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Spaceeinstein's All In One Mod v0.1


spaceeinstein
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it dosen't work means that it's a zipped folder on my computer

Try winrar: rarlabs.com or something, else jfgi smile.gif

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yea go to rarlabs.com and download winrar. then you can open zip files, then extract main.scm and script.img to C:/Programfiles/Rockstar Games/GTA San Andreas/data/ script, and extract american.gxt to C:/Program Files/Rockstar Games/ Gta San Andreas/ text

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Heeey, looking good! And thanks for that beach party, I really appreciate that smile.gif

 

EDIT: Little request: If somebody has completed the storyline of 2.9 and has the save file, could he/she please PM me smile.gif thanks. And those secret missions shall not be completed smile.gif

Edited by TheTank
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AIO mod v2.9 has really serious bug:

IN Mission "Fender Ketchup",when CJ drive the car out of the garage,the car will hit something and stop

NOW youcan do nothing expect close the game

 

Test With clean SA v1.01+AIO mod2.9

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What practical use is CJ being able to pee?

At first, I thought the same thing: that peeing would be pointless... But now the more I think of it, it WUOLD be nice, whenever I kill someone whom I really don't like in the game, to be able to stand there and piss on their dead corps, before they fade away wink.gif

 

ALSO:

 

-Is there a way to conveniently change how much progress has been made with the girlfriends, without actually having to take them on all of those dates? I've tried playing around with the "Progress Made With..." stats, using the Multi-Mod, but the game just overrides my settings, and puts my progress back to where it SHOULD be (depending upon however much progress I've actually MADE). The only stats I'm able to control are the ones such as "Muscle," or "Fat," etc...

 

-Same goes for "Gang Territories Held." I was wondering if, once the gang wars are active, there is a way to instantly turn all of the territories green (meaning that they are now under control of Grove St.) without actually fighting through all of the territories?

 

-How's the progress going on being able to control the water level? The only reason I bring this up again, is because I think it would be cool to be able to suddenly drown my enemies (perhaps even during missions, although I'm aware of your warning that using any of the mods during missions can cause glitches). I'm just saying... if I could set the water level high enough, then everyone on the screen would die, while CJ would live, because he can swim. That would be a neat feature to play around with.

 

-Again, thanks, and keep up the good work.

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spaceeinstein

The HOVER key is the HORN key.

 

I will check on the girlfriend stats.

 

I don't know how to force the game to accept a new value for the number of territory stats.

 

I don't know how to edit the height of water level. You can ask Seemann about these things.

 

Has anyone been able to find the hidden missions? There is a red circle in Red County.

 

Note to everyone who has been experiencing a crash at the casinos: turn off some of the mods before entering them.

 

Another note: don't explode 50 Hydras at the same time or the game will crash.

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Has anyone been able to find the hidden missions? There is a red circle in Red County.

 

 

DUDE!! after like 3 hrs searching red county i found it

user posted image

I wont say where it is, cause i dont want that hard work to go to waste,

@space: pm me if im in the correct location because i havent done the mission yet, i just found it 2 mins ago

wow i feel like THEIVES

Edit: wow thats an interesting story line, with a nice twist at the end

good job space icon14.gif

Edited by gk787
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HAHA!I found it!

It's a secret place in the west of the Red Country,hope you can find it too!

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HAHA!I found it!

It's a secret place in the west of the Red Country,hope you can find it too!

Aw, man! Thanks alot confused.gif ! Made a mistake when read Your post...

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gtamaddhead15

i realy appreciate this mod it reyt gud rolleyes.gif look foward to dwnlodin more mods off u in future bored.gif

 

 

tounge.gif ohh ye im new so can u guya just answer mi question please

it is "on gta sa on PC can u open the trunk and bonet of yr car Orr can u get a mod to open it

 

frm gtamaddhead15 lol biggrin.gif

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nice work space keep it up my homie! and one small request, make it to wher there is auto aim instead of that manual sh*t, but you have to go into multi mod to enable it.

 

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I have just started using your mod and it is awesome. There are so many different mods I had wanted to try but never could because of the scm problem.

A couple of more mods that would be nice to have in would be, dual all weapons, real places and real car names (one mod), and possibly change the nrg-500 transport to the fcr-900 instead. (personal preference only)

also in the multi-mod, to turn on keeping items after wasted and busted, 0 = true and 1 = false. Logically this sounds backwards, but I do not know if you could fix this.

 

Still an awesome mod, keep up the good work!

 

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I have just started using your mod and it is awesome. There are so many different mods I had wanted to try but never could because of the scm problem.

A couple of more mods that would be nice to have in would be, dual all weapons, real places and real car names (one mod), and possibly change the nrg-500 transport to the fcr-900 instead. (personal preference only)

also in the multi-mod, to turn on keeping items after wasted and busted, 0 = true and 1 = false. Logically this sounds backwards, but I do not know if you could fix this.

 

Still an awesome mod, keep up the good work!

You can change the place and car names without modding the .scm, by modding the .gxt files in 'text' folder. And the dual wield all weapons by modding the weapon.dat file in 'data' folder.

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I have just started using your mod and it is awesome. There are so many different mods I had wanted to try but never could because of the scm problem.

A couple of more mods that would be nice to have in would be, dual all weapons, real places and real car names (one mod), and possibly change the nrg-500 transport to the fcr-900 instead. (personal preference only)

also in the multi-mod, to turn on keeping items after wasted and busted, 0 = true and 1 = false. Logically this sounds backwards, but I do not know if you could fix this.

 

Still an awesome mod, keep up the good work!

You can change the place and car names without modding the .scm, by modding the .gxt files in 'text' folder. And the dual wield all weapons by modding the weapon.dat file in 'data' folder.

how do I edit the gxt? context (a notepad replacement) showes the data as junk.

As for the dual weapons, I have a grimms weapon pack on, but I do not know what values to change for the dual weapons with out messing up the weapons pack.

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I have just started using your mod and it is awesome. There are so many different mods I had wanted to try but never could because of the scm problem.

A couple of more mods that would be nice to have in would be, dual all weapons, real places and real car names (one mod), and possibly change the nrg-500 transport to the fcr-900 instead. (personal preference only)

also in the multi-mod, to turn on keeping items after wasted and busted, 0 = true and 1 = false. Logically this sounds backwards, but I do not know if you could fix this.

 

Still an awesome mod, keep up the good work!

You can change the place and car names without modding the .scm, by modding the .gxt files in 'text' folder. And the dual wield all weapons by modding the weapon.dat file in 'data' folder.

how do I edit the gxt? context (a notepad replacement) showes the data as junk.

As for the dual weapons, I have a grimms weapon pack on, but I do not know what values to change for the dual weapons with out messing up the weapons pack.

Use GXT Editor to edit the gxt. And the dual all weapons, Click Me

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spaceeinstein

Now that people found where it is, should I include the missions in the ReadMe?

 

My mod has reached 100 votes with a rating of 4.65998!

 

Updates:

Beefy Baron available in the beginning

Problem with SuperCJ and Beefy Baron fixed

Problem with First Person Camera and GTA2 Camera problems with RC and being frozen fixed

Fixed crashes at casinos when entering

Holding AIM in SuperCJ will not let CJ fly

More animations can be sped up for SuperCJ

Holding SPRINT while scrolling through vehicle and ped IDs in MultiMod shows you names of vehicles and peds in text boxes

Minor text misplacements fixed

More locations to look at in the Mod Shop

Keep stuff after busted or wasted is set to 1 as enabled

Fixed Chop Shop problem with the door closing after getting busted or wasted

Fixed cars locked with God Mode when not in vehicle while in two missions

Fixed some trip skip after reaching destinations

More missions skippable

Other minor improvements to many areas in the mod

 

Glitch: Don't drop more than 50 unexploded bombs from the Hydra

Edited by spaceeinstein
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Now that people found where it is, should I include the missions in the ReadMe?

 

My mod has reached 100 votes with a rating of 4.65998!

 

Updates:

Beefy Baron available in the beginning

Problem with SuperCJ and Beefy Baron fixed

Problem with First Person Camera and GTA2 Camera problems with RC fixed

Fixed crashes at casinos when entering

Holding AIM in SuperCJ will not let CJ fly

Holding SPRINT while scrolling through vehicle and ped IDs in MultiMod shows you names of vehicles and peds in text boxes

Minor text misplacements fixed

More locations to look at in the Mod Shop

Keep stuff after bused or wasted is set to 1 as enabled

 

Glitch: Don't drop more than 50 unexploded bombs from the Hydra

I was the 100 one to vote Your mod ^^. Eh, spaceeinstein, do You have an 100% save game for 2.9? I've played the game through since 1.8, and I am pretty "exhausted". Could You be nice for me? biggrin.gif

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Yo space, do u remember when we talked about that jail thingy, well u asked "wouldnt it be boring to go and wait in jail for 3 or 5 minutes [or sometihng like that]" well couldn't u make it able to switch it on and off in the mod shop? so ppl dont have to get pissed everytime they get cought if u know what i mean yo smile.gif

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I downloaded v2.8 of the mod as well the 100% save game that's supposed to go with it. But when I load the savegame, it just starts the game over from the beginning. The intro move starts playing with CJ at the airport and I don't have 100%.

 

Why isn't it working? All I did was install the mod and the savegame. For the record I have SA 2.0 but your readme says the mod will work just fine with it. And it does, but the savegame doesn't. And w/o the savegame... it's kind of pointless playing the mod. Help?

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I downloaded v2.8 of the mod as well the 100% save game that's supposed to go with it. But when I load the savegame, it just starts the game over from the beginning. The intro move starts playing with CJ at the airport and I don't have 100%.

 

Why isn't it working? All I did was install the mod and the savegame. For the record I have SA 2.0 but your readme says the mod will work just fine with it. And it does, but the savegame doesn't. And w/o the savegame... it's kind of pointless playing the mod. Help?

It might be because the save has been played with V.1.0. So if You want to play with it, You have to use downgrader to downgrade Your game to v.1

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spaceeinstein

Pointless? If it works with a new game, why is it pointless? You have to load my saved game. You're not suppose to start a new game.

 

I don't have v2.9 save because v3.0 will be released soon. If there are no more errors in the mod, I'll release it.

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I dont understand anything in this mod. Can somebody help me?? For example when u want to switch off the lights from a car by pressing YES button. :S WTF? I DONT HAVE YES BUTTON ON MY KEYBOARD.. Ore any Special CTRL buttons or anything.. Can somebody please tell me how to enable playing this mod on PC ??

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