dollar pickup will be next to the code activators.

And make the mission chooser work, it doesn't even work anymore in 0.8. It doesn't come up with the mission numbers on the side of the screen when you press c+h.

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Knife

If hot coffie still worked then what was the point in r* new patch called: NO MORE HOT COFFIE?

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zac8241

great mod once again.. your not updating to fast, just keep updating! and the NO key for the cars sounds good. if you could convert as many of the mods as possible for the Mod Shop that would be amazing... and one mod i'd really like to see is "vigilante anywhere". i love your mod dude.

 

EDIT: can you also try to add the get high and drunk mod. i tryed to implement it but no luck.

Edited by zac8241

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spaceeinstein

Knife, the way you said it before is like if the minigame is unlocked, the entire game woudln't work. But the game wouldn't work only if you enter the dry humping minigame.

 

The mission chooser still work. You just can't choose a mission while in a mission.

 

I am not adding any gigantic new mods anymore. Unless you want to delete some missions...

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dimebagstu

Hey this is a great mod, It works on Xbox except the PC version american.gxt file sometimes messes up, I copied all the changes you made to the gxt to an Xbox gxt and it worked fine but you keep updating this so fast I'm always needing to update my gxt all the time (and I can't upload my Xbox gxt because of other changes I have made to text in my game) and chance of including an Xbox version gxt as well as a PC one in future?

 

Here is a gtaxboxmods thread about your mod that may interest you http://gtaxboxmods.com/forum/viewtopic.php?t=489

Edited by dimebagstu

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Awhislyle

For me instead of listing mods to turn on and off at the living room door it just says the dialogues like "the blue bar is breath bar" "swim up if your bar is low" and stupid stuff like that. What did I do wrong?

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dimebagstu

you didn't copy the american.gxt file

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Lethal.Ambition
^I don't know what you said there.

 

In the next version, Heavy Car will use the NO key. That'll also affect the doors locking so you'll have to press NO to temporarily unlock the doors. Basketballs can be accessed in the beginning. A million dollar pickup will be next to the code activators.

I guess I'll be waiting for the next version then, tired of tipping over just for opening doors or just honking, as it actually works.

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Neoviper

You gotta add that new gang warfare mod by DaEllum67 its a great mod, even if it'd mean sacraficing some other stuff out of the mod.

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spaceeinstein

There's a glitch where if you load a save, the red circles would disappear. I do not know why it does that.

 

I didn't know THAT much people loved my mod in the XBox. If anyone has the original XBox main.scm and american.gxt, can you email it to me?

 

The mission chooser will be activated by pressing G and H. FOWARD/BACKWARD will be increase and LEFT/RIGHT will be descrease

Edited by spaceeinstein

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KungFuJebus

in the next version can you use darkpact? i wanna be able to use my old 100% save with ur mod!!!

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spaceeinstein
My mod is a code mod, not a script mod. Should've had updated the ReadMe on that.

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DaEllum67
Script mods are just threads being added to the SCM. Code mods change things all throughout the SCM, and can't be injected with DarkPact. DarkPact can only add new code to a save, not change code already in the save.

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copperx

hey man i just checked out the new version no bugs actually i havent seen one bug yet keep up the work.good job on new version do you think you could include pavels handling line for the cars cause they flipp all over he place.

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spaceeinstein
Pavel's handlings for the cars just prevents the car from rolling over. If you don't want the car to roll over too much, slow down a bit while in the city.

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Demarest

@space: There's been some interest in using Darkpact to insert All In One, so I have a few questions about your technique...

 

How many threads does All In One add? Are they all at the end of MAIN? What version of code did you use as a foundation? Do you think it's possible to use Darkpact to add All In One to original code?

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spaceeinstein
People can just use the codes I "converted". It's not that hard to combine all those mods. This mod is more than just inserting random stuff into the MAIN. So Darkpact wouldn't work here.

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KungFuJebus

man sad.gif

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Demarest

Nobody's knocking your work. I know that modding can sometimes APPEAR easier than it is.

 

Care to post or link the sources?

 

@KungFu: Post links to all the various scripts you want and I'll see what I can do about getting a Darkpactor made for them when I have time.

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upsetting_pear
Can you make it so gang wars are available at the beginning of the game?

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Knife

Why don't you use patrick w's mission select mod. It's easyer.

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