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spaceeinstein

Spaceeinstein's All In One Mod v0.1

Recommended Posts

Crocop

What do you think space,should you relise it,we all just wait for you to relise something!

For long time i played with all in one 2.1 vers.but ive been monetoring your progress allways,and i allways waith for one that would be perfect by my standards.I think this is the one,I dont know how long will you keep working on all in one,and when will you retire(how old are you anyway),but you are doing a great work,and your work speaks for itself!!!!I just hope that you will work on gta4 mission scripting too...Pozdrav iz Hrvatske...

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spaceeinstein

Thanks. I will keep on working until GTA4 PC comes out.

 

To drive blown up car:

God Mode on

Shoot the driver in the head

Shoot the gas tank of the car

Enter the car as it burns

Do those steps quickly

 

All In One Mod v2.8

Edited by spaceeinstein

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TheTank
Thanks. I will keep on working until GTA4 PC comes out.

 

To drive blown up car:

God Mode on

Shoot the driver in the head

Shoot the gas tank of the car

Enter the car as it burns

Do those steps quickly

 

All In One Mod v2.8

There will be hella lot of updates until that ^^. Thank you, spaceeinstein for making this game better, thank you.

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^eRrOR^

I'm gonna start testing later today, it's installed ^_^ but I got a load of things to do first sad.gif

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vivelapsp

Thanks space_eistein for your help ! I will try this when i will the time, i tell you if it works / don't works wink.gif

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HeLLnuT

i froze during the driving school.....not sure if it was a bug or my xbox heating up lol.....nice job with the mod space.....loving the updates....

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^eRrOR^

Hi all ^_^ here's my xbox report

today I've played right through to the 2nd sweet mission after the wozie four dragons casino missions, stopped there coz I am fecked and need a break ^_^ but before I rested for the day I tried those problem extra missions (pizza one and bank job) both now work as expected ^_^

 

verious mods have been tested too and not a glitch in sight ^_^

 

More tomorrow after work ^_^

 

10 out of 10 for now space biggrin.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifrahkstar2.gifmuppetmaster_karma.gifinlove.gifanuj_cop.giframpage_ani.gifbreadfish_by_Moto.gif <-whats this lol

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SirReno7

Hello Spaceeinstein, nice mod. I've been following its progress for quite a long time. In v2.8 I can't fly (nor use any other powers associated with PLPynton's Super CJ mod), even with Super CJ enabled in the Mod Shop. In previous versions of your all-in-one, I found that certain powers wouldn't kick in until certain points in the game. For example, I could fly, & "push cars away from me" from the beginning, but couldn't "levitate & fling" cars until the part of the game where you're out in the woods, doing missions for "The Truth." Super CJ worked fine for me in v2.7. So here in v2.8, I've been playing through the game with Super CJ enabled, hoping that eventually my super powers will just "kick in" at some point, but no luck yet. I still can't even fly or anything.

 

Also, in v2.8: During the mission "Sweet's Girl," it doesn't seem to matter whether or not the "Mission Skipper" is enabled or not, from within the Mod Shop. Even if it's DISABLED, pressing SPECIAL CTRL buttons during this mission causes the mission to instantly become completed (skipped).

 

Also, in ALL versions, including v2.8: It seems that playing through the game for a certain amount of time with "Save Anywhere" enabled, causes some of the ORIGINAL save points to disappear permanently (such as the one in CJ's house) (and yes, I realize that the original save points cannot be accessed while "hidden interiors" is on... but even when I disable hidden interiors, there are times when the original save points just AREN'T THERE for some reason, once I start playing around with the "save anywhere" mod).

 

Also, I have a suggestion: Even in versions where Super CJ does work for me, the "Energy" & "Power" display on the screen is personally a bit annoying to me. In fact, "Energy" isn't even necessary. Could you perhaps delete the "Engery" bar, leaving only the "Power" bar, and make it displayed smaller, & very light (semi-transparent), and move it to a corner of the screen somewhere (so it's out of the way, & not such a distraction to the eye)? In fact, it would be nice if this "Power" bar were displayed ONLY while it's being increased or decreased, & then it should auto-hide whenever it's not being changed (similar to when you're "MUSCLE" increases or decreases, and then its progress bar disappears after a few seconds). I was thinking the upper-left corner of the screen would be a nice location for this auto-hiding "Power" bar, since the map is already in the lower-left, and the hud is already in the upper-right, and the district names are displayed in the lower-right...

 

I hope my constructive input helps. Thanks for all you've done so far, & please keep up the good work!

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Hannibal Lecter

Yeah i think i would be good idea to get rid of the "energy bar" also.

 

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^eRrOR^
Also, in ALL versions, including v2.8: It seems that playing through the game for a certain amount of time with "Save Anywhere" enabled, causes some of the ORIGINAL save points to disappear permanently (such as the one in CJ's house) (and yes, I realize that the original save points cannot be accessed while "hidden interiors" is on... but even when I disable hidden interiors, there are times when the original save points just AREN'T THERE for some reason, once I start playing around with the "save anywhere" mod).

this happens on xbox, it's a minor thing and they do come back if you use an airport or some other way of cut sceene type from fade in/action/fade out and back to normal

 

 

 

 

 

Space, it is viable to put a mod to raise and lower the water level? now that would be cool ^_^

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Midnightz

spaceeinstein:

Thought I'd try again with your newest release v2.8 and FINALLY, a successful game load! icon14.gif Whatever you changed between v2.3 and v2.8 has fixed the problem. Just thought I'd let you know. wink.gif

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^eRrOR^

my report for yesterday-:

 

no problems so far, all game missions completed, going to do the extra missions today and test the mods various parts smile.gif

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leopro

Can some help me,I love san andreas,and spaces all in one mod,im sick

i have a cancer,the doctors told i have two month and few days to live,i found

a mod on Ascendence the facevampire mod-the mod,its a small script code that needs to be imported in any script and then the player changes face in a vampire when press target/look behind,and he changes back with same button,the readme says :

 

- Open MAIN.SCM with Mission Buider

- Find the "create_thread" part and insert at the end but before "create_thread_with_wasted_busted_check" my "004F: create_thread ££V1"

- Find now Mission 0 and insert BEFORE it the rest of the code, from :V1 to :VampCommon

 

To change to vampire, press Target+Look Behind. To change to human again, do the same.I know that someone who knowes scripting this is 5 minutes of work,I would just like that somebody insert FaceVampire mod in spaces all in one 2.8 is this too much to ask,i even asked space man himself but i get no response.Please sombody help

 

and the code goes :

 

004F: create_thread ££V1

 

 

:V1

0050: gosub ££VampCommon

00D6: if 0

0500: player $PLAYER_CHAR skin == "BALDBEARD" 1

004D: jump_if_false ££V2

087B: set_player $PLAYER_CHAR clothes "AFROBEARD" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V2

00D6: if 0

0500: player $PLAYER_CHAR skin == "BALDGOATEE" 1

004D: jump_if_false ££V3

087B: set_player $PLAYER_CHAR clothes "FLATTOP" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V3

00D6: if 0

0500: player $PLAYER_CHAR skin == "HAIRRED" 1

004D: jump_if_false ££V4

087B: set_player $PLAYER_CHAR clothes "MOHAWK" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V4

00D6: if 0

0500: player $PLAYER_CHAR skin == "BEARD" 1

004D: jump_if_false ££V5

087B: set_player $PLAYER_CHAR clothes "MOHAWKPINK" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V5

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFRO" 1

004D: jump_if_false ££V6

087B: set_player $PLAYER_CHAR clothes "HAIRBLOND" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V6

00D6: if 0

0500: player $PLAYER_CHAR skin == "GOATEE" 1

004D: jump_if_false ££V7

087B: set_player $PLAYER_CHAR clothes "HIGHFADE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V7

00D6: if 0

0500: player $PLAYER_CHAR skin == "BALD" 1

004D: jump_if_false ££V8

087B: set_player $PLAYER_CHAR clothes "AFROTASH" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V8

00D6: if 0

0500: player $PLAYER_CHAR skin == "BALDTASH" 1

004D: jump_if_false ££V9

087B: set_player $PLAYER_CHAR clothes "AFROGOATEE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V9

00D6: if 0

0500: player $PLAYER_CHAR skin == "WEDGE" 1

004D: jump_if_false ££V10

087B: set_player $PLAYER_CHAR clothes "TRAMLINE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V10

00D6: if 0

0500: player $PLAYER_CHAR skin == "HAIRPINK" 1

004D: jump_if_false ££V11

087B: set_player $PLAYER_CHAR clothes "HIGHAFRO" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V11

00D6: if 0

0500: player $PLAYER_CHAR skin == "GROOVECUT" 1

004D: jump_if_false ££V12

087B: set_player $PLAYER_CHAR clothes "MOHAWKBLOND" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V12

00D6: if 0

0500: player $PLAYER_CHAR skin == "CORNROWSB" 1

004D: jump_if_false ££V13

087B: set_player $PLAYER_CHAR clothes "ELVISHAIR" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V13

00D6: if 0

0500: player $PLAYER_CHAR skin == "SLOPE" 1

004D: jump_if_false ££V14

087B: set_player $PLAYER_CHAR clothes "HAIRGREEN" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V14

00D6: if 0

0500: player $PLAYER_CHAR skin == "CORNROWS" 1

004D: jump_if_false ££V15

087B: set_player $PLAYER_CHAR clothes "HAIRBLUE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V15

00D6: if 0

0500: player $PLAYER_CHAR skin == "PLAYER_FACE" 1

004D: jump_if_false ££V16

087B: set_player $PLAYER_CHAR clothes "AFROBLOND" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:V16

00D6: if 0

0500: player $PLAYER_CHAR skin == "TASH" 1

004D: jump_if_false ££V1

087B: set_player $PLAYER_CHAR clothes "MOHAWKBEARD" "ELVISHAIR" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:H1

0050: gosub ££VampCommon

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROBEARD" 1

004D: jump_if_false ££H2

087B: set_player $PLAYER_CHAR clothes "BALDBEARD" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H2

00D6: if 0

0500: player $PLAYER_CHAR skin == "FLATTOP" 1

004D: jump_if_false ££H3

087B: set_player $PLAYER_CHAR clothes "BALDGOATEE" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H3

00D6: if 0

0500: player $PLAYER_CHAR skin == "MOHAWK" 1

004D: jump_if_false ££H4

087B: set_player $PLAYER_CHAR clothes "HAIRRED" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H4

00D6: if 0

0500: player $PLAYER_CHAR skin == "MOHAWKPINK" 1

004D: jump_if_false ££H5

087B: set_player $PLAYER_CHAR clothes "BEARD" "HEAD" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H5

00D6: if 0

0500: player $PLAYER_CHAR skin == "HAIRBLOND" 1

004D: jump_if_false ££H6

087B: set_player $PLAYER_CHAR clothes "AFRO" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H6

00D6: if 0

0500: player $PLAYER_CHAR skin == "HIGHFADE" 1

004D: jump_if_false ££H7

087B: set_player $PLAYER_CHAR clothes "GOATEE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H7

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROTASH" 1

004D: jump_if_false ££H8

087B: set_player $PLAYER_CHAR clothes "BALD" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H8

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROGOATEE" 1

004D: jump_if_false ££H9

087B: set_player $PLAYER_CHAR clothes "BALDTASH" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H9

00D6: if 0

0500: player $PLAYER_CHAR skin == "TRAMLINE" 1

004D: jump_if_false ££H10

087B: set_player $PLAYER_CHAR clothes "WEDGE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H10

00D6: if 0

0500: player $PLAYER_CHAR skin == "HIGHAFRO" 1

004D: jump_if_false ££H11

087B: set_player $PLAYER_CHAR clothes "HAIRPINK" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H11

00D6: if 0

0500: player $PLAYER_CHAR skin == "MOHAWKBLOND" 1

004D: jump_if_false ££H12

087B: set_player $PLAYER_CHAR clothes "GROOVECUT" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H12

00D6: if 0

0500: player $PLAYER_CHAR skin == "ELVISHAIR" 1

004D: jump_if_false ££H13

087B: set_player $PLAYER_CHAR clothes "CORNROWSB" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H13

00D6: if 0

0500: player $PLAYER_CHAR skin == "HAIRGREEN" 1

004D: jump_if_false ££H14

087B: set_player $PLAYER_CHAR clothes "SLOPE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H14

00D6: if 0

0500: player $PLAYER_CHAR skin == "HAIRBLUE" 1

004D: jump_if_false ££H15

087B: set_player $PLAYER_CHAR clothes "CORNROWS" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H15

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROBLOND" 1

004D: jump_if_false ££H16

087B: set_player $PLAYER_CHAR clothes "PLAYER_FACE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:H16

00D6: if 0

0500: player $PLAYER_CHAR skin == "MOHAWKBEARD" 1

004D: jump_if_false ££H1

087B: set_player $PLAYER_CHAR clothes "TASH" "ELVISHAIR" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:VampCommon

0001: wait 50 ms

00D6: if 0

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££VampCommon

00D6: if 1

00E1: key_pressed 0 6

00E1: key_pressed 0 19

004D: jump_if_false ££VampCommon

0051: return

 

 

Edited by leopro

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spaceeinstein

This mod specializes in only coding. That mod includes texture. How is you saying you having cancer has to do with anything?

Edited by spaceeinstein

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^eRrOR^

updates for this weekend, nothing done due to visitors and trips to england ^_^ will try to get up to speed tomorrow ^_^

 

space, can a water level mod be added? I've looked for one but cant find one sad.gif

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spaceeinstein

Nice to see that the mod works very well.

 

I think I would be able to control the height of water but it won't support XBox. It uses a technique similar to the Color Shop.

 

In the next version I will ditch the energy bar. The Chop Shop will be improved. You will be able to enter CJ's SF garage after unlocking the Chop Shop.

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gangstaog

Hey spaceeinstein,

 

 

would that be possible for u to make ballas do random drive by's on cj from time to time. the thing that would be useful is the thingi when u go to caligula casino and loose more money then u have so it will be like -100000 and u walk out of the casino u get a phone call, after there are cars with mafia in them trying to kill u, doing drive by' etc. well script from that could of been helpful to do what im asking for...

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leopro

the textures of mod goes in img player,that i know,but the code i dont understand.The fact that i got the cancer,changes everithing.My time here is limited,and i want to spend it playing san andreas with your mod and with mod face vampire,since i dont know how to install it i asked you to help me,if you wont help me you could just say and not make me lose my time with you,i dont know why is so hard for you to help me.

Edited by leopro

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TheTank
Hey spaceeinstein,

 

 

would that be possible for u to make ballas do random drive by's on cj from time to time. the thing that would be useful is the thingi when u go to caligula casino and loose more money then u have so it will be like -100000 and u walk out of the casino u get a phone call, after there are cars with mafia in them trying to kill u, doing drive by' etc. well script from that could of been helpful to do what im asking for...

'Ey, that is great idea! I really hope space adds this to next release smile.gif

 

Thanks :>

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Crocop

I saw the mod you want to install,i would help you leopro,but i dont know much about script coding,I tryed to put it in but when i try to compile i fail,Hey Space can you help,can you explein this readme instalation how to input the code,i will try to do it agein.

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leopro

Thanks crocop,i hope you will be able to help,and you dont have to ask space-man he wont help,he is busy.If you know somebody who wood know script mod,i tryed with mod author hyperion27,but last time he was online is 12 may.so he is out of the picture.

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Crocop

I dont know enyone who could know this,Spaceeinstein will help you somehaw

he is good,i know your problems.I lost my brother in that way,how can you be so optimistic about all of this and talk so freely,like its a flu that is just waithing to pass????My brother was depressed all the time,i hated to look him that way,but you,you are holding so strong,like nothing will hurt you! Why?

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spaceeinstein

Currently it's impossible to insert that mod into my mod. I crammed just enough space in my mod to reach the limit. 1 byte more in the file and the game would crash.

 

I managed to find a way to make cop cars lay out spike strips. I'm trying to find more ways to cram in more stuff into my mod.

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Crocop

You dont understand, leo is not asking you to publish all in one 2.9 with this vampire mod,he only asks you to make him one with that mod,can you cut out something like

 

-Pizza Cake,Wheeler-Dealing,Big Bank Job,Get Gama Rei,Follow That Traitor,Get Zitzaki,Swat Van Swipe,Rockstar Changes,Home Brains,Chop Shop,Wall Climbing,GTA2 Camera,First Person Camera,Coordinates,Stinger Drop,Hot Coffee,Trailer,Gang Warfare,Vehicle Guns,Gun Temperature,CJ Get High and Drunk,Tire Fix,Bomb Drop,Petrol,Patriot Explosion Launcher,

 

to get more space,we were e-mailing,he says that

he dosent use this things that could be delited,he is asking for you to remodel 2.8 delit somthing and place Face vampirs mod in,can you do this.

Edited by Crocop

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Zera

OR he could be just lying to make space do the mod that he wants. It happens.

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zane

It Dosn't Work

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Crocop

Why would he lie? What Dosen´t work? I don´t think that a little kid wood bother so much to get his mod? Thats too lame? When i wanted something from space i asked,and he helped,he saw it was good,I wonder what you would do in leo´s situacion,he´s just a kid!!!

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leopro

I´m not a kid im 13 years old,Yes I wont space to make me a mod that i wont! But I dont lie,I only want to play san andreas,im enjoying that game,i have it for a year now,few weeks ago i got internet,and i found about mods and stuff like that,cro-cop wrote the things i dont use in the game,if that could be pulled out from script there should be space for mod i like.

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Crocop

Space I think The code can be shortened from all those faces that changes to just one.only need to change the numbers example:

 

004F: create_thread ££V1

 

 

 

:V15

00D6: if 0

0500: player $PLAYER_CHAR skin == "PLAYER_FACE" 1

004D: jump_if_false ££V16

087B: set_player $PLAYER_CHAR clothes "AFROBLOND" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

 

 

:H15

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROBLOND" 1

004D: jump_if_false ££H16

087B: set_player $PLAYER_CHAR clothes "PLAYER_FACE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

 

:VampCommon

0001: wait 50 ms

00D6: if 0

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££VampCommon

00D6: if 1

00E1: key_pressed 0 6

00E1: key_pressed 0 19

004D: jump_if_false ££VampCommon

0051: return

 

What do you think could it be done?

Edited by Crocop

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Crocop

Hey I rewrited the numbers does this look good,is it short to fit?I cut all the

hair styles exept player_face that changes into afroblond,because with player face he begins to play,is the shopping file related to this mod,because in readme there is a list of things to change in shopping file but changes the respect and sexiness and money of hairstyle,is that vital for mod to work?

How this looks space:

 

 

004F: create_thread ££V1

 

 

:V1

0050: gosub ££VampCommon

00D6: if 0

0500: player $PLAYER_CHAR skin == "PLAYER_FACE" 1

004D: jump_if_false ££V2

087B: set_player $PLAYER_CHAR clothes "AFROBLOND" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££H1

 

:H1

0050: gosub ££VampCommon

00D6: if 0

0500: player $PLAYER_CHAR skin == "AFROBLOND" 1

004D: jump_if_false ££H2

087B: set_player $PLAYER_CHAR clothes "PLAYER_FACE" "WEDGE" 1

070D: $PLAYER_CHAR

0002: jump ££V1

 

:VampCommon

0001: wait 50 ms

00D6: if 0

0256: player $PLAYER_CHAR defined

004D: jump_if_false ££VampCommon

00D6: if 1

00E1: key_pressed 0 6

00E1: key_pressed 0 19

004D: jump_if_false ££VampCommon

0051: return

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